Hister Posted August 6, 2012 Share Posted August 6, 2012 http://www.rockpapershotgun.com/2012/08/03/the-flare-path-hull-down-in-heaven/ 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 6, 2012 Share Posted August 6, 2012 "Playing as the Regio Esercito, there are times when it’s bally easy to picture a Spanish Civil War...." Ahhh, maybe someday. 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted August 6, 2012 Share Posted August 6, 2012 "Playing as the Regio Esercito, there are times when it’s bally easy to picture a Spanish Civil War...." Ahhh, maybe someday. Id like that... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 6, 2012 Share Posted August 6, 2012 ...gives Fortress Italy a refreshing citrus zing... A phrase I wouldn't have come up with, myself, but not entirely inappropriate. 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 6, 2012 Share Posted August 6, 2012 I always like to read Tim's perspective on CM. I do think, as Ranger33 said, that the new shaders "pop" best when viewed in comparison to the old rendering pipeline. We did try to make all of the effects look natural, so it would tend not to leap out at you. Thanks for the kind words, Ranger33. We'll have further improvements to things as time goes on. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted August 6, 2012 Author Share Posted August 6, 2012 We'll have further improvements to things as time goes on.Oh i believe you all the way and eagerly awaiting the time when you will be able to shut up all the nay sayers with a brilliant new UI! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 6, 2012 Share Posted August 6, 2012 His rendering comment was actually awesome I think! IMHO the benefit of the shaders wasn't to make the models and close in terrain look significantly better than CMBN, it was to make it run faster and ease production bottlenecks while looking no worse than CMBN. Therefore, I see his comments of "to my eye CMFI’s units and venues aren’t noticeably prettier than Commonwealth Forces’" as a measure of success even if further tweaking of settings doesn't improve it further. Phil's comments about better blending and less "popping" are true too, and probably a little less obvious unless flipping back and forth between the two games. And as Phil said, this is just the beginning of the improvements. Steve 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 6, 2012 Share Posted August 6, 2012 To compare shader effects zoom in to a nice knobby drive sprocked then toggle normal maps on and off (alt-R). Ideally you should say "Oh, I didn't realize those 3-D bolt heads were normal maps!" 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted August 7, 2012 Share Posted August 7, 2012 Hister, What a fun set of reviews! Great approach to covering CMFI, I like the toys in SF (also juxtaposition of KT and obscure amphibious tankette), and hopped over to take a look at Panzer Elite SE, which I had no idea even existed. I remember being crushed when I learned about the JoWood turd that came out as Panzer Elite 2, I think. This PE SE seems to be the perfected version of a game I loved, helped improve, and is what brought me to CMBO via the famous animated banner which ran atop the PEDG (Panzer Elite Discussion Group Development) page. Memories! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
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