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Josey Wales

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  1. Like
    Josey Wales reacted to Bulletpoint in Combat Mission AI and scenario design part 2   
    While Pericles was a bit blunt in the way he phrased his frustrations, his point still stands. A campaign made by Battlefront should ideally be quality checked to a higher degree than a user-made campaign.
    I'm not saying the editor is easy, and I definitely understand how errors can creep in. I made a good deal of mistakes, myself, and I wouldn't call anyone incompetent. But when I make mistakes, people generally forgive them, because they know I spent several weekends of my spare time providing a scenario for free.
    If I sold my scenarios for real money, I would also have to accept that people would get more frustrated with my mistakes. In that sense, I think Pericles has a fair point.
     
  2. Like
    Josey Wales reacted to Warts 'n' all in CM:BN Screenshot Thread #2   
    "O.K. Corp, give 'im a P.I.A.T. round, then we can get ourselves a few bottles of Byrrh". "I'd prefer a bottle of Pelforth if it's all the same to you Sarg".
  3. Like
    Josey Wales got a reaction from Chrizwit3 in Looking for urban combat gameplay/AAR   
    Unfortunately not, my passion at the moment lies with the WW2 titles. I own CMBN, CMFI, CMFB and my next purchase will be CMRT probably later this year.
  4. Like
    Josey Wales got a reaction from Chrizwit3 in Looking for urban combat gameplay/AAR   
    Well as others have done it then I may as well jump in with some of my own shameless self promotion. 
    I have almost completed part 2 of my Lonsdale's Block AAR against Pericles and as well as watching that here are some things I have picked up playing against a human opponent:
    1. Keep tanks mobile - infantry will seek cover if a tank has LOF to them, to overcome this keep your opponent guessing as to where the tanks will reposition. Do not stay too long in one place so that AT assets can be brought to bear on you. 
    2. If you are infantry vs tanks, then move behind buildings so as to be out of sight of the armour. Try and predict where your opponent could move to next turn and get those units that would be in LOF into cover ASAP. 
    3. Use lots of smoke! Use it to conceal manoeuvre and to blind enemy guns/armour. Frustrated opponents may expose their tanks to attack by trying to get through or around the smoke. Mortars are excellent for this. 
    4. Manoeuvring without concealment or cover fire is suicide. 
    5. When opportunities present themselves, take them if the pay off is worth it i.e.  casualties vs objectives. 
    6. Use large calibre artillery for prolonged periods. Urban environments allow good protection from indirect HE, so go big and go long. 
  5. Like
    Josey Wales reacted to The_MonkeyKing in Looking for urban combat gameplay/AAR   
    Thanks for the answer mate! Just testing the ice.. There definitely exists a market gap for CMBS pbem AARs. Maybe we get some more modern AAR action when CMSF2 comes out.
  6. Like
    Josey Wales reacted to Erwin in Looking for urban combat gameplay/AAR   
    All very good SOP's for CM play.  However, 6. is so important but often hard (for me at least) to fully implement.  Playing Blue one gets used to precision fire for shorter periods.  For those of us who use conservation of ammo principles that is rewarding.  But when playing Red, one needs the "discipline" to commit that heavy arty and use just about all of it in one barrage call to completely flatten an area. 
  7. Like
    Josey Wales got a reaction from Bulletpoint in Looking for urban combat gameplay/AAR   
    Well as others have done it then I may as well jump in with some of my own shameless self promotion. 
    I have almost completed part 2 of my Lonsdale's Block AAR against Pericles and as well as watching that here are some things I have picked up playing against a human opponent:
    1. Keep tanks mobile - infantry will seek cover if a tank has LOF to them, to overcome this keep your opponent guessing as to where the tanks will reposition. Do not stay too long in one place so that AT assets can be brought to bear on you. 
    2. If you are infantry vs tanks, then move behind buildings so as to be out of sight of the armour. Try and predict where your opponent could move to next turn and get those units that would be in LOF into cover ASAP. 
    3. Use lots of smoke! Use it to conceal manoeuvre and to blind enemy guns/armour. Frustrated opponents may expose their tanks to attack by trying to get through or around the smoke. Mortars are excellent for this. 
    4. Manoeuvring without concealment or cover fire is suicide. 
    5. When opportunities present themselves, take them if the pay off is worth it i.e.  casualties vs objectives. 
    6. Use large calibre artillery for prolonged periods. Urban environments allow good protection from indirect HE, so go big and go long. 
  8. Like
    Josey Wales got a reaction from Macisle in Kharkov Map Sneak Peak   
    Another outstanding episode, good luck against those Tigers!
  9. Like
    Josey Wales reacted to Macisle in Kharkov Map Sneak Peak   
    Part 2 is up!
     
    And for those just tuning in, here's a link to PART 1.
     
