Bil Hardenberger Posted July 24, 2014 Author Share Posted July 24, 2014 For those who care.. two new entries on my blog: Masked Movement and: Using Woods as Cover & Concealment Enjoy!! 0 Quote Link to comment Share on other sites More sharing options...
Johnsy Posted July 24, 2014 Share Posted July 24, 2014 I care and I can't wait to read... 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted July 24, 2014 Share Posted July 24, 2014 I always read your stuff Bill. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted October 22, 2014 Share Posted October 22, 2014 Great, thanks Bil. Are you still planning to expand your tactical problems by the way? 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted October 23, 2014 Author Share Posted October 23, 2014 Thanks BP... yeah I do hope to add to the scenarios and to the Tactical Toolbox but have not had the time since I started my new job in April.. plus other commitments have interfered with updating the blog. I have a Platoon Attack Drill scenario pretty far along.. but haven't looked at it in a while. I need to dust that off and see if its worth continuing with or not. I apologize for the delay. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted October 23, 2014 Share Posted October 23, 2014 Thanks BP... yeah I do hope to add to the scenarios and to the Tactical Toolbox but have not had the time since I started my new job in April.. plus other commitments have interfered with updating the blog. I have a Platoon Attack Drill scenario pretty far along.. but haven't looked at it in a while. I need to dust that off and see if its worth continuing with or not. I apologize for the delay. No stress. Nice to know you haven't abandoned the project. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted November 3, 2014 Share Posted November 3, 2014 Awaiting your work on this eagerly Bil. A bit offtopic, what about that game you worked on about German's invasion of France? Still in the making or is the project off? 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted November 22, 2014 Author Share Posted November 22, 2014 Most of you are probably aware but I just started a CMBS BETA AAR, I am maintaining all of the links to each entry on the blog: CMBS Battle Report 0 Quote Link to comment Share on other sites More sharing options...
Johnsy Posted November 22, 2014 Share Posted November 22, 2014 Looking forward to this mate, keep up the good work.... 0 Quote Link to comment Share on other sites More sharing options...
Daroc Posted December 22, 2014 Share Posted December 22, 2014 Major tactical problem is the AFV AI pathing. I wish this one thing was fixed it is been in every game and they will not FIX IT. Yet we still have to pay for updates we really didn't need but to play nice with others we are forced to. This isn't the arguement just a point. I hate losing because of idiot AFV AI pathing. FIX THIS I would pay $25 just for this fix and maybe a SOP doctrine but not as critical. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted December 23, 2014 Author Share Posted December 23, 2014 Major tactical problem is the AFV AI pathing. I wish this one thing was fixed it is been in every game and they will not FIX IT. Yet we still have to pay for updates we really didn't need but to play nice with others we are forced to. This isn't the arguement just a point. I hate losing because of idiot AFV AI pathing. FIX THIS I would pay $25 just for this fix and maybe a SOP doctrine but not as critical. Not sure why you posted that whinge in this thread... but while we are on the subject. AI paths are what they are.. the game can't read your mind... use more waypoints to ensure they do what you want them to... I rarely have problems with vehicles moving where I don't want them to.. sure once in a while (as in my Red Thunder BETA AAR), but C'est la guerre... that's war. If you are losing the game because of the AI pathing I contend that there is more wrong with your approach to the game than that. 0 Quote Link to comment Share on other sites More sharing options...
BLSTK Posted December 23, 2014 Share Posted December 23, 2014 C'mon guys, the AI has feelings too. 1 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted December 24, 2014 Share Posted December 24, 2014 I have bookmarked the Battledrill site some time ago, great to see some new updates! With regard to the vehicle pathfinding, I agree that sometimes it can be a bit of a nuisance but in general I have no problems with it. Experience helps in that regard. 0 Quote Link to comment Share on other sites More sharing options...
Daroc Posted February 8, 2015 Share Posted February 8, 2015 I have micromanaged the waypoints addeum and the pathing isn't a always/never but it is a issue and that is my point. To continue to deny/debate that it isn't is not my point either. Bugs that a inconsistant are the hardest to fix but nonetheless this is still a bug. The work arounds are great but are not the long term solution. The AI pathing for infantry still has holes as well. 0 Quote Link to comment Share on other sites More sharing options...
