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Found 8 results

  1. Dunno if this is a bug but after browsing the data files I've noticed there is no "mdr" file for the british to wear sunglasses. There's bmp files that designate they have glasses yet they don't appear!
  2. Hello, I've gone looking for a thread posted maybe a year ago where I was originally made aware of the "evade towards enemy" behaviour (though probably an actual bug) that typically involves infantry behind hedgerows breaking that cover when under fire and running towards the enemy through gaps in the hedgerow (invariably to their deaths) that I can confirm I has been able to reliably replicate when I downloaded and played the saved game that was provided by a user investigating the issue at the time. From what I understand, this issue may only be specific to CMBN and seems to only have a
  3. I'm playing a scenario that has a large bridge crossing a river. I noticed my BMP3 tried to shoot at an enemy unit on the other side of the bridge, but the round hit bridge structures. The bridge looks much like in the linked photo. The shell hit parts of the bridge that are green in the photo. In my opinion a tank/vehcile should not shoot through bridge structures, because it's very likely that it will hit the bridge. So, is this a bug? Most CM bridges have only parts that are below the "road level", but this bridge also has structure several meters above road level. Should the A
  4. I was playing a quick battle, and I moved one of my Jav teams up to spot and take out enemy vehicles. He spotted the one I was hoping to take out and started aiming, but somehow lost the target and then spotted an enemy vehicle probably more than 1000 meters away and fired at that one. I'm wondering how he lost the target as he was aiming at it with a Javelin, while it was stationary and out in the open, and then somehow spotted a vehicle farther away than the one he lost visual on? Is this a bug or is it a flaw in the spotting system? Here's a video of what happened: https://streamable.c
  5. Hi, Just a quick question. Before we start of i am relatively new to cm. been playing a lot of the scenarios in sf2. is there some sort of bug with the gill atgm for the dutch. it seems like when vehicles are located at some sort of a depression/at an angle, the missile keeps on landing right behind them. i had this thing pop up like crazy in the dutch scenario back on tracks i believe. i launched four missiles one after the other at the same tank and they all landed right behind it. distance was well within the hitting range(slightly above 1000m) of the gill and the atgm team had a clear
  6. Doesn't look as though you can select Technicals, Transports or VBIEDs in the QB force selector as Uncons. You can choose them in the Scenario Editor, where Combatants and Fighters are separated as different "branches" (they're all mashed into one big group in the QB Selector). No idea if that, or that Uncons can only be picked as "Infantry Only" has anything to do with it. I've got all the modules.
  7. Has anyone had their pixeltruppen getting stuck in a planning loop? This happened in a PBEM: As much as I'd like the pixeltruppen to think more, I'm pretty sure they shouldn't be standing still like that. There's a few others in the same turn who stopped what they were doing and started scratching their heads, but this is the most obvious. The turn is here: https://www.dropbox.com/s/16uh5d1gmxjayqs/Hapless Attack 089.ema?dl=0
  8. Was doing a QB, picked a defending force that included panzerjagers, got deep into the battle and start to notice dead SS guys around the pak40s I have been knocking out. now i think thats was strange, and maybe a one time thing. but i repeat the selection and again the Pak40 crews from the panzerjagers have SS smocks. is this a bug? or some historical thing I was unaware of. (Follow up its only the pak 40 units, and setting them to mixed camo fixes the issue, also they don't just have SS smocks, they have the SS rank icons too)
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