  10. Like
    Josey Wales reacted to Macisle in Kharkov Map Sneak Peak   
    Thanks, Josey.
    That movie is one of my favorites and my go to on YouTube when I'm in the mood for Napoleonic action in film. So, far, I think my style is to mix in enough medium and long shots, including a quick display of icons occasionally, to keep the viewer firmly oriented. I want to keep the freedom to frame the shot however I think things look best at that moment.
    I think things tend to naturally fall into favoring one screen side for one of the combatants. Now that you've mentioned it though, I'll be more consiously aware of it and look for ways to make optimal use of it.
    I'm working on Part 2 and making pretty good progress so far. -Maybe have it up by Friday.
     
    Thanks, Kip!
    I'll definitely be including a copy of the clean master, so folks can slice it up and use it however they want. I'm one of those players that spends most of their CM time grabbing a map or map slice, spending between 15 minutes and an hour or so in the Editor, and then having fun with a "Custom QB" for a number of days/weeks (months? ). So, I know how good it is to have new quality maps.
    I think this master is going to provide quite a large amount of material for slicing this way and that.
  11. Like
    Josey Wales got a reaction from Sgt.Squarehead in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    I'm looking forward to this, you've done a thorough METT-TC analysis and these more traditional AAR's are a pleasure to read through.
    Although WW2 is usually more my thing, I have a vested interest in you winning this battle. The 9th/12th were my old regiment, and I spent the majority of my service in A Squadron...no pressure!
  12. Like
    Josey Wales reacted to BrotherSurplice in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    Thanks for the heads up. Yes, I can foresee myself having to give a lot of 'Target Light' orders to my Scimitars in the future. Thanks for reminding me to bomb up the dismounts too!
    Ah, thank you, I'll check that out after this battle is over.
    Thanks very much Ian!
    Ruh-roh, now I'm spooked. Thanks for the luck!
    Oh my goodness, the pressure is indeed on now! I'll try and make the 9th/12th proud!
  13. Upvote
    Josey Wales got a reaction from BrotherSurplice in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    I'm looking forward to this, you've done a thorough METT-TC analysis and these more traditional AAR's are a pleasure to read through.
    Although WW2 is usually more my thing, I have a vested interest in you winning this battle. The 9th/12th were my old regiment, and I spent the majority of my service in A Squadron...no pressure!
  14. Like
    Josey Wales got a reaction from The_MonkeyKing in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    I'm looking forward to this, you've done a thorough METT-TC analysis and these more traditional AAR's are a pleasure to read through.
    Although WW2 is usually more my thing, I have a vested interest in you winning this battle. The 9th/12th were my old regiment, and I spent the majority of my service in A Squadron...no pressure!
  15. Like
    Josey Wales got a reaction from Sgt.Squarehead in Kharkov Map Sneak Peak   
    You're welcome, and thanks in kind for the high praise.
    Yes it's easy to get drawn into every little detail of a battle when editing and you have to know when to say 'Ok that's enough of that, what else is going on?' The footage/narration balance is something that comes with practice but I think you've got it spot on for the final cut.
    One thing that was suggested to me and I have started doing is having the 2 opposing factions occupy different parts of the screen. In my last 2 vids I have placed the forces under my control on the left of the screen moving to the right, and the opposing forces on the right side of the screen moving to the left. If you watch clips of the 1970 movie 'Waterloo' you'll see what I mean, the Brits are mostly portrayed as being on the left of the viewer and the Frenchies on the right. It seems to have gone down well and perhaps clears things up a bit but it also limits the creativity in a way.
    Anyway looking forward to part 2 whenever you get around to doing it... I know how long these things take believe me!
     
     
  16. Like
    Josey Wales reacted to BrotherSurplice in Sabres at Dawn AAR - BrotherSurplice vs Rinaldi (H2H)   
    Good morning/afternoon/evening everyone. This is an AAR of a PBEM played with the British Forces module of Combat Mission: Shock Force. The scenario is "Sabres at Dawn" - I am attacking with a British light armoured reconnaissance force and @Rinaldi is defending with a Syrian reserve mechanised infantry force.

     
    So, without further ado, let's do a quick analysis of the situation. My primary task is to attack and clear a compound known as the "East Yard" approximately 500m to the North-Northeast of my deployment zone. My secondary task is simply to destroy the enemy in the field. I must not suffer over 20% casualties and must have my force "arrayed for future operations", which presumably means I must keep ammunition expenditure to a reasonable level and have as little vehicles immobilised as possible. My force consists of light armour and mechanised reconnaissance infantry, supported by ATGM teams and rotary-wing assets.
     