Daroc Posted February 22, 2015 Share Posted February 22, 2015 Not sure why you posted that whinge in this thread... but while we are on the subject. AI paths are what they are.. the game can't read your mind... use more waypoints to ensure they do what you want them to... I rarely have problems with vehicles moving where I don't want them to.. sure once in a while (as in my Red Thunder BETA AAR), but C'est la guerre... that's war. If you are losing the game because of the AI pathing I contend that there is more wrong with your approach to the game than that. I'm not losing because of it, but when you carefully plot thru the woods and set the movement to slow/move and the unit decides that screw the movement paths I'm going out to the road and go slow to make sure all the support weapon assets has a shot at it as it merrily goes down the deadly path. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 22, 2015 Share Posted February 22, 2015 I'm not losing because of it, but when you carefully plot thru the woods and set the movement to slow/move and the unit decides that screw the movement paths I'm going out to the road and go slow to make sure all the support weapon assets has a shot at it as it merrily goes down the deadly path. I had a similar problem, once in FI a few years ago trying to get them to go through a vineyard, and more recently in BS trying to get them to walk through heavy forest. The solution in both cases was to give them very short movement legs with lots of waypoints. This kept pretty close to the route I wanted them to take although there was the usual minor wandering. At least it prevented them from getting shot at. Michael 0 Quote Link to comment Share on other sites More sharing options...
Banex Posted February 25, 2015 Share Posted February 25, 2015 I find wooded areas a tad too abstract at times with the pathfinding.You can carefully plot movements for a platoon for a good few turns and still end up pretty chewed up,whatever you do.Maybe a slight flaw in the engine but a very minor one. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 26, 2015 Share Posted February 26, 2015 You can carefully plot movements for a platoon for a good few turns... Do you mean plot moves for several turns ahead of time? No wonder you run into ambushes. I seldom plot more than the next action phase, and even then I sometimes run into surprises in the woods. But a lot can happen in a turn in terms of revealing an enemy position. I want to be able to take advantage of that new information without having to delete a whole bunch of work and plotting anew. Michael 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted February 26, 2015 Share Posted February 26, 2015 Do you mean plot moves for several turns ahead of time? No wonder you run into ambushes. I seldom plot more than the next action phase, and even then I sometimes run into surprises in the woods. But a lot can happen in a turn in terms of revealing an enemy position. I want to be able to take advantage of that new information without having to delete a whole bunch of work and plotting anew. Michael I plot moves for several turns ahead of time. It allows me to keep the flow of events pacing in a way I want them to. The movement paths are usually no longer than 50 meters but if I suspect or have run into something usually 10 to 20 meters plus taking advantage of terrain, pause and target briefly buttons. It allows me to have very good bounding movement by squads supporting each other while closing the distance to the enemy without giving them (ENY) precious seconds to recover and offer a critical defense. Of course with each command phase I can alter or delete movement and fire sections to suit the particular issue at hand. It works quite well IMHO. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 26, 2015 Share Posted February 26, 2015 Yep, I do the same. When all hell breaks loose first thing I do is cancel everything in the troubled area. But when things are moving along with out much trouble (i.e. no significant contact) I can often just leave what was there last time for another turn... 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted February 27, 2015 Share Posted February 27, 2015 I really miss these - I learnt a huge amount from the Battledrills blog, and it would be great to see platoon/company attacks have the same treatment. I still play through that example squad attack scenario, from time to time. I'm not sure if some of the other battle drills (clearing trenches, etc.) are relevant to CMBN? 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted February 27, 2015 Author Share Posted February 27, 2015 (edited) I really miss these - I learnt a huge amount from the Battledrills blog, and it would be great to see platoon/company attacks have the same treatment. I still play through that example squad attack scenario, from time to time. I know this project hasn't received a lot of love from me recently and I apologize.. I do have a company attack series, with tactical instruction and a few scenarios in the works. Not to make excuses but I have had a lot of upheaval in the past year and a half, including getting laid off, and am now in my second (and more comfortable) job in that time frame. I hope that is all over and I can again turn to the Tactical Problems project. Bil Edited February 27, 2015 by Bil Hardenberger 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 28, 2015 Share Posted February 28, 2015 Wishing you the best, Bil, in your employment as well as in all the areas of your life. You have without doubt contributed a very great deal to the CM experience for a lot of players. Michael 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted February 28, 2015 Share Posted February 28, 2015 Wishing you the best, Bil, in your employment as well as in all the areas of your life. You have without doubt contributed a very great deal to the CM experience for a lot of players. Michael +1 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted March 6, 2015 Author Share Posted March 6, 2015 (edited) I have started a new series of posts on the Battle Drill blog, the introduction is up now: RIFLE PLATOON LEADER Starting with the Rifle Platoon I will cover the following topics: RIFLE PLATOON Approach March Scouting The Attack The Defense The Pursuit The Support Platoon Role Integrating Support Teams into the Platoon Approach March section is almost completed and will be posted this weekend. I will try to do at least one post in this series each week, followed by the supporting tactical problem scenarios. I hope this series makes up in some way for my lack of posting content. Edited March 7, 2015 by Bil Hardenberger 4 Quote Link to comment Share on other sites More sharing options...
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