Bimmer Posted April 21, 2016 Share Posted April 21, 2016 I'm sure this has been covered at some point in the CMx2 evolution, but I can't be bothered to dig through all the various fora to find it. The basic question is this: Is there a way to demolish bridges with engineers? I can't seem to get them to throw their satchel charges at all (even when not targeting a bridge - this seems a little odd), and "Blast" doesn't work either. Is there some trick I'm missing, or is it just not possible? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 21, 2016 Share Posted April 21, 2016 Nope, not possible. You can bring them down with arty, but it takes a lot and a long time. (I once brought a stone bridge down after harassing fire on it to stop oppo's troops who had only that one bridge to get to the objective (bad scenario design). After nearly an hour of various 81 and 105 rounds, it went down. 0 Quote Link to comment Share on other sites More sharing options...
Bimmer Posted April 21, 2016 Author Share Posted April 21, 2016 Bugger. That's annoying. It would be nice if demo charges could be used for, you know, demo.... Ah well, thanks anyway. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted April 21, 2016 Share Posted April 21, 2016 The rationale behind BFC's decision to make bridges unblastable is - as far as I understand it - that a normal CM game is a lot shorter than the time needed to prepare and place charges on a bridge. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 21, 2016 Share Posted April 21, 2016 @Bimmer they are correct. Not sure you are interested in this but if you want to try and write a scenario involving a bridge demo situation it can be "scenarified" by a couple ways. 1. The time limit represents attacking forces getting to the bridge to stop the demo. Touch objective there for the attackers is the key victory and thus the demo didn't happen. They don't make it there in time then the defenders DID have time to blow the bridge. 2. In addition to the above I have put barbed wire around the front of the bridge to force the player to try and use his engineers/pioneers/breach team/anybody with a demo charge to blast through the wire and allow passage to the touch objective. At least some demo charges might be used by somebody...explosions! 3. I also once programmed the AI to show with a similar demo charge equipped team to blow a hole in a tall wall somewhere to allow the AI enemy to enter an inner enclosed area to hit a touch objective and win, thus simulating that there was a team your human player could try and kill to stop the bridge destruction. Then in a campaign, it possibly branches off and you edit the map to have a destroyed bridge on the next battle if applicable. The time limit method is obviously the easiest way! 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 21, 2016 Share Posted April 21, 2016 The best way to drop a span is to have a 105 or bigger Assault Gun explosively detonate while crossing it... Kohlenklau, I like the idea of having a specific team with specific movement orders that you have to stop. Doesn't even need to be a demo team or have the touch VL surrounded by a wall, could just be an HQ with its own AI group, and a touch VL that's worth a ton of VP. Dismantling the demo prep for a bridge is also time-consuming, specialised work, if there's the potential of booby traps (to set the whole thing off if someone starts jiggering with it incautiously), and getting to the command team before they get the order to blow it is the best way of stopping the demolition. Stick a 1AS (visible only to the defending side) VL inside a building, put the HQ in a building nearby, with a long delay move order to the VL spot which also has a trigger for enemy units getting too close... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 21, 2016 Share Posted April 21, 2016 I should go find the CMBN forum thread on this issue. I recall it was a "market-garden-ish" scenario that could be played vs AI or as human on the side with the demo charge and the breach team showing up as a wide time range reinforcement with white knuckle anticipation at the last minute with "ze detonators" (you gotta say that like you are Hans Gruber in "Die Hard" RIP Alan Rickman...). So an added wrinkle for the player. The human player if playing against the AI gets to see the explosion and is self-umpired to know he failed. AND there was an exit objective there under the bridge so Feldwebel Guyver could hopefully get away to fight again. It was a CMPzC Operation.... 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 21, 2016 Share Posted April 21, 2016 Did you mean this AAR - where @Bil Hardenberger successfully blew the bridge and I failed to stop him? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 21, 2016 Share Posted April 21, 2016 Yes, thanks Ian! 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 21, 2016 Share Posted April 21, 2016 It was plenty of fun. Did you make a scenario that was playable against the AI out of it? If you did where is it man it would be a really fun scenario to play. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 21, 2016 Share Posted April 21, 2016 ....at work now but will look for it later on post a link... 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted April 21, 2016 Share Posted April 21, 2016 In my experience, the contribution of a Sturmtiger is just about enough to "delete" a bridge rather rapidly... 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 21, 2016 Share Posted April 21, 2016 1 hour ago, Anthony P. said: In my experience, the contribution of a Sturmtiger is just about enough to "delete" a bridge rather rapidly... Just trying to drive it across would probably do the trick 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 21, 2016 Share Posted April 21, 2016 I know this is CMFB forum but here goes.... Well Ian maybe my memory is bad but i did find a "special saved game file" for that CMBN MG bridge battle. A project I was goofing around with back a year or so.... It is as axis vs the allied AI only. If interested, download the folder and read the readme.txt and place the file in your CMBN MG saved games folder. It is called MG Bridge over the River Dommel The battle opens in progress but you can read the briefing and see what to do. https://www.dropbox.com/sh/w6sm6ccos3udq7i/AAC5Kp4OnRaXVaPfbyhV4lH_a?dl=0 I will still look around for that regular scenario vs the AI for this battle.... 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 21, 2016 Share Posted April 21, 2016 I remember the game we played was PBEM but setup by you and you ran a few turns to set the story and then let us have it. So, is that the file you have there? Because if so it was a H2H game. I hope you can find the original scenario either way. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 21, 2016 Share Posted April 21, 2016 The one I posted is for sure just vs AI as I played a turn and it rolled onward. I will look for it tonight. 0 Quote Link to comment Share on other sites More sharing options...
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