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Monty's Mighty Moustache

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Everything posted by Monty's Mighty Moustache

  1. You have to press Pause when the relevant waypoint is highlighted, so select the waypoint where you want to stop them and then press the pause button until you see the time you want displayed
  2. I got the AI to surrender on my first playthrough. The key is to be patient, scout with a platoon or two (and accept that they are going to get torn to pieces) and uncover and destroy as many AT positions as possible before committing your tanks, and mortar any position that looks like it would be ideal for gun positions. I knocked one out that way with a preplanned strike (guessed correctly). I lost a few tanks, one to mines IIRC and another bogged. I also put a harass/max barrage on the objective to suppress any FOs or MGs. This video basically sums up how to approach this mission (and I didn't find it until after I had played it, he was a bit more aggressive than I was) MMM
  3. A lot of the Aris mods have extra turrets, hulls, skirts etc, I've copied the base assets over for these extra so I don't end up with weirdness where part of the vehicle is whitewashed or marked for Berlin but the rest of it isn't. MMM
  4. I have copied all the whitewash and berlin and germany default textures over to Aris mods. I haven’t applied them to the mods, just copied the base textures over
  5. I did this very exercise when the module was first released. Filled in time in some boring meetings Here's a link to Aris CMRT mods with the default CMFR textures copied over @Kraft https://www.dropbox.com/sh/gvwe1jk8wcz2voq/AAASIOhmbn2HvK4MhPPTBxeLa?dl=0
  6. Great tips and just what I need. Not got a clue when it comes to post WW2 so got some reading to do!
  7. Bil touches on it somewhat in his blog: https://battledrill.blogspot.com/2019/05/battle-technique-using-listening-halts.html Forests are best avoided if possible, if there are enemy in them that may cause issues they will have to be at the edges so area fire with tanks or arty the snot out of them. MMM
  8. I'm playing this one as the Russians PBEM as my first F&R scenario, we're only 20 minutes in or so but I already have some pretty hefty dilemmas on my plate! Gonna be a nasty scrap I think, loving it. Kudos @George MC
  9. I put it in the bug thread on CMRT about a week ago. Happening for me too on both CMRT and CMCW MMM
  10. I had this on CMRT and thought it was down to Fire and Rubble. Will need to try it with CW MMM
  11. If you use the same save game name when saving it used to overwrite the existing save but now it doesn't seem to, anyone else having this problem? Not a huge deal but I like to keep one save around when I'm playing a scenario so I don't have to bother clearing them all out when I'm done. MMM
  12. Yeah I just started a PBEM scenario and it’s set in winter and all the vehicles look very strange. MMM
  13. Ah so I need a whitewashed version of the mod too. Gotcha, I thought as much. Thanks
  14. I have just installed Fire and Rubble and I have all Aris’s vehicle mods for CMRT installed. I am now seeing the modded hulls with whitewashed turrets in the game, I have limited knowledge of how such things work but I have exploded the brzs and had a look and as far as I can tell the names haven’t changed other than the tags have been added. I assumed the tagged versions should overwrite the standard hull mods where the game is searching for them? Any tips would be appreciated. MMM
  15. Which is basically what’s been said above, should read the other posts before replying MMM
  16. And that’s fine if you have the manpower to triage the bugs like the big companies do, BFC is not a big company and I doubt they have the manpower. But I am assuming a lot here. I don’t think it’s fair to say they don’t care, as Steve says the amount of stuff that gets reported is vast and I would imagine they simply don’t have the time to do the necessary triage on what is and isn’t a bug and that’s a job I wish on nobody. Well maybe one person, but he seemed to enjoy it. Strange man. I didn’t see the post about not reporting bugs so I can’t comment without context and a more formal big reporting system would be welcome but if they put such a thing in place and then still did not have time to address every report then it won’t make people happier anyway. MMM
  17. I don't think that's fair. I work in software and sometimes bugs are incredibly hard to recreate and from what Steve posted a while ago it took he and Charles 5 hours to find the cause, meaning it was an absolute pig to find because of the rarity of it occurring. They may well have tried to replicate it when it was first reported, couldn't due to lack of info ("x doesn't work" with no supporting detailed information is unfortunately the norm), and other more important things pushed it way down the list. The difference here it appears is they saw it themselves and then managed to track it down. Software is complicated, I have 20+ years experience and I still ship stuff with bugs because, well, deadlines. I appreciate that they take their time and get it right, it's a rare thing in this industry. MMM
  18. I’ve got a few installed. Have a look for the username dragonwynn, he’s posted quite a few campaigns for CMRT and also check out https://www.combatmission.lesliesoftware.com/RedThunder/Campaigns/index.html for a list of other scenarios and campaigns. As for Mods if you search for Aris mods plenty of links will show up. I would send them over but I am in the middle of setting up my new gaming laptop MMM
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