r6751 Posted July 25, 2016 Share Posted July 25, 2016 I am having trouble understanding the battle design system. On several attempts, putting all units in the setup zones, this is what happens. The Group One units only appear in the German Setup zones, as it should be. The American zone begins filled with all the units from all the groups! Reinforcements come properly for the Germans, and are announced properly for the American side. However, I could go ahead and use any American unit from the start, since it is on the map. Can't see what I did differently. 0 Quote Link to comment Share on other sites More sharing options...
LiveNoMore Posted July 25, 2016 Share Posted July 25, 2016 It sounds like you didn't assign the American Groups a reinforcement number. This can only be done when in the "Purchase " tab. If you try to do it from the "Reinforcements" tab it does not assign those units to that group. All it does is add the number to the group name. Hope this helps. 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted July 25, 2016 Author Share Posted July 25, 2016 Thanks. I'll look into that idea. I may have done it incorrectly. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 26, 2016 Share Posted July 26, 2016 Also in the purchase screen which shows your units. You should see R1 or R2 etc. next to the units you have added to that particular R group. Oh.. and hurry...Try and get your scenario done by Friday so I can play it this weekend! 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted July 26, 2016 Author Share Posted July 26, 2016 I knew about the keystrokes for reinforcement, thanks. I'm working on a campaign, so nothing will be ready for the weekend. Sorry. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 26, 2016 Share Posted July 26, 2016 Wonderful. Please tell us a little about it! 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted July 26, 2016 Author Share Posted July 26, 2016 Well, the campaign is a work in progress, depicting a fictitious battle in France and Germany in 1944. I'm using three plans per side, with four groups in each. The intent is to have a four hour battle to begin, with a pair of 2 hour battles to follow. One if you win the first, the other if you lose. Then we have another 4 hour battle, followed by two more 2 hour ones. The final battle will be another 4 hour struggle. I'm using all the concepts, reinforcements, groups, unit and terrain objectives, triggers, and this happens in the winter months. I've just got to work out the issue of why all my reinforcements are on the setup spaces from the beginning. I went back and re-did the reinforcement selection in the purchase units screen, but it didn't help. Next I will make a small battle from scratch and carefully be sure to do reinforcements from the beginning in the purchase screen. It could be that doing them over wasn't enough. More later... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 26, 2016 Share Posted July 26, 2016 Did you play in scenario author mode? If so, in the unit info box you should see the AI group number and Reinforcement Group number for each unit. 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted July 26, 2016 Author Share Posted July 26, 2016 No, I didn't do that. What I have done is go back and delete the units and start over. That fixed it. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 26, 2016 Share Posted July 26, 2016 Just making sure you know about the famous scenario design thread located over in the CMBN forum... http://community.battlefront.com/topic/109190-the-sheriff-of-oosterbeek-–-a-scenario-design-daraar/ I suggest you make a small 208m x 208m 15 or 20 minute teaser scenario for your overall project FIRST. It can help get all the kinks out and build your confidence with the AI and scenario editor and of course be released as a teaser for your campaign (same weather, same map elements, sample of the forces/units). A tactical vignette so to speak. Anyway, good luck with it and keep us posted! 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted July 27, 2016 Author Share Posted July 27, 2016 Thanks for the link. I'll check it out. There won't be a "trailer", too busy. What I might do is, when ready, let go the first battle alone-for feedback. Not ready yet. I have work to do... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 27, 2016 Share Posted July 27, 2016 Here is my feedback as a group of questions right now if you want it. Are the battles of such long extreme length (4 then 2 then 4 then 2 and then 4 hours) to aim at the "I needz plenty o' time fer rekon" group of players? How big are the maps? Huge? How big are the units involved? Is the human player on the attack I assume or some combo? 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted July 27, 2016 Author Share Posted July 27, 2016 Hah! Feedback comes after something. Anyway, a four-hour battle requires patience, organization, luck, and situation awareness to win. It is a campaign, not just a battle. The maps are huge, several battalions plus attachments, air, mines, bunkers, trenches, foxholes for both sides in most battles. You can play either side, beginning with a meeting engagement. Each battle has 3 plans per AI side, each of 3 groups following paths linked by triggers. You know, just the stuff that will make it replayable. There will be frustration, cursing, some weeping, and maybe later some feeling that it was all worth it. