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chuckdyke

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Everything posted by chuckdyke

  1. From the Window Store has what I think is a brilliant PDF Reader. It allows you to open all your CM Manuals in one spot. It is called Drawboard PDF you can also alter your PDF files.
  2. You can do it with a 155mm but it is costly. The most efficient way is 'letter dropping'. Read dropping HE through the slit in WW2 with a 75mm worked in FB. Letter dropping was used in Korea a 20pounder Centurion did the trick in RL. Engineers can probably do it but in the game I used it only against wooden bunkers. I think in RT the weapon would be a JS2 or an ISU in either 152mm or 122m.
  3. Use thermals and other fancy stuff for overwatch. The boots on the ground need to attract fire but should live to report back. Place a waypoint on the area you like to spot. Go to POV and you see the unit is out of LOS with the waypoint. Use the W-Key to move along the movetool line till the POV is with the waypoint. The bottom of the screen is the spot where the original waypoint should be moved and modified. Highlight it and drag to the bottom till the mouse pointer disappears. The new move command. The unit has not been on a recon by attrition mission.
  4. This man is involved with Combat Mission professional. I follow his suggestions with artillery he made a little prototype game, which I would like to see in Engine 5.
  5. I think Graviteam need to improve their game engine too, I think their soft factors are inferior. Shocked and stressed soldiers don't follow orders in CM. One of the most common complaints about CM is LOS issues and troops doing their own thing the other is C2 with artillery. We look here at the time period from 1944 till the present using the same system. If you use tactics from BS and try to use them in Red Thunder it doesn't end well. Read books and do a little research and customise the game as you see fit. What I like to see in Engine 5 is. Cameras Street Maps and Topographic Maps in Camera position 8 and 9. If you use the street map you would click start and destination and all the convoy will be using the road to get there. Likewise the toppographic map a formation will use the terrain to get to its objective. The C2 needs to be less abstract and have a dedicated signal unit as we do with engineers. Easier said than done I am not a software developer. I make my suggestions but don't see the need to refer to different games. with the camera I like to see a POV which puts you inside the vehicle or lets you look through binoculars. A perfect game doesn't exist better learn with this fact.
  6. I was looking at Red Dawn in which a single commander of a Sapper Platoon HQ can call in a mortar mission whilst he is completely out of C2 contact. On Hot Seat we have made it a house rule that he needs to pass on the tentative contact to a Radio HQ which is in contact with the off-map unit. The mortar FO also has no contact so he needs to stay in close contact with his Regiment HQ. But there is nothing written about this in the manual. Also field telephones are not modelled in the game. The Mortar FO has I suppose the map and binoculars but no communication means apart from he could have a hypothetical field telephone connection with his C2 HQ. This could be modelled by have a green radio button instead of an out of contact cross. Regards.
  7. I like to see an expanded manual. Which explains everything more in depth. Artillery for example it is the same tool whether we play Red Thunder Soviet Campaign or the US Campaign in Black Sea. I would like to see some suggestions for protocols for the player to use. Kind regards
  8. I wish people who chose to play it all the best and years of enjoyment. For myself I am 72 years old and doubt I have the time to finish all the CM games in my possesion. Besides I am not sure if it is cool to promote other games on this form.
  9. Yes, in CM you're free to have your own custom protocols. Example FR Red Dawn no way I let a Sapper Platoon call a mortar barrage by himself. (No Radio) the Mortar FO also has no radio. So, the Mortar Fo had to stay in close proximity to a HQ unit with a radio. For the Sapper HQ after he called in mortar support he need to have a runner to pass on the tentative contact to the Mortar FO who needs to be in communication with his HQ with radio. But we need also to have an enjoyable game for people who don't like it to be complicated. Someone has problems with cease fire and I don't. I feel all it takes is fire a flare to confirm a mission. The problem with house rules is when you play PBem which is unlikely in our case. Something for everybody is fair enough.
  10. It depends on the terrain, but I agree the player has little or no influence on the formation. It game when they moved from three to four. Like RT3 to RT4.
  11. The latest Panther got rid of the loader but it seems still have a fourth crew member. He will operate the drone onboard possibly they could be launched through the main gun barrel. We could see a revolution compared with that of the battleship and the aircraft carrier. Tanks engaging out of visual contact.
  12. You achieve this by splitting. For your other issue taking evading action this needs time management. You can plot a move for the full 60 seconds, but you don't have to. Example the 'hunt command' listen for 45 seconds and move for the last 15 seconds is one suggestion. My biggest issue is path finding. If I plot the first move on the road and the last move on the same road, I would like to see that the vehicle stays on the road without plotting ten or more corners which you must repeat all over again for all the convoy. The soft factors in CM is in my opinion superior compared with Mius Front. But you know what they say about opinions. For this you need to take note of the Combat Stress Pyramid if units are stressed or shocked (Fatality)they don't follow orders. The reason I prefer CM above Mius Front.
  13. If you use the on-map mortar for an indirect fire mission, you will still use the of the map fire direction centre. The only explanation I have for the pattern.
  14. Not quite it is about taking away the will to fight. Killing someone's siblings, father or mother increases the will to fight. Maiming is more effective it takes away more resources and a veteran walking on crutches is a reminder of the war he or she fought in.
  15. Ukrainians will have a new tank the VZ1. VZ stands for Volodymyr Zelenskyy. Based on the new German Panther the loader has been replaced with a drone operator as the tank has an autoloader.
  16. There is nothing new under the sun. https://twitter.com/ArmorCollection/status/1552412890761760769?s=20&t=Qcza_KCvIPdxONvtobjgYA
  17. Russia ‘has definitively lost initiative’ in battle for Donbas (msn.com) Wait and see no objectives held.
  18. Taskforce 3-69 BS makes a decent attempt to start with a recon. Kudos to the designer, I thoroughly enjoy this campaign.
  19. You have now a UAV and the operator can use it with a 155mm Paladin at the same time. Tanks have thermals which spot a sniper right away the moment the twit fires. The boots on the ground can be more effective than a German 88 vs a Sherman. I really study the artillery tactics more; light missions are very effective in conjunction with a UAV operated by the observer. Soviet tanks fire Laser Guided munitions from the main gun and US tanks receive an early warning. I buy similar but not the same.
  20. Got I like from me. I just bought BS but it will take some time before I play Russia. I am a seventy-two-year-old retiree and the modern games are a challenge finding out how to use all the fancy stuff. Should have suck with WW2.
  21. putin tries to bribe Battle Front designers to join their militia.
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