OrdeaL Posted August 25, 2014 Share Posted August 25, 2014 I for one love the new casualty markers, now i can see at a glance who's hit and if i've lost my machine gunner etc. But a toggle would help both partys for sure. 0 Quote Link to comment Share on other sites More sharing options...
Zane Posted August 25, 2014 Share Posted August 25, 2014 Question for Hester. On your screenshot of A scout team Killed by a sniper. I notice a skull and crossbone is this a mod you added ? I have upgraded my 3.0 engine I just Love it. Thank's for any info Regards Lane 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 25, 2014 Share Posted August 25, 2014 Zane, it was a mod made by EZ, I believe, and was contained inside another mod. It's floating around here, shared by people that have with those that want it. PM me, I can send it to you. It works in all CMx2 engine games. 0 Quote Link to comment Share on other sites More sharing options...
bruce90 Posted August 25, 2014 Share Posted August 25, 2014 Here is a better example, Bruce. This is just one squad. Now imagine this multiplied by 100 for a Huge battle. Don't know about you, but I really don't want to see those "Casualty" markers. It's just screen clutter. I know some want it, so a toggle to turn it on or off should be provided, IMO. Thanks Doug. I haven't got around to upgrading yet and I was just wondering what the UI looked like. Yes the option to turn it off/on would be good. 0 Quote Link to comment Share on other sites More sharing options...
Freyberg Posted August 25, 2014 Share Posted August 25, 2014 The way to avoid all those red casualty icons is to perform prompt buddy aid, which is the historically accurate thing to do - it's fitting that a sim plays best when you do the historical thing. 0 Quote Link to comment Share on other sites More sharing options...
hobo Posted August 26, 2014 Share Posted August 26, 2014 I love 3.0 and really appreciate the command lines. For the first time in CM2 I have been able to keep my command structure in place. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted August 26, 2014 Share Posted August 26, 2014 I love 3.0 and really appreciate the command lines. For the first time in CM2 I have been able to keep my command structure in place. Likewise! Really a neat feature. 0 Quote Link to comment Share on other sites More sharing options...
Daroc Posted August 27, 2014 Share Posted August 27, 2014 Matrix has expensive wargames. They upgrade constantly for free what you let dribbles out for money each no I won't no more. Your AV pathfinding AI still sucs. Now I pay for another upgrade that won't fix the thing that was wrong from day 1. Note I have all of your CMx2 products but no more I'll wait till you get CMx3. The pay for the patch is dead. CMANO (Harpoon replacement) is better and if you don't watch out they will include another product to sim the land battles then CMx2 modern. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted August 27, 2014 Share Posted August 27, 2014 Dude, I don't know that game but aren't you are comparing tactical with strategical game? Briefly looking at it it seems very o,teresting, thanx for pointing it out. Pathfinding ain't much of an issue for me, you just have to set denser waypoints to avoid quirky stuff. As for AI, yeah, sometimes things get fubar but I wouldn't call this a major turnoff. 0 Quote Link to comment Share on other sites More sharing options...
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