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted July 28, 2016 Share Posted July 28, 2016 (edited) 10 hours ago, r6751 said: Anyway, a four-hour battle requires patience, organization, luck, and situation awareness to win But before all that, it requires a rare competence to create something that big that's worth playing. Given your confusion around the reinforcement mechanism, I have a strong suspicion you may've bitten off a bit more than you can chew. I commend you to the advice @kohlenklau gave you: make something(s) tiny first. Edited July 28, 2016 by JonS 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted July 28, 2016 Author Share Posted July 28, 2016 Hah! Thanks, but it is still a work in progress. Having a ball though. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 28, 2016 Share Posted July 28, 2016 Best wishes to you with your project! 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted July 28, 2016 Share Posted July 28, 2016 I second the recommendations above. Having a test battlefield to play on apart from your main endeavor will be of big help. One thing to grasp early on is how long it takes infantry to cross a large map with and without opposition. Here you can plot the AI to move troops the length of a test map and watch them in author mode. Not that your scenario will require such a long move. It's just a way to calibrate your thinking and get a sense of time and distance factors involved in large battles. Kevin 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted July 28, 2016 Author Share Posted July 28, 2016 Thanks, Kevin, and to all of you who have responded to my original noobie question. You make good points about testing things. What I love about this game (system) is that there are so many aspects to consider. Replay-ability is guaranteed. For instance, you never know what the enemy AI is going to do. You win points for achieving many goals, from % enemy killed to % of ammo used to do it. You have points for killing specific unit types. You have points for occupying certain ground, for touching other areas, for exiting troops from the map, for reaching objective locations. You don't know if you will get your reinforcements before the enemy does, which can make a big difference. The beginning of the battle can go badly, saved by timely arrival of your guys and late arrival of enemy reinforcements. So many variables! As for the time it takes to cross the map, that matters if the only goal is to exit them at the other end. Mostly, you make points by staying on the map and duking it out with the bad guys. Victory won't be easy but will go to the player best able to manage resources and make the right choices. Sometimes you will lose but you will have fun doing it. I'm still learning so I'm not ready to go public with the campaign yet. When it is perfected, I might let the first battle out to see what people think. That's a four hour all-in fight that could go either way. And that's just the beginning. Thanks again. Mike 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted July 28, 2016 Share Posted July 28, 2016 4 hours ago, r6751 said: As for the time it takes to cross the map, that matters if the only goal is to exit them at the other end. I was mainly thinking of the time it takes getting from point A to B on the map, not necessarily exit battles. Getting a feel for that will help you get the map size and overall spacing they way you want it more quickly. Kevin 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted October 5, 2016 Author Share Posted October 5, 2016 Gentlemen, it is done! I have completed two campaigns, one per side, same battles. The campaign for the Allies is called Bastogne Plus One, for the Germans: Bulge Plus One The campaign opens with a 4-hour battle. There are three 4-hour battles plus four 2-hour ones. They are too large to attach here, so I am going to see about the repository. Feedback would be great. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted October 5, 2016 Share Posted October 5, 2016 The repository is closed. Head over here: Scenario Depot 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 5, 2016 Share Posted October 5, 2016 Am always very excited when new campaigns are available. Thank you! 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted October 6, 2016 Share Posted October 6, 2016 Congratulations. That's quite an accomplishment. Scenario and Campaign designers deserve all the gratitude we can muster. 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted October 6, 2016 Author Share Posted October 6, 2016 Thanks. I hope to get both campaigns uploaded today. 0 Quote Link to comment Share on other sites More sharing options...
r6751 Posted October 6, 2016 Author Share Posted October 6, 2016 I'm a rookie with Wordpress, but I think I got the two campaign files uploaded this morning. They should show up at http://www.thefewgoodmen.com/tsd3/ and hope you enjoy. Feedback is a great idea to improve the future work I do. 0 Quote Link to comment Share on other sites More sharing options...
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