para Posted January 13, 2012 Share Posted January 13, 2012 Hi guys Advice needed, a friend wants to have a QB via PBEM. Only problem is I have never played QB's. Therefore, I have no idea what would make a good QB. Could you guys suggest some parameters I should choose in the QB generator please? Battle type,size,length,month,year,force purchase, environment weather etc... all suggestions welcome cheers 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted January 13, 2012 Share Posted January 13, 2012 I would recommend a small, late battle, standard rarity, meeting engagement, overcast, midday, 45 minutes on a heavy bocage map. But that's just me, the most important thing would be a tiny/small battle really. 0 Quote Link to comment Share on other sites More sharing options...
Wilhelm Heidkamp Posted January 14, 2012 Share Posted January 14, 2012 I miss a lot the map autogeneration in QMB of this CM2. I loved that characteristic in CM1. I supose CMBN won't have this feature in the future either... 0 Quote Link to comment Share on other sites More sharing options...
Wreck Posted January 14, 2012 Share Posted January 14, 2012 I miss it too, very much. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted January 14, 2012 Share Posted January 14, 2012 Hi guys Advice needed, a friend wants to have a QB via PBEM. Only problem is I have never played QB's. Therefore, I have no idea what would make a good QB. Could you guys suggest some parameters I should choose in the QB generator please? Battle type,size,length,month,year,force purchase, environment weather etc... all suggestions welcome cheers Huge open map, medium forces, standard rarity, clear weather. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 14, 2012 Share Posted January 14, 2012 Just make sure the map is at least 1 square kilometer in size. 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted January 14, 2012 Share Posted January 14, 2012 Why 1 sq km? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 14, 2012 Share Posted January 14, 2012 That's just my rule of thumb; my personal cutoff point. Plus, there are a lot of QB maps that shipped with the game that are just a little over 1 sq. km. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted January 15, 2012 Share Posted January 15, 2012 I prefer a medium for less-experienced QB players. It provides a "cushion" so a mistake or two doesn't more or less end the battle. Maybe something like this .... Medium, Axis Probe, No rarity, August(all the toys), Mixed, Overcast, Day. Put this on a large(not medium) map. More room to get a feel for how to maneuver all those teams. Maybe a nice Village map like ATTK Large Village QB-094. Always feel free to tweak a map if you feel a need. I tend to wall-wrap whatever buildings are already in the proper tile positions, and maybe add a few low stone walls here and there, or replace wood with low stone. Billiard tables are brushed with generous helpings of Tall Grass and scatterings of VT(ninja) Grass. Occasionally I will adjust the VL to accomodate a medium buy instead of a large as well. Axis Probe makes for a nice almost-meeting engagement, due to pricier toys and lower organic mortar ammo. As far as "rules" are concerned, I would think the "no 1st turn arty fire" is a good one. "Mixed" allows unlimited buys in any single category. It may behoove both parties to set a "soft" limit on category buys, such as arty and tanks. Maybe 20% for armor or something... whatever feels comfortable. It's no fun facing 3,000 points worth of Panthers and a platoon of Grendiers. 0 Quote Link to comment Share on other sites More sharing options...
