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Scenario Ideas.


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Ok, so alot of us are not that great at making scenarios.

Sure, we can do something playable and fun in the editor for our own amusement, but most of us are not all that good at making the briefings and tactical maps or even clever AI plans.

So how about we put our ideas for good scenarios in this thread and if some scenario designer finds something he likes, they should feel free to use the idea :)

Sounds good?

I'll start:

I was thinking of a "role reversal" scenario the other day.

Usually the germans are the ones with the range and armour advantage (even against IS-2's a german tiger or panther will usually outperform them at range).

They also usually have less troops but better training (for the average scenarios anyway).

And they are usually on the defense.

So how about a scenario where the Russians have to defend using a smaller force of veteran troops and heavy tanks (I'm thinking IS-2 or ISU-122's) against a larger but less trained german force with "inferior" tanks in the form of Pz-IV's and maby Marders?

I think it could be a cool situation where the long range duels between the german and russian armour could be interesting and the infantry fighting could be pretty interesting as well.

The people who play mainly germans or mainly russians get to taste "the other side" a bit.

Anyway, that was just a thought I had last night while editing videos.

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Back with CMBB there was a scenario I think it was called Inferno. Night time. Mostly FTs and FT Tanks, maybe some light TDs and small early Italian tanks. As soon as there are burning buildings and burning landscape in the game, that one needs a remake. Maybe it was 41/42 vehicles too.

Also I remember one that had repeated reinforcements at multiple locations. I think it had random set for arrival times. Not very historical. Not very realistic. It took "gamey" to a whole new level. But it was plenty of fun against an opponent.

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I tried to do something over in CMFI called the "scenario factory" which asked for collaborative multi-person effort to crank out a scenario.

It wasn't a success but maybe I lost steam due to some real life events.

I can whip out briefings and tacmaps and AI plans I would self-critique at the solid "B" level. Maybe if you are generous, a B+!

Look at my "Garden of the Iron Cross" at CMODS and see if it is to your standards.

"Role Reversal" Fire it up OddBall! I will assist. PM me.

national-geographic-society-tanks-roll-out-of-an-american-assembly-line-during-world-war-ii_zps05e3f302.jpg

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I am working on a company size scenario. Basically a company of Brandenburgers to take out a communications and Ammo dump at a railway junction. Soviet forces would include MG positions, AAA positions, some security roving about, also there would be a motor pool in the vicinity with some possible Armored cars, and who knows what.

Just trying to figure out if demo charges can do the job.. or they need to call in heavy Artillery.. or even a Stuka?

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Whoops. I misunderstood. Oddball, you are just throwing out an idea for others to grab up as they desire and run with it. Nothing wrong with that.

I now understand the purpose of this thread!

Scenario Idea:

I always love the Alamo desperate defense type scenario. A small German unit in a town. Low on ammo. No sausages or marmalade. The Soviet forces arrive at dawn. Like an East Front "Ramelle".

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Here is a old link of mine from CMBN. Wargamer's Digests "Battle Stations" scenarios for tabletop miniature wargaming.

(You will have to sign up for access to the WD "Battle Stations" pdf files).

http://www.battlefront.com/community/showthread.php?t=100027

There s one of these made by 'TWC': http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3022 however this scenario is for CMBN. None have been made for CMRT as of yet.

I have about 16 volumes. 6 of them have a Russian Front "Battle Stations" in them. If someone wants them I could scan the "Battle Stations" portion of the mags so we can get more scenarios made for CMRT... as long as that is ok?? (This would be only if you can`t get them at the links above).

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Whoops. I misunderstood. Oddball, you are just throwing out an idea for others to grab up as they desire and run with it. Nothing wrong with that.

I now understand the purpose of this thread!

Scenario Idea:

I always love the Alamo desperate defense type scenario. A small German unit in a town. Low on ammo. No sausages or marmalade. The Soviet forces arrive at dawn. Like an East Front "Ramelle".

Heh, glad you saw the purpose :)

Also, that scenario would be cool both as germans or russians. Put the troops on fanatic since they know that prisoners will not be taken and you get a real nasty last stand :D

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Ok, so alot of us are not that great at making scenarios.

Sure, we can do something playable and fun in the editor for our own amusement, but most of us are not all that good at making the briefings and tactical maps or even clever AI plans.

So how about we put our ideas for good scenarios in this thread and if some scenario designer finds something he likes, they should feel free to use the idea :)

Sounds good?

Come on guys, try harder :). Making a (good) scenario is not easy, true. But even I learned how to make a scenario. I am still learning actually, but that has not stopped me from releasing my fruits of labor meanwhile. If I can do it, others can do it too, I like to think. I am no genius by any standard :P. If you are willing to put in the effort you will get there eventually. Yes we can!

