Hapless Posted September 18, 2018 Share Posted September 18, 2018 Has anyone had their pixeltruppen getting stuck in a planning loop? This happened in a PBEM: As much as I'd like the pixeltruppen to think more, I'm pretty sure they shouldn't be standing still like that. There's a few others in the same turn who stopped what they were doing and started scratching their heads, but this is the most obvious. The turn is here: https://www.dropbox.com/s/16uh5d1gmxjayqs/Hapless Attack 089.ema?dl=0 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 18, 2018 Share Posted September 18, 2018 Yes I have seen that before and posted it as a bug. When I've noticed it, it persist over just one turn and I usually also get very very long turn calculations for the turn when they get stuck in the loop. Haven't been able to tell if it occurs under some conditions in particular. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 18, 2018 Share Posted September 18, 2018 1 hour ago, Hapless said: getting stuck in a planning loop? Have seen this many times before... Spousal unit can't choose between the Michael Kors Logo-Print and the Fulton Saffiano... It can go on for hours until one hits the reset button. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted September 18, 2018 Share Posted September 18, 2018 my best guess would be the TacAI can´t handle the particular situation and figure out pathing out off that newly created gap in the fence, right after disembarkment. Was that a forced disembarkment (vehicle damaged & passengers highly suppressed)? 1 Quote Link to comment Share on other sites More sharing options...
c3k Posted September 18, 2018 Share Posted September 18, 2018 This is not a pixeltruppen planning problem. It is, instead, the implementation of the pixeltruppen peeing procedure. See, after a long ride in a halftrack, with bullets pinging off the armor, and poor Hans getting nailed while manning the machinegun, every pixeltruppen was imbued with the need to urgently urinate. So, they hopped out and peed. Of course, with your gridded terrain mod, you've blocked the "yellow snow" terrain change. (This is somewhat related to the "browning of the shorts" mod when your troops' morale plummets.) As soon as their bladders are emptied, they'll charge forth. Give 'em a moment. 2 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 18, 2018 Share Posted September 18, 2018 Path finding problems are typically NP-incomplete problems. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted September 18, 2018 Share Posted September 18, 2018 I think you’re correct, Ken. That dude in the white smock appears rather well endowed, but regardless, peeing on one of your wounded buddies is simply not done! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted September 18, 2018 Share Posted September 18, 2018 1 hour ago, mjkerner said: I think you’re correct, Ken. That dude in the white smock appears rather well endowed, but regardless, peeing on one of your wounded buddies is simply not done! One word: Jelly-fish. Pee away, dear friend, pee away. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 18, 2018 Share Posted September 18, 2018 1 hour ago, c3k said: One word: Jelly-fish. Pee away, dear friend, pee away. Jelly-fish was a known menace in the frozen hills of "the Bulge". 1 Quote Link to comment Share on other sites More sharing options...
Hapless Posted September 19, 2018 Author Share Posted September 19, 2018 Cheers guys, was wondering if anyone else had had it happen to them. Bit underhand of my opponent to deploy jellyfish fields across the map but all is fair in love and war, right? 0 Quote Link to comment Share on other sites More sharing options...
BletchleyGeek Posted September 21, 2018 Share Posted September 21, 2018 (edited) On 9/19/2018 at 2:13 AM, IanL said: Path finding problems are typically NP-incomplete problems. The actual name of the class is NP-complete. And pathfinding is a polynomial time problem https://en.wikipedia.org/wiki/Dijkstra's_algorithm?wprov=sfla1 But quadratic is usually too much anyways. I am sure that the TacAI is using some kind of informed search algorithm improving significantly in most cases over Dijkstra. Probably @RockinHarry is the one with the guess closer to the mark. Edited September 21, 2018 by BletchleyGeek 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 22, 2018 Share Posted September 22, 2018 I was trying to make a pun about P. Too subtle, or just too incorrect 0 Quote Link to comment Share on other sites More sharing options...
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