GreenAsJade Posted August 3, 2012 Share Posted August 3, 2012 I just chose a scenario, sent it to my oppo (without seeing the briefing, obviously, because you don't get to see the briefing till after you send the oppo the password and they set up). Then I get the setup back and lo... the designer's notes mention "best played vs AI". Damn. Any chance of a list of which scenarios are intented for H2H? Thanks, GaJ 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted August 3, 2012 Author Share Posted August 3, 2012 Alvano Anvil: Designer notes "Recommended for US vs AI" 0 Quote Link to comment Share on other sites More sharing options...
MG TOW Posted August 4, 2012 Share Posted August 4, 2012 Beyond belice is evenly matched, did a H2H yesterday on it. Its light tho, just a couple platoons and HT. Sorry haven't looked at any others. 0 Quote Link to comment Share on other sites More sharing options...
Hpt. Lisse Posted August 4, 2012 Share Posted August 4, 2012 More to GAJ's point, the battle type - H2H, Axis vs AI, etc. - should be REQUIRED in the initial battle description. It's a pain the the ass to download, start & sift through scenarios just to find out they're not H2H appropriate. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted August 4, 2012 Author Share Posted August 4, 2012 Totally. . 0 Quote Link to comment Share on other sites More sharing options...
noob Posted August 4, 2012 Share Posted August 4, 2012 +1 for "Best played as" menu descriptions. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted August 17, 2012 Author Share Posted August 17, 2012 Alvano Anvil: TOTALLY NOT H2H. This scenario is "recommended Allies vs AI". Is the AI really that bad? It seems to me that with all the equipment that the Axis are given as defender, the player could just "hit go" every turn and still win! The Allied briefing doesn't make this adequately clear. It should say "don't waste your time setting this up for H2H play". GaJ 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted August 17, 2012 Share Posted August 17, 2012 What else is there except Beyond the Belice and not Alvano Anvil? Avanti!!! seems to be favouring the Italians but I may be biased because I'm getting creamed by jby... 0 Quote Link to comment Share on other sites More sharing options...
thejetset Posted August 17, 2012 Share Posted August 17, 2012 More to GAJ's point, the battle type - H2H, Axis vs AI, etc. - should be REQUIRED in the initial battle description. It's a pain the the ass to download, start & sift through scenarios just to find out they're not H2H appropriate. +1 to that! .... to ensure that this happens in a standardized fashion, maybe it could be fixed with a hard-coded template and pull-down menu?? Therefore scenario designers would have to select something ..... 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted September 16, 2012 Share Posted September 16, 2012 Alvano Anvil: TOTALLY NOT H2H. This scenario is "recommended Allies vs AI". Is the AI really that bad? It seems to me that with all the equipment that the Axis are given as defender, the player could just "hit go" every turn and still win! The Allied briefing doesn't make this adequately clear. It should say "don't waste your time setting this up for H2H play". GaJ The AI is not exactly the sole defender. There are two forces for the AI. An attacking AI force. A defending AI force. Neither supports the other. Once the AI finishes its attack, the human player is free to commence his counter to take objectives. Thats why it appears there is so much equip. Of course you are right, a statement in the title indicating Allied Only would have saved the guess work. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted September 17, 2012 Share Posted September 17, 2012 Hot Mustard Started playing this H2H with a friend, discovered that ( I assume ) it's meant to be Axis vs AI only. SPOILER ALERT ! There doesn't seem to be much ( anything ? ) the Allied player can do to stop the Axis juggernaut. We abandoned after about 35 minutes game time and the Axis was still due 2 reinforcements :eek: They wouldn't have been needed. Actually, remove the tanks from the equation and it might be an interesting tactical problem for the Axis commander. Might be worth trying that. 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted September 17, 2012 Share Posted September 17, 2012 Hot Mustard Started playing this H2H with a friend, discovered that ( I assume ) it's meant to be Axis vs AI only. SPOILER ALERT ! There doesn't seem to be much ( anything ? ) the Allied player can do to stop the Axis juggernaut. We abandoned after about 35 minutes game time and the Axis was still due 2 reinforcements :eek: They wouldn't have been needed. Actually, remove the tanks from the equation and it might be an interesting tactical problem for the Axis commander. Might be worth trying that. The victory conditions are heavily slanted to the US side, so while the US gets pummeled, it's supposed to be more difficult to gain points as the axis. So yeah, the