r6751 Posted October 19, 2018 Share Posted October 19, 2018 The manual doesn't mention maximums for the number of units in a scenario. I've run into freezing the game when creating a huge battle with 2 reinforced battalions per side. Anybody have more information? When I say two reinforced battalions, I am talking about the reinforcements being elements of the same battalions, arriving later. I begin with a company and over 7 reinforcements I introduce the rest of that battalion and several more companies from two others. There are also a platoon of tanks or destroyers, some artillery, and perhaps an air unit per side. To get through the battle, I've had to remove all jeeps, trucks, and other vehicles that are not armed. I have deleted the supply units. I also save every turn so that I can continue when restarted. My computer has 8 Gigs of RAM and a Nvidia 7xx video card with 2 G memory. It is strong enough. I think the issue is in the programming, as the game sets up a set amount of memory to work with - within the Windows OS. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted October 19, 2018 Share Posted October 19, 2018 The problem is that it is difficult to determine where the limits are. Your size is about where my machine cannot handle things any more either. Less capable machines will give up before that. Also it is possible to create a scenario with reinforcements where if you fight hard and take / cause lots of casulties the game will play all the way through but if you go slow and try to build up your forces oops the game cannot handle it. The engine programming is certainly a big part of the limitation and for now we have to live with it. The game is 32 bit but compiled as large address aware - which means that on a 64bit OS the game can access the full 4Gb of addressable space. If you keep the forces down to around 3 battalions total - 2 is even better - you will likely be able to play that and so will the majority of others. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 19, 2018 Share Posted October 19, 2018 4 hours ago, r6751 said: My computer has 8 Gigs of RAM and a Nvidia 7xx video card with 2 G memory. It is strong enough. I think the issue is in the programming, as the game sets up a set amount of memory to work with - within the Windows OS. You don't mention your HD. However, an SSD can make a big difference. I've had good experiences upgrading older systems with fast 1 TB and 2 TB SSD's. If you really want to go huge with an 8Km x 4Km map and Regiment/Brigade TF + on each side you still need to playCM1's CMAK. However, my hope is that by the time CM3 is developed, huge maps and formations will be possible. The only downside is that the workload to play such a huge scenario using the much more detailed CM2 engine (vs CM1) also becomes huge. 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted October 19, 2018 Author Share Posted October 19, 2018 Hi Erwin I do have an SSD drive. And thanks, Ian. I'm testing again after removing unneeded vehicles. If I can make it through with this, I'm going to post here. 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted October 19, 2018 Share Posted October 19, 2018 DO u play the battle in Iron mode ? If u do it too big try to set it to ELITE 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted October 19, 2018 Author Share Posted October 19, 2018 I play in Veteran mode. 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted October 19, 2018 Share Posted October 19, 2018 I would guess that map size may be another factor. Larger maps may involve more memory usage (LOS/LOF checks, etc.). Naturally most players would want a fairly large map when large forces are in play. 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted October 20, 2018 Share Posted October 20, 2018 Can u upload the map so we can try it. ? 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted October 20, 2018 Author Share Posted October 20, 2018 All right. The attached file has already been reduced in unit numbers. I am 1 hour away from finishing my testing. You should save often. It will be a tough fight from either side. The AI has plans. It isn't finished, as in polished, as I am concentrating on play rather than finishing touches like photos and texts. Holland44.btt Holland44.txt 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted October 20, 2018 Share Posted October 20, 2018 I played 2 hours without any problems in Iron mode. 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted October 21, 2018 Author Share Posted October 21, 2018 Super, chaos49, thanks. Hope you get to the finish too. Let me know what you think of the battle. I know it isn't Holland, terrain wise, but a good fight. I wish they just let you pick any date during the war and stop forcing or limiting what can be designed. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted October 24, 2018 Share Posted October 24, 2018 On 10/21/2018 at 2:34 PM, r6751 said: I wish they just let you pick any date during the war and stop forcing or limiting what can be designed. Not saying you're wrong, but just to voice the opposite opinion: I actually appreciate that they stick very close to reality. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted October 24, 2018 Share Posted October 24, 2018 I presume this is for CMBN with CW and MG modules? Don't really understand the comment regarding the Holland terrain, as it is modeled in CMBN. 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted October 24, 2018 Author Share Posted October 24, 2018 My comment was meaning that my map was not intended to be any specific place in Holland, historically accurate. It is just a map. It is for Battles for Normandy with the added modules. My comment about the dates was prompted by a wish to have date options that could be any month during the year, hence summer or winter weather. Normandy battles started in June and Holland battles were in winter/spring. Presumably we should be able to reflect battles in France, Holland, Germany, Belgium, and so on. There are many other wishes with respect to my gaming, such as having troops able to pick up a better weapon on the field. (crew with just pistols) Also, a HQ unit should have a rally command to gather troops back into command range, or a rally point for troops to gather at when out of command. Engineers/pioneers should be able to lay mines. Sorry, off topic a bit there. 0 Quote Link to comment Share on other sites More sharing options...
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