undercovergeek Posted March 26, 2015 Share Posted March 26, 2015 Will a Stryker progress over light forest? I have a situation whereby a Stryker cant advance without showing its a flank to a suspected enemy position, but theres a sneaky shortcut through a wood - tiles are light forest, mud and dirt - shouldhe make it? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 26, 2015 Share Posted March 26, 2015 AFAIK all vehicles can traverse light forest. Plot very short movement lines, however. Otherwise the TacAI tends to be creative about the path it takes. 1 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted March 26, 2015 Share Posted March 26, 2015 (edited) Yep, they will plow through, but keep the commands short. Wheeled vehicles risk immobilization when traversing light woods so with longer routes, it appears to me that the AI will default to a less risky route in terms of the chance of getting immobilized. But of the course the AI can't factor in the tactical consequences by doing so. Edited March 26, 2015 by Imperial Grunt 1 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted March 26, 2015 Author Share Posted March 26, 2015 thanks chaps - he did keep nosing round the edge with long commands - ill try short ones 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 26, 2015 Share Posted March 26, 2015 Yeah short command way points is key if there are nearby less obstructed routes. I have a platoon working along a treeline and had a few surprises earlier where my BMP3 crew decided to drive out of the woods and along the farm track and then back into the woods. Thankfully I caught on to that trick before getting in range of the M1s nearby. 0 Quote Link to comment Share on other sites More sharing options...
Atago Posted March 27, 2015 Share Posted March 27, 2015 It seems that plotting a slow movement in woods decreases the odds of bogging (or worse). I don't have enough patience to really experiment with that though. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted March 27, 2015 Share Posted March 27, 2015 It seems that plotting a slow movement in woods decreases the odds of bogging (or worse). I don't have enough patience to really experiment with that though. Testing done a while back suggests that speed has no effect on bogging in muddy terrains. I'd be surprised if woods were different. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 3, 2015 Share Posted April 3, 2015 (edited) Id be shocked.if.speed has no.affect on bogging are you certain? Who did the test. I do know speed in BN would affect.tanks going.over AT mines. Fast would mean.immobilization sometimes a KO.Whereas tanks moving slow would suffer minor track damage which is all wrong for Teller mines and their allied equivalents.. i dont recall if this was fixed. Id be hesitant to say i know for sure if speed.didnt affect bogging. My gut says it does and.it definitely.affects track damage going.over.picket fences. Once bogged the COs best move is to.cancel all.movement.orders for the bogged vehicle. Often the vehicle will become unbogged in a turn or two. Edited April 3, 2015 by Sublime 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted April 3, 2015 Share Posted April 3, 2015 I remember someone doing a pretty extensive test and on it and it surprised everyone. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 3, 2015 Share Posted April 3, 2015 Id be shocked.if.speed has no.affect on bogging are you certain? Who did the test. I did.http://community.battlefront.com/topic/106892-tank-off-road-performance-tests-and-possible-wackiness/?p=1484073 0 Quote Link to comment Share on other sites More sharing options...
L0ckAndL0ad Posted April 3, 2015 Share Posted April 3, 2015 (edited) 1. Aren't "mud"/wet "dirt/grass" terrain tiles different from "forest" ones in terms of effects? I always thought that forest tiles give more chance to brake chassis completely due to physical interference with trees and bushes. 2. AFAIK bogging down depends on weight and chassis type. Edited April 3, 2015 by L0ckAndL0ad 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 4, 2015 Share Posted April 4, 2015 Well then i respect your findings. Shouldnt this be reported? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 4, 2015 Share Posted April 4, 2015 Well then i respect your findings. Shouldnt this be reported? Are your talking to me? If you read the linked thread you'll see that BFC responded. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 4, 2015 Share Posted April 4, 2015 Yes i was talking to you, no i didnt read linked thread your word was enough ill check it out 0 Quote Link to comment Share on other sites More sharing options...
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