quincy Posted April 2, 2015 Share Posted April 2, 2015 I was just wondering if there was any gun in the game capable of MRSI (multiple rounds, simultaneous impact). It would just add another notch to the deadliness. I mean wouldn't it be impressive to have let's say 10 rounds from 2 tubes hitting simultaneously? 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 2, 2015 Share Posted April 2, 2015 (edited) In CM? Not really. Just take a battery with more guns and pretend it's fewer barrels shooting MRSI. Job Done [ √ ] Edited April 2, 2015 by JonS 1 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted April 3, 2015 Share Posted April 3, 2015 (edited) quincy, If you want MRSI straight up you must wait for the Germans and their marvelous PzH 2000 to be added to CMBS. As a student of TOT as performed during WW II, the notion of being able to do that from a single SPH verges on incomprehensible. Until that happy day arrives, though, maybe we can get the major M109 upgrades described here. Meanwhile, this is where the Paladin's going as it becomes the M109A7 or Paladin PIM. Regards, John Kettler Edited April 3, 2015 by John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 3, 2015 Share Posted April 3, 2015 John iirc the Pzh 2000 basically rapidly shoots several shells at the same rarget by adjust the angle and charge so they explode at the same time. It really is a brilliant weapon, id say imo the best spg in service today. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 3, 2015 Share Posted April 3, 2015 Sub, that capability has been around since (at least) the 1980s, several decades before the PzH2000 came into service. But, yes; the PzH is a lovely piece of kit. 0 Quote Link to comment Share on other sites More sharing options...
DreDay Posted April 5, 2015 Share Posted April 5, 2015 Realistically speaking - Russian 2S19M2 SPGs (which are present in SFBS) have a fire control system that allows for MRSI missions. However, artillery is pretty abstracted in this game right now; so I am not sure that focusing on simulating MRSI is worth the effort... 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 5, 2015 Share Posted April 5, 2015 Jon interesting I wasnt aware - What was the pioneer weapon system to use that function that actively served? 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 6, 2015 Share Posted April 6, 2015 Dunno. Maybe the old, early versions of the M109? I suspect it was probably first done with towed guns and a lot of manual calculations, as a sort of novelty 'party trick'. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted April 6, 2015 Share Posted April 6, 2015 DreDay, There appears to be some sort of a disconnect. Military-Today is saying the 2S19 can't do MRSI shoots. A Dutch defense business site says no M109 legacy system can do MRSI Indeed, it's not at all clear, from what I've read, that the Paladin II M109A7 PIM will do MRSI, either. Certainly, nothing I saw in an article on it so much as hinted it could. JonS, a former (?) Redleg, i.e., US Army artilleryman, seems to be saying even the early M109 could do MRSI. Seems to me that maybe this comes down to the difference between the theoretical ability, based on a lot of a priori planning, to conduct a one gun (or larger) shoot this way, perhaps from a pre-surveyed site, vs the routine practice of MRSI by the always knows where it is PzH 2000, which comes into position within 30 seconds, fires its mini TOT, and splits. I really would like to know which artillery system can or can't do what. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
whitehot78 Posted April 8, 2015 Share Posted April 8, 2015 very nice.. was something I never heard of and I don't consider myself all that ignorant on the subject.. Although a Paladin "fan" I must say the pzh-2000 really has the crown when it comes to spa imho.. anyway, I doubt something like MRSI would be allowed by the CM current engine 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted April 8, 2015 Share Posted April 8, 2015 Why would CM have to model this specifically? Why not just increase the number of tubes firing. Artillery as a unit is so heavily abstracted, would you notice the difference? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 8, 2015 Share Posted April 8, 2015 Yeah, it could easily be another "option" like Heavy or Medium bombardment severity, for the units capable of it. The overheat would be faster, maybe, cos you have to get the rounds out in a shorter time period. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted April 8, 2015 Share Posted April 8, 2015 Why would CM have to model this specifically? Why not just increase the number of tubes firing. Artillery as a unit is so heavily abstracted, would you notice the difference? If you were really watching hard, you'd notice the shells fly in on three or four different trajectories. Other than that, no impact. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted April 8, 2015 Share Posted April 8, 2015 Why would CM have a problem to model MRSI? One PzH would internally be 5 guns with a faster overheat than usual. 0 Quote Link to comment Share on other sites More sharing options...
