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Picking up weaponry for dead soldiers


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Buddy-Aid on wounded men will often pick up their weapons IF they are better than already carried eg. picking up the MG42 from dead gunner in German squads.

Also Panzerfausts/Bazookas/Panzerschrecks are usually the targets for determined Buddy-Aid attempts.

You have to be IN the AS of the dead guy and it typically takes a turn to happen ( often over 2 turns especially in WEGO situations ).

Note:

- You have no control over whether or not the weapon is scavenged and it may be deemed to be damaged - you wont know until after the buddy-aid is finished.

- It can also be difficult to know which AS the body is in, in cases where it lies at the corner of 4 AS's.

- Enemy fire or enemy targets becoming available will interrupt the process.

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If it is a campaign you seem to lose the scavenged weapon in the next mission as it reverts to the soldiers default.

Really? I think that in CMSF i once carried a Javelin i picked up from one campaign mission over to the next, but i could be wrong,.

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So, if the soldier never used the shrek, they won't pick it up?

Um, no, why would you think that ?

Usually you want the ammo-bearer of the shreck team to pick it up, or the other way around ie. the schreck guy buddy-aids the ammo bearer to get the ammo. ( There used to be a bug in that and they never got the ammo, but - I think - that was fixed. )

Be careful though - if a guy from a different squad picks up the schreck, they may not have (access to) schreck ammo.

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"If it is a campaign you seem to lose the scavenged weapon in the next mission as it reverts to the soldiers default."

I am certain that my troops have held onto their scavenged weapons in a campaign. Have often had squads with 2 or 3 MG's etc. You may have been sent new troops in some campaigns.

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"If it is a campaign you seem to lose the scavenged weapon in the next mission as it reverts to the soldiers default."

I am certain that my troops have held onto their scavenged weapons in a campaign. Have often had squads with 2 or 3 MG's etc. You may have been sent new troops in some campaigns.

Sometimes they definitely do not but I am not sure if it is all the time or just sometimes or more specifically different situations.

I know they revert sometimes because I lost a marksman in a two man team and after the other member of the team buddy aided his weapon from him I was thinking good, one man with a sniper rifle is better than none but in the next scenario my one man sniper team (sans markman) was equipped with an SMG. I think I have seen this happen with AT equipment as well.

Have not checked it systematically. It may just apply to these specialised soldiers as I have had some oddly decked out sqds myself.

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Sometimes they definitely do not but I am not sure if it is all the time or just sometimes or more specifically different situations.

I believe this depends on 2 factors:

1) Whether you get reinforcements between two campaign missions or not. If you have Squad X wich has Y weapons it picked up during the previous mission and this squad is (randomly) selected for beeing reinforced before the following mission, they will also be re-equipped with their standard gear. That first point is just my observation, not sure if its true.

and

2) Special weapon teams are always reinforced and get their special weapons replaced if they arent anihalated (yes, i know its not spelled like that, but i m too tired right now to look every third word up in the dictionary). So if you have a 2 men shreck team for example and the shreck guy gets killed and the ammo bearer survives, you will get a new shreck guy in the next mission, complete with a new shreck. I am pretty sure this second point is true, IIRC its either stated like that in the manual or i read it in a comment made by Steve.

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My squads dont carry over the thompson they scavenged from their wounded squad leader. Maybe it has to do with them not being the squad leader? Either way it sucks to lose the smg. I have also noticed the BAR missing as well. The BAR varies though sometimes it is carried over maybe the weapon was damaged.

This is with the latest patch just happened yesterday and I haven't received any reinforcement yet or ammo rue supply for that matter.

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if you have a 2 men shreck team for example and the shreck guy gets killed and the ammo bearer survives, you will get a new shreck guy in the next mission, complete with a new shreck. I am pretty sure this second point is true, IIRC its either stated like that in the manual or i read it in a comment made by Steve.

I am pretty sure that is not true - at least not always. In one campaign (KG Engel) I had a schreck guy killed and the ammo bearer picked up the schreck and continued fighting. When the next mission started, the schreck was gone - and the schreck guy wasn´t replaced.

