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Aquila-SmartWargames

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  1. Like
    Aquila-SmartWargames reacted to MOS:96B2P in Custom 3D Models and Mods Compilation   
    +1  @Aquila-SWG  Interesting & amazing stuff.  You are one talented dude. 
    Inside the well deck of the USS Wasp.
     
    Amphibious group exiting the well deck and heading for the beach. 


    Wish I would have had the below billboards for Coup.  The billboards are very useful in urban terrain. 

    Keep up the good work my friend. 
  2. Like
    Aquila-SmartWargames got a reaction from Sgt.Squarehead in Custom 3D Models and Mods Compilation   
    Video Playlist for CM 3D Model Editing with Showcases, Workflows, and Tutorials (latter with commentary)
     https://www.youtube.com/playlist?list=PLlUX4ALH7zTNgpWGBYSFUCnZK-Sf7SCcl
  3. Like
    Aquila-SmartWargames reacted to 37mm in Heaven & Earth: Project discussion thread   
    Quick update.
    The team is continuing to mostly be working on playable content... ironing out bugs, playtesting scenarios, I've mostly been writing briefings, that kind of thing.
    I've also converted yet another older map/scenario.
    This time it's Hakhani Assault by @Stagler which gets the H&E treatment...




     
     
  4. Like
    Aquila-SmartWargames reacted to Erwin in "Must-Play" Best Narrative Campaigns   
    I love playing huge CM1 scenarios vs a human.  But, haven't played a CM1 scenario or campaign vs the AI in a decade or more.  You could ask on WeBob site or other sites where CM1 players are still active.  
  5. Upvote
    Aquila-SmartWargames got a reaction from Aragorn2002 in Custom 3D Models and Mods Compilation   
    Video Playlist for CM 3D Model Editing with Showcases, Workflows, and Tutorials (latter with commentary)
     https://www.youtube.com/playlist?list=PLlUX4ALH7zTNgpWGBYSFUCnZK-Sf7SCcl
  6. Like
    Aquila-SmartWargames got a reaction from 37mm in Custom 3D Models and Mods Compilation   
    This video was already linked in another thread but its better placed here
     
    Video Playlist for CM 3D Model Editing with Showcases, Workflows, and Tutorials (latter with commentary)
     https://www.youtube.com/playlist?list=PLlUX4ALH7zTNgpWGBYSFUCnZK-Sf7SCcl
     
  7. Upvote
    Aquila-SmartWargames got a reaction from 37mm in Custom 3D Models and Mods Compilation   
  8. Like
    Aquila-SmartWargames got a reaction from 37mm in Custom 3D Models and Mods Compilation   
  9. Upvote
    Aquila-SmartWargames got a reaction from Aragorn2002 in Custom 3D Models and Mods Compilation   
  10. Upvote
    Aquila-SmartWargames got a reaction from Aragorn2002 in Custom 3D Models and Mods Compilation   
    Vehicle and Helmet Camo Experiments
     
     
     
  11. Like
    Aquila-SmartWargames got a reaction from Sgt.Squarehead in Custom 3D Models and Mods Compilation   
  12. Upvote
    Aquila-SmartWargames got a reaction from Aragorn2002 in Custom 3D Models and Mods Compilation   
  13. Like
    Aquila-SmartWargames reacted to MOS:96B2P in Custom 3D Models and Mods Compilation   
    +1.  @Aquila-CM Very cool.  
  14. Like
    Aquila-SmartWargames got a reaction from Falaise in Custom 3D Models and Mods Compilation   
  15. Like
    Aquila-SmartWargames got a reaction from Lethaface in Custom 3D Models and Mods Compilation   
  16. Like
    Aquila-SmartWargames reacted to Sgt.Squarehead in Custom 3D Models and Mods Compilation   
    Great work as always fella. 
    I think it's fair to say that people are looking at CM modding in a whole new way since you joined the crew.....My hat's off to you sir. 
  17. Upvote
    Aquila-SmartWargames got a reaction from MOS:96B2P in Custom 3D Models and Mods Compilation   
  18. Upvote
    Aquila-SmartWargames got a reaction from Aragorn2002 in Custom 3D Models and Mods Compilation   
    You need to combine the ruins or other flavor models with visible/invisible low walls, wrecks, trenches, etc or invisible bushes, hedges etc to enable cover, concealment & LOS/LOF blocking. Detailed information and how to do it can be found in this thread.
    I think somebody stated invisible buildings are also possible but I didn´t test much into this direction.
     