DreDay Posted April 17, 2015 Share Posted April 17, 2015 DreDay, There appears to be some sort of a disconnect. Military-Today is saying the 2S19 can't do MRSI shoots. A Dutch defense business site says no M109 legacy system can do MRSI Indeed, it's not at all clear, from what I've read, that the Paladin II M109A7 PIM will do MRSI, either. Certainly, nothing I saw in an article on it so much as hinted it could. JonS, a former (?) Redleg, i.e., US Army artilleryman, seems to be saying even the early M109 could do MRSI. Seems to me that maybe this comes down to the difference between the theoretical ability, based on a lot of a priori planning, to conduct a one gun (or larger) shoot this way, perhaps from a pre-surveyed site, vs the routine practice of MRSI by the always knows where it is PzH 2000, which comes into position within 30 seconds, fires its mini TOT, and splits. I really would like to know which artillery system can or can't do what. Regards, John Kettler John, Please note that I am reffering to 2S19M2 upgrade, rather than standard 2S19 SPA piece when speaking about MRSI capability. That particular upgrade is supposed to introduce MRSI (not sure what the Russian term is) capability. Again though, I don't particularly care about the MRSI missions in CMBS; as artillery missions are pretty abstracted right now, and 2S19M2 seems to be powerfull enough already. 0 Quote Link to comment Share on other sites More sharing options...
quincy Posted April 17, 2015 Author Share Posted April 17, 2015 (edited) Well, I think with MRSI in game you would get a bigger bang for the buck. With the points cost of a single unit you would have 5 tubes at once. The main advantage of mrsi is the simultaneous impact part. And this would be reflected by game mechanics, right? It would negate the effect of troops taking cover. By the way does anyone know how many guns can impact simultaneously in the game atm? Edited April 17, 2015 by quincy 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted April 17, 2015 Share Posted April 17, 2015 By the way does anyone know how many guns can impact simultaneously in the game atm? As many as you can afford! 0 Quote Link to comment Share on other sites More sharing options...
quincy Posted April 18, 2015 Author Share Posted April 18, 2015 As many as you can afford! But how many explosion can you have in the same second ? It said somewhere that PzH2000 can place 5 incoming rounds in a 1,2 sec window. Is that sth that can be reproduced in the game atm? 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 18, 2015 Share Posted April 18, 2015 (edited) But how many explosion can you have in the same second ? It said somewhere that PzH2000 can place 5 incoming rounds in a 1,2 sec window. Is that sth that can be reproduced in the game atm? I am no programmer of this game, but I would say it's possible by all means. By the way, this sounds really like a perfect additional feature for a module containing that kind of new asset. The largest battery in game now has 6 gun tubes. Edited April 18, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted April 19, 2015 Share Posted April 19, 2015 But how many explosion can you have in the same second ? It said somewhere that PzH2000 can place 5 incoming rounds in a 1,2 sec window. Is that sth that can be reproduced in the game atm? Test it - make a scenario and buy 5 pices of artillery. Start the battle and pre-plan those five with one tube each with point target. Post the results. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 19, 2015 Share Posted April 19, 2015 Precision calls come in pretty quickly. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted April 20, 2015 Share Posted April 20, 2015 (edited) Well, I think with MRSI in game you would get a bigger bang for the buck. With the points cost of a single unit you would have 5 tubes at once. The main advantage of mrsi is the simultaneous impact part. And this would be reflected by game mechanics, right? It would negate the effect of troops taking cover. By the way does anyone know how many guns can impact simultaneously in the game atm? Just tested: functionally unlimited. You can bring down all the barrels of twelve batteries' worth of artillery at once, which is more than you'll get during any reasonable scenario. Edited April 20, 2015 by Apocal 0 Quote Link to comment Share on other sites More sharing options...
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