Hilts Posted December 3, 2017 Share Posted December 3, 2017 I'm just starting mission one. Does anyone know what the ammo resupply situation is for this campaign? It's not mentioned in the briefing. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 3, 2017 Share Posted December 3, 2017 Off the top of my head no - but I tested this one and I don't recall ammunition ever being a factor. Like all campaigns, do your best to minimise your losses and you should be fine. Even then I think that it is pretty forgiving, I had a turn from hell in Mission 1 and took a fair whack of losses but was still able to progress and ultimately win the Campaign. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 3, 2017 Share Posted December 3, 2017 I think your heavier guns (105's upwards) are limited to quite a degree both in terms of ammo, and availability. I think that this is to reflect the pre-battle bombardments that they were used for. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 4, 2017 Share Posted December 4, 2017 I assume you are referring to the Knock 'em All Down campaign. It looks like the resuply is not to bad 70 - 80%: http://www.combatmission.lesliesoftware.com/FinalBlitzkrieg/Campaigns/Knock 'em all Down.html 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 4, 2017 Share Posted December 4, 2017 Those camp trees are xnt and v useful. Wish designers would put a link to them in their designer notes. 0 Quote Link to comment Share on other sites More sharing options...
Hilts Posted December 4, 2017 Author Share Posted December 4, 2017 OK.....Thank you for your replies, gentlemen. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 5, 2017 Share Posted December 5, 2017 (edited) 12 hours ago, Erwin said: Those camp trees are xnt and v useful. Wish designers would put a link to them in their designer notes. Not all designers use them - IanL's ability to post such trees are based on the designer: A. Having a campaign tree. B. Willing to share it. C. Contacting IanL. D. IanL uploading it onto his site. While it is entirely your opinion to have this knowledge, a lot of people derive pleasure from campaigns because of the absence of such knowledge. After all the essence of war is friction - knowing the campaign tree largely eliminates that friction which begs the question .... well what is the point of playing the campaign? So it really is a horses for courses situation - like everything choice is fine so those that want to find out can find out but to assume that campaign designers are going to create and then fire out campaign trees is perhaps being somewhat optimistic. Just an observation btw but those fondly (by some) remembered CMX1 operations didn't have campaign trees ... Edited December 5, 2017 by Combatintman 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 5, 2017 Share Posted December 5, 2017 Of course you don't have to look at the tree. However, there are some campaigns that are very hard and after several aborted attempts I do like looking at the tree to help understand what is going on. Also, one can determine if a campaign looks interesting from a quick look at its tree. Doesn't mean one will or should memorize it. It's just a question of having that extra option. And generally I support more options/choices. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 5, 2017 Share Posted December 5, 2017 11 hours ago, Combatintman said: Not all designers use them - IanL's ability to post such trees are based on the designer: A. Having a campaign tree. B. Willing to share it. C. Contacting IanL. D. IanL uploading it onto his site. Actually this is auto generated by @Mad Mike's scenario and campaign scanner tool. My site is just using his tool to generate a list. 11 hours ago, Combatintman said: While it is entirely your opinion to have this knowledge, a lot of people derive pleasure from campaigns because of the absence of such knowledge. After all the essence of war is friction - knowing the campaign tree largely eliminates that friction which begs the question .... well what is the point of playing the campaign? Indeed - I would not really pay much attention to the extracted detail information like this. I would just read the briefings and play. 0 Quote Link to comment Share on other sites More sharing options...
Mad Mike Posted December 5, 2017 Share Posted December 5, 2017 Yep, campaign trees are auto-generated by ScAnCaDe. That's why they sometimes look so "special". No human could/would do it like this.. 1 Quote Link to comment Share on other sites More sharing options...
benpark Posted December 5, 2017 Share Posted December 5, 2017 Sorry, I can't remember off the top of my head what I set it at- 70-80% sounds correct, though. You should be well supplied between battles. This campaign is more about force preservation than ammo resource management. 0 Quote Link to comment Share on other sites More sharing options...
Hilts Posted December 8, 2017 Author Share Posted December 8, 2017 On 05/12/2017 at 8:33 PM, benpark said: Sorry, I can't remember off the top of my head what I set it at- 70-80% sounds correct, though. You should be well supplied between battles. This campaign is more about force preservation than ammo resource management. Nice work on the map, Ben.... Not sure about the great clouds of dust thrown up by vehicles, in mid October Europe but that's probably not your fault. 0 Quote Link to comment Share on other sites More sharing options...
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