  19. Like
    Aquila-SmartWargames reacted to umlaut in Custom 3D Models and Mods Compilation   
    Great stuff here.
    I´ve just downloaded the Ruins Pack and modded it a bit to make it blend in better with my factory mods.

    I think it works very well visually - but there is still the problem of the amount of actual cover and concealment such mods provide.
     
     
  20. Like
    Aquila-SmartWargames reacted to mirekm61 in New Campaing "6th Troop"   
    Hi
     
    I apologize for my English, but I can only do this, I help google translator.
    The campaign presents the fights of this company in the Ancona area on July 17-18, 1944. Module Gustav Line is required, all scenario  are not historical.                                                                                   All maps are obtained from the collections of QB maps or scenario, maps about the size of 1x1 km.

    I hope this campaign will be different from the others, where the AI often has 1 plan and its defense units are very static. It is hard to play it again after some time, where it is known in advance what and where it is. In all scenarios, AI has 3 plans, each plan may even differ in the composition of the units. Do not be surprised that "Tiger" appeared, and when you play this scenario again, it is not there, or the opposite. The size of the scenario is small / medium, but at this size it is good to determine the AI behavior, each vehicle has its own plans. I tried to use all the possibilities of the 4.0 engine like shelling a particular area, planned AI withdrawal, etc.
    As a player we will not receive any additions max 10% (the campaign lasts 2 days) this only applies to the composition of units, so every soldier is particularly valuable. Ammo replenished every battle. Similarly, the main armored forces of the enemy are not resurrected. If we can hunt something, it will not appear again. A good example is the first mission in which we must detect and kill the enemy observer. If we succeed, the enemy will be deprived of heavy artillery support in the next mission. Of course, the fire will not appear in the first round, but later when we start attacking. I hope AI will be able to operate artillery well. I find the scenarios difficult, but don't worry that the campaign will end after the first failure. There are 4 to 7 missions to complete, it all depends on your actions. Remember that we play against a very well trained enemy unit, veteran / crack / elite.

    All comments are appreciated, 

    https://mega.nz/#!Tm4jFIiD!m27gCNkkY3NVpxMGtS799uOMxhA2-2qXrebIfqksPuM
  21. Like
    Aquila-SmartWargames got a reaction from Falaise in Custom 3D Models and Mods Compilation   
    Vehicle and Helmet Camo Experiments
     
     
     
  22. Upvote
    Aquila-SmartWargames got a reaction from JM Stuff in Custom 3D Models and Mods Compilation   
    Vehicle and Helmet Camo Experiments
     
     
     
  23. Like
    Aquila-SmartWargames reacted to Erwin in Custom 3D Models and Mods Compilation   
    Impressive effort.  We were told years ago that it would be impossible to do the stuff you have been doing.
  24. Like
    Aquila-SmartWargames got a reaction from Sgt.Squarehead in Custom 3D Models and Mods Compilation   
    Vehicle and Helmet Camo Experiments
     
     
     
  25. Like
    Aquila-SmartWargames reacted to Holien in 76 Different Free Copies of After The Battle   
    Happy New Year to the CM Scenario Designers...
    Thank You for all the work people have done over the years to entertain me and others...
    The following my help in future scenario designs....
    Part of my New Year Resolution is to have a tidy out of items I no longer use but may be of value to others.
    So I have the following Job Lot (to be Taken as a Whole) for any scenario designer that wants some excellent articles about various periods of WW2. They date (publication) from 1976 onwards...
    If you are not aware of After the Battle it is a Magazine that prints photo's of a specific battle or event in WW2 showing how it looks today compared to when the event took place. A lot of research and details with maps are usually included so a great resource for scenario designers...
    These are FREE just the cost of the postage to where you live (please bear in mind this is printed material and weighs around 16kg).
    The Numbers I have: -
    14,32,36,40,50,65, 90-92, 94-95, 99-142, 144-149, 152-155, 157-159, 161-163, 165-170 and a Special one about Arnhem.
    https://www.afterthebattle.com/
    Se the above link for specific details of each magazine and battles covered.
    If you want these please drop me a PM and we can work out how best to get them to you.
    If I have heard nothing by the end of January I will e-bay them....
    FYI - I live in the UK and if I can get weight under 15KG Hermes charges around £10 to deliver to the UK.
    BattleFront if this breeches any policy please delete but I am not making any money from this and want the community to benefit from the resources I have collected as a New Year gesture of good will to the CM Community....
     
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