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List of Changes for Gustav?


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Hey, looky there! There's a new readme txt file in the exe folder! Let me open it...

NEW v1.10 GAME FEATURES included in the Module:

* Improved range of video card and driver compatibility with shaders.

* Possible speed improvements depending on video card hardware and drivers.

* Minor fixes and adjustments to shader behavior.

* Corrected a problem that allowed mortars to change location but retain too much target acquisition.

* Corrected accuracy issues with on-map artillery.

* MGs fire longer, more accurate bursts.

* Suppression from small arms fire accumulates faster.

* Improved hit location calculations on bunkers.

* Corrected a problem with soldiers bringing their weapons along when leaving bunkers.

* Improved calculation of damage from anti-vehicle mines.

* Path following improved on bridges, vertical moves between building levels, heavy weapon deployment and through marsh/ford areas.

* Corrected small problems with the display of weapon deployment time.

* Small arms fire versus unarmored vehicles is more effective.

* Vehicles with paused movement orders no longer have lowered accuracy.

* The purple targeting line for Pop Smoke disappears when it should.

* Italian 47mm AP now has a bursting charge.

* PSW 231 armored car turret rotation is properly centered.

* SPW 251/10 halftrack can carry a 3-man HQ team in addition to its crew.

* US high-explosive rifle grenades operate correctly.

* Engagement range of US B.A.R. increased to reflect usage as a form of LMG.

* Miscellaneous 3D model fixes.

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Well there is the home page on GL and the read me file that comes with every new version or.... http://www.battlefront.com/community/showpost.php?p=1443137&postcount=70

Compliments of Childress.

edit -or you could just ask MikeyD... ninja'd again

I believe you have just enacted what is called the 5 second rule. Why look around when it would simply take 5 seconds to ask someone else and let them take the time to look around. I have a coworker who does this and I plot very evil methods of revenge. None of which seem to have worked as a deterrence...

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As it happens, not every change is listed in the Readme.

For example, the new FOW under Elite and Iron difficulty: the game no longer tells you the kind of enemy squad you're seeing (e.g. "1 Squad," "AT Gun Ammo Bearer," etc.). This is a *huge* and welcome change to the game (one I've wanted since CMSF), but the readme doesn't mention it.

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I'm losing track of my titles and patches and modules. Is alt-B for *brightened night battles* new for Gustav Line or did it show up in an CMFI earlier patch? I know CMBN got it with the big v2.0 upgrade. I notice the ReadMe list neglects to mention alt-M for *movie mode* too. :)

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I'm losing track of my titles and patches and modules. Is alt-B for *brightened night battles* new for Gustav Line or did it show up in an CMFI earlier patch? I know CMBN got it with the big v2.0 upgrade. I notice the ReadMe list neglects to mention alt-M for *movie mode* too. :)

It came with the original CMFI if I recall correctly.

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For example, the new FOW under Elite and Iron difficulty: the game no longer tells you the kind of enemy squad you're seeing (e.g. "1 Squad," "AT Gun Ammo Bearer," etc.). This is a *huge* and welcome change to the game (one I've wanted since CMSF), but the readme doesn't mention it.

The new FOW (no info on select) is in Warrior as well.

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The new FOW (no info on select) is in Warrior as well.

True, but in a different degree. You can still tell AT teams vs scouts by the icon for the team.

Basic Setting - you pretty much know their entire personal life

Veteran Icons show unit type. Specific members within unit, but not unit organizational info

Warrior Unit type icons still visible, but no member or organizational detail

Elite and Iron Generic icons, no info. If you want to know it is a HQ, you need to see the radio guy or maybe binoculars. (you can still select a unit and see it is some HQ type, but for those hard core ones who don't want to know, don't select the unit.)

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Elite and Iron Generic icons, no info. If you want to know it is a HQ, you need to see the radio guy or maybe binoculars. (you can still select a unit and see it is some HQ type, but for those hard core ones who don't want to know, don't select the unit.)

The problem with not selecting the unit is selecting the unit is the easiest way to see which of the player's units is spotting it...

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