Jump to content

Recognising minefields / minefield mod ...?


Recommended Posts

Sorry to spam the forum with dumb questions, but...

All the minefields look the same to me.

Is there a way to recognise the difference between anti-personel, anti-tank and mixed minefields? Or is there a mod that helps to distinguish? (I searched the repository, but couldn't find one).

This is in a QB on Elite level, nothing shows up in the unit info panel when the item is selected.

Link to comment
Share on other sites

Depends on who finds the minefield and on the result. :)

AP will only be found by infantry. You don't want to drive vehicles over those anyway because it can immobilize them.

AT will only be found by vehicles and IIRC create a bigger boom than AP.

So you can pretty well determine what kind of minefield you found. But the signs are always the same no matter the type. I guess BFC reasoned that you should find out yourself - like your ptruppen. :)

Link to comment
Share on other sites

AP will only be found by infantry. You don't want to drive vehicles over those anyway because it can immobilize them.

Have to correct myself: AP will of course also be found by vehicles - how else could it immobillize them? :)

So if you find a mine with a vehicle and it has no effect/immobilze it's most probably AP or mixed - if the vehicle is dead its AT.

Link to comment
Share on other sites

I'm pretty sure before Gustav Line the interface showed if you have AT or AP mines selected.

Normandy, quick battle:

1. I select 5 AT and 5 AP mine fields.

2. durin the setup all mine fields have the same icon. when I select a mine field the user interface shows a description in the top left corner [i.e.Mines (AT)]

Gusta Line, quick battle:

1. I select 5 AT and 5 AP mine fields.

2. durin the setup all mine fields have the same icon. when I select a mine field the user interface shows NO description in the top left corner!!!

Now I have 10 mine field icons, which look all the same. This makes them useless as I don't know, if I'm placing AT or AP mines.

In my example: QB, 1944 may, player british army, airborne infantry, veteran (I think)

Can somebody confirm this? Is this a bug, which was implemented with the new "fog of war" system?

Link to comment
Share on other sites

What about the different minefield signs? I see red (active and not cleared?), brown (marked?) and green with a white X through them. I assume cleared but a, not sure and am also not sure how to get to the green sign. I have tried to blast them with my engineers but nothing happens. There does not seem to be a way to get to the green sign it just sort of appeared and I am not sure how it got there.

Link to comment
Share on other sites

What about the different minefield signs? I see red (active and not cleared?), brown (marked?) and green with a white X through them. I assume cleared but a, not sure and am also not sure how to get to the green sign. I have tried to blast them with my engineers but nothing happens. There does not seem to be a way to get to the green sign it just sort of appeared and I am not sure how it got there.

Engineers next to detected minefields can plot a "Mark Mines" movement order. After a few minutes undisturbed, they'll turn the marker green.

If there is something else to Blast over the minefield (barbed wire I think is the only legit target), doing so can result in "sympathetic detonation" of the mines, effectively clearing them. This can result in injury to the Blast-ing engineer element.

And no field is ever "cleared" in the timescale and context of a CM battle: the mines are just as the order says: marked. Cautious (i.e. Slow or Normal) moving infantry have a good (but not 100%) chance of being able to follow the marked lanes through the Action Spot; faster movement increases the chance of a mis-step or stumble. Mine fields are assumed to be sufficiently densely sown that a vehicle still cannot thread between the mines, even if they are marked and detonation is still extremely likely.

If you didn't actively mark a field, it's probably gone green because all the mines have been detonated.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...