Scipio Posted October 23, 2014 Share Posted October 23, 2014 I just compared CMx2 v1 maps (CMSF/CMA) and CMx2 v2/v3 maps today, and I was surprised that I didn't realized before that the CMSF-'trenches' are removed completly. I'm aware that trenches in the newer CMx2 games can be purchased as fortification, but I really wonder why the old trenches had been removed - they would be perfect ditches as part of the landscape, additional to the fortification trenches. I would be pleased to see them back in the game. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted October 23, 2014 Share Posted October 23, 2014 The old CMSF trenches could be spotted before the trench itself due to them deforming the terrain.. this was a hole in FOW. Not to worry, we now have the ditch lock feature in the map editing to create the ditches you are looking after.. using this with trenches gives the old CMSF appearance if you want. Bil 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted October 23, 2014 Author Share Posted October 23, 2014 Ditch lock feature? I must have missed it... 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted October 23, 2014 Share Posted October 23, 2014 When your are directly setting elevations in the editor, hold control as you change various heights. You will notice that the usual black square around the elevation number changes to blue, this indicates you are in Ditchlock mode. The terrain will lower the elevation on the indicated blue tiles to what ever elevation difference is set. 0 Quote Link to comment Share on other sites More sharing options...
Jim1954 Posted October 23, 2014 Share Posted October 23, 2014 Ditch lock feature? I must have missed it... Ditch lock 1st appeared in Market Garden, I believe. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted October 23, 2014 Author Share Posted October 23, 2014 I've tested this. Ditch lock allows to paint elevation lines, but the result is far away from the ditches as they were in CMSF. I'm aware of the spotting issue, but again - this is not a problem if ditches are part of the landscape, like walls or woods and such - additional to the puchaseable trenches with different spotting rules. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted October 23, 2014 Share Posted October 23, 2014 Seems like a problem in need of a proper solution.. same as with bunkers causing depressions in the map. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted October 23, 2014 Share Posted October 23, 2014 Scipio I don't think you are using the feature correctly A picture paints and all that P 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted October 23, 2014 Author Share Posted October 23, 2014 Okay, you are right. I didn't try to paint black elevations around the around the blue elevations! 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 25, 2014 Share Posted October 25, 2014 However, ditches in CMX2, although deforming the terrain the same as in CMSF, the path finding and "cover" routines are Not taken over into the WW2 series, which is a pity. Thus, ditches are very much unusable and the Ptroopers simply don´t know, how to use them in any meaningful way. 0 Quote Link to comment Share on other sites More sharing options...
Der Alte Fritz Posted October 25, 2014 Share Posted October 25, 2014 The best solution that I have found is to make the ditch 1 unit deep and line it with a trench fortification. Not perfect as you lose line of sight but makes trenches a bit more survivable against artillery, overwhelming return fire, etc. 0 Quote Link to comment Share on other sites More sharing options...
Der Alte Fritz Posted November 26, 2014 Share Posted November 26, 2014 a new variation on this to allow some line of sight and firing is to include an area behind the trench and fill it with a wooden bunker (unarmed) which allows some LOS (being further back than the front of the trench and some shooting from cover by the pixeltruppen. 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted November 28, 2014 Share Posted November 28, 2014 Scipio I don't think you are using the feature correctly A picture paints and all that P Although I think there is still a problem - is it not the case that truppen won't sit in a 2m deep ditch lock ditch (because they can't see out of it) and so cluster around the edge? You need to limit a ditch to 1m deep which doesn't give so much protection. 0 Quote Link to comment Share on other sites More sharing options...
Rake Posted November 28, 2014 Share Posted November 28, 2014 Although I think there is still a problem - is it not the case that truppen won't sit in a 2m deep ditch lock ditch (because they can't see out of it) and so cluster around the edge? You need to limit a ditch to 1m deep which doesn't give so much protection. kensal... My guess is that it's called "ditch lock" is because it was primarily designed to create ditches. A one meter deep ditch is a pretty deep ditch; at two meters, there aren't many humans that could stand in the bottom and still see out. Anything deeper than one meter is a gully or wash 0 Quote Link to comment Share on other sites More sharing options...
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