I wasn´t surprised that the soldier had dissapeared, but I had imagined that the schreck would carry over to the next mission. It didn´t.

Come to think of it, the difference between our experiences might depend on the type of schreck team. My team was split off a squad by using "anti tank team". Perhaps yours was an independant schreck team from the beginning?

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Come to think of it, the difference between our experiences might depend on the type of schreck team. My team was split off a squad by using "anti tank team". Perhaps yours was an independant schreck team from the beginning?

The shreck team was only an example and i was refering to independant special weapon teams.

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How about ammo? Do they scavenge before aiding the wounded, or after?

Doesn't matter. You don't get anything til the whole process is complete. If it's going to take two minutes to stop the bleeding and loot the not-quite-corpse and you stop it 1 second before it would have completed, you have to start the whole 2 minutes again, and you won't have any loot, nor will the casualty have been first aided.

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What many of us have been requesting is an overhaul of the acquire/buddy aid system so that:

1) You can choose whether to take the WIA man's weapon and also how much ammo.

2) Units only have to be adjacent to other units or vehicles in order to be able to acquire (swap even) weapons and ammo.

There should be safeguards built in to avoid one unit taking all the MG's for example. ie: limit to a reasonably realistic number etc.

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What many of us have been requesting is an overhaul of the acquire/buddy aid system so that:

1) You can choose whether to take the WIA man's weapon and also how much ammo.

2) Units only have to be adjacent to other units or vehicles in order to be able to acquire (swap even) weapons and ammo.

There should be safeguards built in to avoid one unit taking all the MG's for example. ie: limit to a reasonably realistic number etc.

Agree with these points, especially #2.

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There should be safeguards built in to avoid one unit taking all the MG's for example. ie: limit to a reasonably realistic number etc.

I disagree that there should be a hard limit. It should be less efficient for a team to be 4 x MG42 than 2 teams of 2 x MG42 and 2 x Kar98, because the gunners in the 4x team will have to do things that the assistants in the 2x team would usually handle, like linking belts, and clearing stoppages from changed-out barrels, and having fresh barrels ready to swap in. Also, the 4x should be able to carry a lot less ammo than the 2x team, since they all have a heavy weapon that doesn't have a sling, and are having to handle spare barrels and toolkits as well as any ammo: I wouldn't really expect a 4xMG42 team to be able to shift very much ammo at all.

One day BFC will give us a proper inventory system with the ability to keep track of "caches" on the battlefield.

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I disagree that there should be a hard limit. It should be less efficient for a team to be 4 x MG42 than 2 teams of 2 x MG42 and 2 x Kar98, because the gunners in the 4x team will have to do things that the assistants in the 2x team would usually handle, like linking belts, and clearing stoppages from changed-out barrels, and having fresh barrels ready to swap in. Also, the 4x should be able to carry a lot less ammo than the 2x team, since they all have a heavy weapon that doesn't have a sling, and are having to handle spare barrels and toolkits as well as any ammo: I wouldn't really expect a 4xMG42 team to be able to shift very much ammo at all.

One day BFC will give us a proper inventory system with the ability to keep track of "caches" on the battlefield.

A hard limit would probably be much easier to code ( that is if you want this to happen this decade ;) ). It would ultimately probably be more realistic too, by keeping to WWII-era usage.

Otherwise you just know there's going to be some gamey bastage's futuristic all-MG42 platoons running around ;)

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A hard limit would probably be much easier to code ( that is if you want this to happen this decade ;) ).

I dunno. Weight's already accounted for per man. A "proper" inventory system would account for things like spare barrels and other such impedimenta, and so limitations on what could be carried would simply be an emergent feature of the system.

It would ultimately probably be more realistic too, by keeping to WWII-era usage.

It might keep to WW2 era official TOs, but field usage was driven by expedience, not policy.

Otherwise you just know there's going to be some gamey bastage's futuristic all-MG42 platoons running around ;)

That's fine by me. He'll be out of ammo in 2-3 minutes and my gamey Thompson-heavy squads will cut him to pieces :)

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