Battlefront.com Posted April 14, 2017 Share Posted April 14, 2017 3 hours ago, DougPhresh said: US Infantry-only formations can purchase trucks and jeeps, and they are included in the TOE. The way it works is any vehicle which is standard for an Infantry Only formation is available as an Individual Vehicle Purchase. This is slightly different for Quick Battles and the Editor. In the Editor vehicles are allowed in Infantry Only, in Quick Battle they are supposed to all be removed. However, it's a painful process to scrub them out for QBs so it's possible that some slipped through. It only takes *one* instance in the TO&E to cause it to appear in Individual Vehicles. To reiterate... for QB Infantry Only there should be no vehicles at all available for any nation. For Editor Infantry vehicles which are in Infantry TO&E are also avaialble as Individual Vehicles. Steve 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 14, 2017 Share Posted April 14, 2017 (edited) 3 hours ago, DougPhresh said: US Infantry-only formations can purchase trucks and jeeps, and they are included in the TOE. I just checked again, and I can't do this in my copy. In Infantry Only I purchase a formation first, then when I go to Single Vehicles, the box is empty. If I first change to Mech Infantry before going to Single Vehicles, I can then find vehicles. Is this a bug? If so, apparently it is one I can live with, with only a tiny bit of inconvenience. Michael Steve ninjaed me on this one and all is clear now. Edited April 14, 2017 by Michael Emrys 0 Quote Link to comment Share on other sites More sharing options...
Jumpete Posted April 15, 2017 Share Posted April 15, 2017 I've noticed that since I upgraded FI+GL to 4.0 engine, I can't find more the Panther A early selecting indicidual vehicles in quick battle. I don't know if this is caused for the reworked TO&E's as Steve said, or simply is a bug. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted April 18, 2017 Share Posted April 18, 2017 (edited) Edited out due to wrong thread Edited April 18, 2017 by IICptMillerII Wrong thread 0 Quote Link to comment Share on other sites More sharing options...
Cobetco Posted April 26, 2017 Author Share Posted April 26, 2017 any one else having an issue with the early and mid stugs (and stuh) spare tracks being black and textureless? 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted April 26, 2017 Share Posted April 26, 2017 (edited) Yes, I checked and it looks the same on mine (and also 42). I'll submit it. Submitted to Mantis bug tracker. Edited April 27, 2017 by Ultradave 0 Quote Link to comment Share on other sites More sharing options...
Salemi Posted April 26, 2017 Share Posted April 26, 2017 I've checked too and indeed it looks the same... 0 Quote Link to comment Share on other sites More sharing options...
Cobetco Posted May 3, 2017 Author Share Posted May 3, 2017 (edited) Sorry, I keep finding things. But the Wespe appears to be AWOL. (the on map version) I could have sworn it used to be in FI, and it appears in the manual, but its now gone. Edited May 3, 2017 by Cobetco 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted October 28, 2017 Share Posted October 28, 2017 Guess, I'll add this here as well. Fortress Italy has "snowy foot path" tab in the editor but no selection for regular "foot path". Mord. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted October 29, 2017 Share Posted October 29, 2017 (edited) I might as well add something I noticed: The animations for firing on-map mortars, (specifically American 81mm Mortar) has become desynchronized. The tube now fires before the assistant drops the round. EDIT: Purely cosmetic of course, the actual function of the weapon seems to be fine. Edited October 29, 2017 by SLIM 0 Quote Link to comment Share on other sites More sharing options...
General Liederkranz Posted March 24, 2018 Share Posted March 24, 2018 I've noticed that in CMFI 4.0 (at least up through late 1943) US rifle squads now have 2 Springfields with grenade launchers. In CMFI 3.0, CMBN, and CMFB, they only have one grenade launcher per squad. I have no idea if this is a correction, or a bug? They also now seem to always fire their AT grenade before the HE grenades, even at unarmored targets. This is not true in my copy of CMFI 3.0. 0 Quote Link to comment Share on other sites More sharing options...
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