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Rockets


gcrain

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It doesn't get discussed much because BFC's policy of never ever ever changing points values is iron. Instead, most people agree that the underpriced assets are not to be used in QBs.

That's bizarre, if it's true. Sounds like a policy straight out of communist China... can't admit errors, got to save face!

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That's bizarre, if it's true. Sounds like a policy straight out of communist China... can't admit errors, got to save face!

Yeah, right. Sure.

BFC have sat through so much acrimony about points values back when they used to occasionally revise that they simply aren't prepared to go through that process any more. They admit that there may be errors, but the community have made them unwilling to undergo the process of rectifying them. This thread is actually an excellent illustration of why: without the expectation of change, even, there are varied and varying appreciations of what a particular asset is worth.

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If you're fighting on a map of a size appropriate to the forces, cheap rockets are not such an issue. Map size makes such a difference and it's only too small a map that makes it a turkey shoot.

Umm, 20 batteries of 288 rockets each -- that's 5,760 rockets -- will blanket a very large area. For the price of a single T-34. And of course you don't have to hit the whole map, just the part the enemy may be occupying. So for instance, if you are playing on a 2km x 2km map you may only really need to hit half of it. Dump 5,760 rockets on a 1km x 1km area and see whats left.

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Umm, 20 batteries of 288 rockets each -- that's 5,760 rockets -- will blanket a very large area. For the price of a single T-34. And of course you don't have to hit the whole map, just the part the enemy may be occupying. So for instance, if you are playing on a 2km x 2km map you may only really need to hit half of it. Dump 5,760 rockets on a 1km x 1km area and see whats left.

Not that it would change the truth of Vanir's statement, but the half of 2x2km is 1x2km, not 1x1km.

1x1km is actually a quarter....

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