My graphics skills are not exactly stellar, and I don't even have a decent graphics application on my pc. Heck, I mostly use MSPaint and a piece of freeware called HeliosPaint. And searching some graphics on the web to start out with helps.

Start with simple, fictional battles. Make up your own 'story' instead of trying to replicate some historical event. Save that for later, when you are an expert scenario designer :D. Use pieces of the master maps for your first outings and save yourself a lot time to create a good map yourself. Eventually you will make your own map, which is time consuming but great fun! Keep the force size down. Make very simple AI plans. You can for instance just use terrain triggers instead of group triggers, they are easier to grasp. Keep it simple. A simple scenario can be a lot of fun if well designed. No need for monster battles with complicated AI schemes to enjoy a scenario.

Ask some guys on the forum to playtest. This REALLY helps and is almost indispensable.

It is true that making something just for yourself or making something that is finished and polished so it can be released for public consumption is quite a big difference. Maybe you are afraid you will get negative comments. Don't be. There is no pleasing some people, forget about them. To receive constructive criticism is helpful. I always encourage players to provide feedback so I can learn.

And in the end, when you put up your scenario for download in the repository, and you see the counter of the number of downloads go up (and perhaps even some good ratings), there is a feeling of great satisfaction. A steady stream of new scenarios really helps a game like CMRT.

Looking forward to your scenarios guys :cool:.

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Way ahead of you. :)

The FGM Scenario Workshop just got a redesign and includes a 'Research Encyclopedia' for members to post good sources and requests for info. Early days yet but already got some stuff cooking along.

http://www.thefewgoodmen.com/thefgmforum/categories/the-few-good-men-scenario-design-workshop.360/

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One plea I have scenario for designers... if you are going to include specialized troops like snipers, recon, engineers etc, please consider making them Crack or at least one level better experience than all the other troops to reflect the specialists' additional training etc.

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Come on guys, try harder :). Making a (good) scenario is not easy, true. But even I learned how to make a scenario. I am still learning actually, but that has not stopped me from releasing my fruits of labor meanwhile. If I can do it, others can do it too, I like to think. I am no genius by any standard :P. If you are willing to put in the effort you will get there eventually. Yes we can!

My graphics skills are not exactly stellar, and I don't even have a decent graphics application on my pc. Heck, I mostly use MSPaint and a piece of freeware called HeliosPaint. And searching some graphics on the web to start out with helps.

Start with simple, fictional battles. Make up your own 'story' instead of trying to replicate some historical event. Save that for later, when you are an expert scenario designer :D. Use pieces of the master maps for your first outings and save yourself a lot time to create a good map yourself. Eventually you will make your own map, which is time consuming but great fun! Keep the force size down. Make very simple AI plans. You can for instance just use terrain triggers instead of group triggers, they are easier to grasp. Keep it simple. A simple scenario can be a lot of fun if well designed. No need for monster battles with complicated AI schemes to enjoy a scenario.

Ask some guys on the forum to playtest. This REALLY helps and is almost indispensable.

It is true that making something just for yourself or making something that is finished and polished so it can be released for public consumption is quite a big difference. Maybe you are afraid you will get negative comments. Don't be. There is no pleasing some people, forget about them. To receive constructive criticism is helpful. I always encourage players to provide feedback so I can learn.

And in the end, when you put up your scenario for download in the repository, and you see the counter of the number of downloads go up (and perhaps even some good ratings), there is a feeling of great satisfaction. A steady stream of new scenarios really helps a game like CMRT.

Looking forward to your scenarios guys :cool:.

It's not always a matter of knowhow either... some people simply don't have the time to make a scenario good enough to release.

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True, it takes a considerable amount of time. If your time is limited you may rather spend that time playing the game than designing a scenario.

Exactly. And it takes even longer if you don't know what you are doing.

That said, people get great ideas sometime and they never get to see fruition because they either can't or don't have time to do the work.

That's why this thread exists. Put the ideas out there and someone else might like it enough to pick it up.

Not doing it because someone requested it (since this isn't a request thread), but because they thought it was a cool idea and got inspired.

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I have two scenarios in the works right now. One of them (CMRT Vorposten!, a small scenario) is in the final stages of playtesting and will be out soon. The other one (CMRT Gates of Warsaw, a larger scenario) is almost ready for playtesting.

When these are done (pretty soon I think), I am willing to make a scenario based on your ideas if you like?

It would greatly speed up things if certain parts are supplied:

- briefing texts and graphics (even if somewhat raw).

- OOB of some sorts.

- a rough sketch of the map or preferably the overlay graphic.

Well you get the picture :).

And last but not least: playtest it of course!!

How about it?

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