Sarge Posted January 15, 2012 Share Posted January 15, 2012 can you tell me how to know a board is 1 km sq? editor shows pixels, and elevation of terrain is 5 meters.. is each pixel also 5 meters? 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted January 15, 2012 Share Posted January 15, 2012 Look along the top of the editor screen while you have the map loaded. There is a height and depth reading of map size in meters. 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 15, 2012 Author Share Posted January 15, 2012 Thanks for the advice guys..I have selected the following is this ok? or should I make further changes? axis probe medium map-auto selection 30mins no rarity mixed forces-random auto select day august 44 overcast no force change environment random 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted January 15, 2012 Share Posted January 15, 2012 If it were me and I was a new QB player, I would take as many variables under personal control as possible. Auto force pick can be a bear. Fine tuning your force can be one of the most enjoyable aspects of the game. Random weather can also feed you a mess. Pick your own map. Look in the editor if need be. Give the time limit a bump to 45 minutes-1 hour. No need to rush if you are still getting the hang of it. Nothing causes more uneeded casualties than rushing to beat the clock. Wade in to the pool, don't dive in. You both will most likely have more fun. My suggestion and personal favorite settings - Battle - Axis Probe Size - Medium Duration - 1 hour(maybe 45 minutes) Map selection - Human Aug 44 Day Overcast Rarity - none Attacker - German, Mix, human pick, map preview allowed, no bonus Defender - Allies, Mix, Human pick, Map preview allowed. This lets both sides at least attempt to find a force that matches both the terrain and the mission. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 15, 2012 Share Posted January 15, 2012 If I may suggest - allow Human force selection, but when on the selection screen, click the "Suggestion" button - that will give you a force you can then jigger with - saves a lot of time. If you don't like what's offered, you can always try again. 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 15, 2012 Author Share Posted January 15, 2012 Ok guys good advice and I will go with it. cheers 0 Quote Link to comment Share on other sites More sharing options...
Sarge Posted January 15, 2012 Share Posted January 15, 2012 Look along the top of the editor screen while you have the map loaded. There is a height and depth reading of map size in meters. duh... thanks.. for some reason (not paying attention probably) i assumed that to also be pixels. appreciate the reply! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 15, 2012 Share Posted January 15, 2012 Chiming in, a bit late: the auto force select is good...for battles against the AI. It keeps you guessing. But for your own (or human opponent's) forces, human select is the way to go. Use the "suggest" to play around, but choosing your force is half the game. 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 16, 2012 Author Share Posted January 16, 2012 I have pretty much gone with Sgt Schultz suggestions Battle - Axis Probe Size - Medium Duration - 1 hour(maybe 45 minutes) Map selection - Human Aug 44 Day Overcast Rarity - none Attacker - German, Mix, human pick, map preview allowed, no bonus Defender - Allies, Mix, Human pick, Map preview allowed. but I am also going to use the suggest force too as suggested by Baneman 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 16, 2012 Share Posted January 16, 2012 Just curious guys why probe and not a meeting engagement? 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted January 16, 2012 Share Posted January 16, 2012 I had forgotten that probe even existed, I'm not sure I've ever played one. 0 Quote Link to comment Share on other sites More sharing options...
Plaza_Olmedo Posted January 16, 2012 Share Posted January 16, 2012 Hi, could someone explain the differences between Assault, Attack and Probe? I just can’t find them in the manual or in the forum… Thank you! 0 Quote Link to comment Share on other sites More sharing options...
Chris69 Posted January 16, 2012 Share Posted January 16, 2012 The difference lies in the amount of purchase points allocated. The attacker's points are increased and the defender's points decreased, from Probe being the least advantage for the attacker, and Assault the highest. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 16, 2012 Share Posted January 16, 2012 The difference lies in the amount of purchase points allocated. The attacker's points are increased and the defender's points decreased, from Probe being the least advantage for the attacker, and Assault the highest. Given that how does a probe victory conditions differ from a meeting engagement or from an Assault? When you play an ME you both usually start in a small(ish) space at opposite ends with the objective(s) in the middle. With an Assault the defender gets to setup in a fairly large area to defend the objectives and the attacker has to start away from the objectives and try to reach them. I have played those kind of QBs many times. What does a Probe look like in terms of objectives? --- Of course I could just fire the game up I suppose:-) 0 Quote Link to comment Share on other sites More sharing options...
Plaza_Olmedo Posted January 16, 2012 Share Posted January 16, 2012 Thanks, On further research, it was actually previously discussed in these threads (sorry): http://www.battlefront.com/community/showthread.php?t=97166 http://ww.combatmission.com/community/showthread.php?t=100626 http://www.battlefront.com/community/showthread.php?t=98983 BTW, in the manual, it says that assault missions also give the attacker some recon of enemy positions... 0 Quote Link to comment Share on other sites More sharing options...
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