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chuckdyke

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Everything posted by chuckdyke

  1. This German is definitely Iron Cross Material. Keeps a steady rate of fire with his K98 and his tactical reloads are super cool. However slowly the mortar shells get closer and closer and nothing but nothing makes him leave his position. The last our brave Soviet spotter saw of him. Is this the last of Fritz?
  2. I moved to Australia in my teens. Five years later, oh you have a Dutch surname can you talk Dutch? Carried on like that and I dreamed in English too. Years went by and mom had a stroke she woke up and asked in Dutch who are you? I better start speaking the old language again. You never lose it. Nowadays I follow on You Tube Dutch and German movies languages are just fun. A very useful puzzle at times to translate properly.
  3. Not really true, I met some who could talk Tagalog, Spanish was common in San Diego when I was there. Elvis Presley made a fair effort to sing in German.
  4. I used it in exactly the same way as US engineers in FB Knock them all down. If you can't use them the Out of Range pops up. Well I hoped for a nice flame for a screenshot.
  5. Talking about hand grenades didn't know they could explode with the pin still attached. 2nd time I spot this.
  6. Is 20 meters too far too? I thought I had the right man for the job and he threw a grenade! I am disappointed to say the least.
  7. In a Debt Repaid F&R the StG44 was doing all right. Soviet Riflemen with the Nagant it was reported that the player needs to manually plot a LOF.
  8. Could be the case, I found it not too hard to pass on tentative contacts with Soviet WW2. It is the purpose of having the Regimental HQ near the front. I think it is the spirit of the game to at least try to follow the doctrine. Would be nice if the HQ has runners and medics. Maybe for the future.
  9. I used a runner the funny thing was when he still had around 50 meters to go the other unit already received the tentative contact. Hypothetically it is possible that the game actually has a single runner under the hood?
  10. Your link is an advertisement, possibly because I live in Australia.
  11. Much obliged you pointed this out. Sometimes carriers also mount a deployed Vickers MG but if you take them of the carrier you can't deploy them whilst mounted. I think it was thew Hobarts Funnies scenario.
  12. I am not sure it was from the Loamshires scenario and it is the Recon unit. TBH I didn't pay much attention, I used to call them all Bren Carriers, don't know the difference. It just says carrier platoon.
  13. Lots of those problems are solved if you play on Iron. During the replay phase you can see which units can spot friendly units. Keeping units in C2 comes more natural now and fight as a formation and not as individuals. I just noticed playing as US how much better a Hellcat spots on par with infantry. He had a strong tentative contact the Sherman nearby didn't. But I let the Sherman fire at the same building as they shared the same C2. The superior 75 mm HE took out the MG42.
  14. Much appreciated now it has been properly explained.
  15. I just use the limitations of the game. If you need to communicate climb on the engine deck of a T34 or an IS2 tank. I don't think that is written in any manual. I think the US solution was neat by picking up a telephone like device on the back of an M4 Sherman.
  16. It is Maslow Pyramid a widely accepted theory. The problem is on the end of the day Esteem (Candidates for Office) and the Self Actualization (Talent and Intellectuals) will run the show. They are the people falling out of windows under a dictatorship.
  17. I play for some time Soviet WW2 and command and control is very much like advanced WW1. I found the snipers more useful as runners with the game limitations. The Company needs to fight as a formation and contacts need to communicated asap. So with their armor the tank radio in a T34 is more important than the gun. Armor is the communication hub and the teams of the Regimental HQ also need to be attached to their armor. Maybe this is inappropriate formations but innovations work. I welcome the day that field telephones will be modelled till then I have to use inappropriate formations. I found your post interesting.
  18. Which is all wrong. This mission takes careful planning. Read the briefing very careful then read it again. The game makes you think and you can deploy anywhere on the Red marked area on your side of the river. Study very careful and communications is vital even with the lack of radios.
  19. You find him where I put the Yellow Square.
  20. You got an FO. Find the Flamethrower Platoon, click the 5th Flamethrower then click the (+Key) on your Keyboard and you have him. He doesn't belong to any other formation.
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