evo6tme Posted January 4, 2013 Share Posted January 4, 2013 Is it correct that heavy machine guns can not be deployed in buildings even in v2.0 ??? 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted January 4, 2013 Share Posted January 4, 2013 ?? They should be able. Though there is a known bug in v2.00 with crew members wandering off. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted January 4, 2013 Share Posted January 4, 2013 Don't have the game in front of me, but last I checked, HMGs can set up on buildings, but the setup time is much longer than on the ground (as in 1 minute+). IIRC, it's been this way for quite a long time, perhaps since initial release. 0 Quote Link to comment Share on other sites More sharing options...
evo6tme Posted January 4, 2013 Author Share Posted January 4, 2013 Thanks for the quick replies. Strange then i have 2 heavy MG's in buildings (US) and after two whole moves in the buildings they still have not deployed ! Does hitting the deploy button again reset the deployment or pack them back up again ?? I have noticed the bug as well by the way . 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted January 4, 2013 Share Posted January 4, 2013 Thanks for the quick replies. Strange then i have 2 heavy MG's in buildings (US) and after two whole moves in the buildings they still have not deployed ! Does hitting the deploy button again reset the deployment or pack them back up again ?? I have noticed the bug as well by the way . Deploy MGs in buildings take about 5-7 turns. You'll have to be patient. 0 Quote Link to comment Share on other sites More sharing options...
easytarget Posted January 4, 2013 Share Posted January 4, 2013 Here's what the manual says about it: "Some Commands are “modal”, such as Deploy Weapon for Heavy Weapons. These Commands remain lit up to show that the unit is already performing that particular Command. Issuing the Command again has the effect of telling the unit to cease that action." 0 Quote Link to comment Share on other sites More sharing options...
evo6tme Posted January 4, 2013 Author Share Posted January 4, 2013 Thank. All my questions have been answered. I shall Stop hitting the deploy button and wait !!! 0 Quote Link to comment Share on other sites More sharing options...
easytarget Posted January 4, 2013 Share Posted January 4, 2013 It was a good question. That's what makes these forums so useful. 0 Quote Link to comment Share on other sites More sharing options...
WinOrLose Posted January 4, 2013 Share Posted January 4, 2013 I am sure it didn't take that long before.... I suppose the extra time is in forming a hole or piling debris up to raise the tripod up to window height? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted January 4, 2013 Share Posted January 4, 2013 I suppose the extra time is in forming a hole or piling debris up to raise the tripod up to window height? If it is intended behavior and not a bug, that would be a good guess as to the reason. Tripods for MGs were intentionally low—approximately knee high—and windowsills in Europe could be waist high. So in order for the MGs to fire through it was necessary to stack furniture, sandbags, or some other material to get the required height. Michael 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted January 4, 2013 Share Posted January 4, 2013 I am sure it didn't take that long before.... I suppose the extra time is in forming a hole or piling debris up to raise the tripod up to window height? It's shorter in the open. In the a building it was always longer (as far as I can remember at least). Ah, from the manual p.88 (CMBN): Others may be de-ployed, but the Setup Time is increased: for example, heavy MGs may deploy inside buildings, though assem-bly time is increased. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted January 4, 2013 Share Posted January 4, 2013 I have yet to get German HMG teams to deploy correctly at all in 2.0, either on the ground or in buildings. 100% of the time so far they have had teammates wander off and, when/if it deploys, it has always been 180 degrees opposite of the facing command. So I leave them semi-deployed. Steve at BFC says a hotfix is coming...waiting patiently. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 4, 2013 Share Posted January 4, 2013 I've had no trouble with German HMGs deploying in buildings in FI 1.01 (which should be similar, at least in design intent, to BN v2.0). I've not put a watch on 'em, but they've been deployed just as fast as outside, which is to say, "instantly", on the times I've been paying attention. I suspect it's something to do with crew members being unable to find a space to settle down in a constricted area, when people do see this happen. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 4, 2013 Share Posted January 4, 2013 Deploy MGs in buildings take about 5-7 turns. You'll have to be patient. Building deployment should only take around 2.5 min, but there is a bug relating to the gun's position and facing/target direction in the building that is causing MGs to sometimes go through the deployment process multiple times, in some cases indefinitely. It has been reported. 0 Quote Link to comment Share on other sites More sharing options...
Snowbart Posted January 5, 2013 Share Posted January 5, 2013 5-7 turns seems way too long for gameplay purposes. I understand it could take that long to pile up furniture, etc, as was said earlier. But perhaps the crew is firing out of a small crack in the wall, lower down than firing from a window sill. 2.5 mins sounds fair enough to me akd. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted January 5, 2013 Share Posted January 5, 2013 5-7 turns seems way too long for gameplay purposes. I understand it could take that long to pile up furniture, etc, as was said earlier. But perhaps the crew is firing out of a small crack in the wall, lower down than firing from a window sill. 2.5 mins sounds fair enough to me akd. With regards to the MG42 & MG34 specifically, bear in mind that they can always be fire "semi-deployed" from buildings without going through the deploy delay, which represents the MG being used on the bipod. the 5-7 minutes represents the time it takes to get the gun properly set up on the the (large & heavy) tripod, so that the T&E mechanism can be used for accurate long range fire. In this context, the 5-7 minute delay seems reasonable to me. 0 Quote Link to comment Share on other sites More sharing options...
Zane Posted January 5, 2013 Share Posted January 5, 2013 Guy's I seem to have trouble getting the heavy machine gun squad to fire on the Devon Firing range? they show they are deployed? but won't fire on targets? I think I am seeing this on version 2.0 and patch 1.11. Will do some more checking. I got my mortor squad's to move up to firing line and deploy and fire on targets. Ver 2.0 thank's for a tip I saw on this forum. set the move command then click on deploy before they move. I don't understand way the MC squad's won't fire? Lane 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 5, 2013 Share Posted January 5, 2013 Guy's I seem to have trouble getting the heavy machine gun squad to fire on the Devon Firing range? they show they are deployed? but won't fire on targets? Are they behind some sort of linear obstacle? Sometimes if they are, the deployed MG will be put in a position where it can't see over the obstacle. To solve this, you can do one of three things: Try various different Face commands with the team left where it is. Start by giving them a Face command directly across the obstacle.Move them away from the obstacle, then back, and issue a Face command across the obstacle at the final waypoint, before hitting the deploy command.Move them away from the obstacle, then back so that they approach the obstacle from a perpendicular angle. You can add the Face command too, but it's not usually necessary, as the default Facing is the direction of last movement. 0 Quote Link to comment Share on other sites More sharing options...
Zane Posted January 5, 2013 Share Posted January 5, 2013 Thank's womble, thank's for the tips. I played the final mission on the Devon series. All the units set up and deployed and fired on target's. Lane 0 Quote Link to comment Share on other sites More sharing options...
baron Jacquinot Posted January 5, 2013 Share Posted January 5, 2013 Is it correct that heavy machine guns can not be deployed in buildings even in v2.0 ??? Yes it can, but not in every building or not in every window. 0 Quote Link to comment Share on other sites More sharing options...
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