battle will not play out in a way that is equal, but hopefully that is compensated for with the victory conditions. Out of curiousity, when you hit cease fire what was the score in the game? And no, it's not meant to be played as Axis vs the AI only. The victory conditions make it playable head to head - the superior player would probably want to take the US side. There is also a full Axis AI plan if someone should want to play as Allies vs the AI. There are 1000 worth of variable points that are easy for the US to get and hard(er) for the Axis to get (a 2000 point swing). The casualty points the US can gain are front loaded onto the first German infantry battalion (it's worth three times as much as the second battalion). It's not just about how the battle plays out but how the points are scored. The US player also has to be talented enough to conduct a fighting withdrawal. If the US player just sticks his jaw out and lets the Tigers pummel it then he's going to have a tough time of it. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted September 18, 2012 Share Posted September 18, 2012 The victory conditions are heavily slanted to the US side, so while the US gets pummeled, it's supposed to be more difficult to gain points as the axis. So yeah, the battle will not play out in a way that is equal, but hopefully that is compensated for with the victory conditions. Out of curiousity, when you hit cease fire what was the score in the game? And no, it's not meant to be played as Axis vs the AI only. The victory conditions make it playable head to head - the superior player would probably want to take the US side. ... Ah, didn't get that from the briefing. It's a good very comprehensive briefing, kudo's to the scenario designer, but perhaps needs a line directing the player(s) to pay close attention to the Victory Conditions. It's funny because I read all of it, but failed to notice that specific aspect. Thanks for clarifying. We didn't ceasefire, we just stopped. Clearly we were both expecting some sort of straightforward Attack/Defend and neither of us noticed the different Victory Conditions. 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted September 18, 2012 Share Posted September 18, 2012 Ah, didn't get that from the briefing. It's a good very comprehensive briefing, kudo's to the scenario designer, but perhaps needs a line directing the player(s) to pay close attention to the Victory Conditions. It's funny because I read all of it, but failed to notice that specific aspect. Thanks for clarifying. We didn't ceasefire, we just stopped. Clearly we were both expecting some sort of straightforward Attack/Defend and neither of us noticed the different Victory Conditions. That's always a tough call because some players like less information and some like more so it's a bit of a balancing act. The US conditions are spelled out fairly well on the US tac map and OP map but many players probably just skip through a lot of that 'yeah yeah, when does the shooting start'. The US briefing also tells the US player not to worry about terrain and to withdraw if enemy firepower becomes too heavy. The US has no terrain victory points so they can hide anywhere on the map that they want, while the German has two terrain objectives so their direction of attack can be predicted with some level of certainty. The terrain is a bit rolling too so the American should be able to get off some Bazooka shots and set up some deadly ambushes on reverse slope defensive positions. The 57mm can definitely take out a Tiger as well. If your opponent threw in the towel at the thirty minute mark then I'm guessing he / she didn't follow the briefing advice. Even with the victory condition tilt, it's still a tough game as the US and that player will probably still have to take more casualties than most average players are probably willing to accept and continue playing. If you had Cease Fired rather than just stopping then it probably would have read as a Total US Victory or something along those lines (they also get a victory point bonus) 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted September 18, 2012 Author Share Posted September 18, 2012 The AI is not exactly the sole defender. There are two forces for the AI. An attacking AI force. A defending AI force. Neither supports the other. Once the AI finishes its attack, the human player is free to commence his counter to take objectives. Thats why it appears there is so much equip. Of course you are right, a statement in the title indicating Allied Only would have saved the guess work. I can see that this is the case, but this makes it even _more_ not H2H. Because the human defender simply declines to make the attack, saves all that gear for defense, and completely chews up the attacker, who can't move without being pounded. any more? I've been adding whatever I've played here: http://combatmission.wikia.com/wiki/H2H_Scenarios GaJ 0 Quote Link to comment Share on other sites More sharing options...
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