    My enemy is defending positions in and around the East Yard, north of a deep irrigation ditch running west-east across the Area of Operations (AO). Intelligence states that there are no enemy units South of the irrigation ditch. Presumably, given the low quality of my enemy's units, his intent is to hold his position for as long as possible and bleed my forces as much as he can before being eliminated. Enemy forces are estimated to be a platoon-sized force from a reserve mechanised infantry battalion equipped with BMP-1s. It is possible that they may be supported by ATGM teams. Due to my enemy commanding a reserve unit, it is likely that the equipment, training and leadership of his units are of a low quality. However, several things should encourage me to caution. Firstly, my own force is small and very light, designed for reconnaissance, not assaults on fortified positions. The BMP-1 is not a fearsome machine in Shock Force, but even its low-velocity 73mm cannon can easily pop any of my vehicles if it can land a hit. Secondly (and more importantly), Rinaldi is a highly skilled and experienced player of Combat Mission. I myself have very little experience, with only two other PBEMs under my belt (one of which ended prematurely because my opponent got bored, the other of which ended with Rinaldi kicking my teeth in). I can expect my opponent to quickly develop a very clear appraisal of the situation, with great knowledge of the capabilities of both his and my own units. He will likely try and engage me at as short a range as possible to try and offset the advantages that modern optics and firepower give me. He will be on the lookout for any weakness or mistake and will exploit such opportunity ruthlessly. I must be very careful if I am to avoid being severely embarrassed here (doubly so, as Rinaldi takes great pleasure in denigrating the fighting ability of my countrymen ).
     

    Now for the terrain. The AO is small, only about 350x600m. To my immediate front and right, the ground is open and rises steeply, before gently falling off to the north. To my left, the ground rises more gently, with an MSR running North-South and a small Orchard running North along the edge of the map. The aforementioned irrigation ditch runs east-west, bisecting the AO. The briefing informs me that the ditch is unfordable, with only two crossing points, designated Tweedledum (to the north-west) and Tweedledee (to the north-east).
     

    North of the irrigation ditch, the terrain becomes more complex. There is a small compound immediately North and to the left of Tweedledum, known as the "Tool Houses". North of the Tool Houses there is a gentle hill, designated "Point 228".
     

    Immediately North of Tweedledee is my objective, the East Yard, a sprawling compound of one-storey buildings. North of the East Yard is another hill, designated "Point 225". Both Point 228 and 225 are covered in trenches. There is a thick haze covering the AO, the temperature is warm, the ground is very dry and there is a medium breeze blowing from the west.
     

    Finally, a view of the AO through the eyes of my enemy. He has some excellent positions to take advantage of, with a large obstacle to his front, the complex semi-urban terrain on his left and right, and elevated fighting positions to his left-rear and right-rear.
     

    Now to identify the key terrain (KT) of the AO. The first KT is the hill immediately to the front and right of my deployment zone. This is one of the highest points on the map and will provide excellent sight lines and fields of fire to the North.
     

    The second KT is Tweedledum and the Tool Houses. Tweedledum is one of only two points where the irrigation ditch can be crossed and the Tool Houses could provide cover and concealment for forces defending the crossing point. The Tool Houses could be a good place for a forward observation post.
     

    The third KT is Point 228. this hill provides sightlines and fields of fire across almost the entire AO, and the reverse slope offers an excellent place to conceal forces, for ambush or counterattack. Any advance towards the East Yard will be enfiladed by fire from Point 228.
     

    The fourth and final KT is the East Yard and Point 225. The East Yard is my objective and must be cleared, but is also likely to be the toughest nut to crack. If he so wishes, Rinaldi could hide units deep in this compound as my units approach, before making a potentially devastating point-blank ambush. Point 225 provides good lines of sight over the open ground south of the irrigation ditch and would make another good location for an observation post.
     

    Now for a detailed assessment of the force at my disposal. I command a small company-sized force from "A" Squadron of the 9th/12th Lancers. Firstly, we have the Command Troop with the Squadron Leader and Second in Command (2iC) mounted in Sultan APCs. A Tactical Air Controller team is mounted in a Spartan APC and will be directing the fires of a single Apache gunship.
     

    Secondly, we have 1 Troop, consisting of four Scimitar light tanks. These little fellows are fast, agile and equipped with a hard-hitting 30mm autocannon. They wield the heaviest firepower of my force but are very lightly armoured, only really able to resist small arms fire.
     

    Thirdly, we have the Support Troop, consisting of the command team and four four-man scout teams, all mounted in Spartan APCs. Each scout team has a SAW, a sniper rifle, an under-barrel grenade launcher and three light anti-tank weapons (LAW). These infantry teams will be needed to clear out the East Yard and conduct dismounted reconnaissance, but are all very fragile. This is undoubtedly the most vulnerable but also the most important part of my force.
     

    Last, but definitely not least, we have the Guided Weapons Troop, consisting of two Javelin teams mounted in Spartan APCs. Each team has five missiles. The Javelin is an excellent weapon, accurate and very hard hitting. These teams will likely be the best option for knocking out AFVs and other hard targets.
     
    Troops thus covered, all that remains is the time; it is currently 0530 and I have 50 minutes to complete my objectives. Phew, so much for a quick analysis! I still haven't really thought much about what my enemy might do or made a tentative plan yet. However, this post is getting rather long so I shall leave that for my next entry. Stay tuned!
  17. Upvote
    Josey Wales got a reaction from A Canadian Cat in Kharkov Map Sneak Peak   
    Excellent work, I'll be watching this series with keen interest. The map looks simply amazing.
    I think your narration is spot on, let the video do the talking and just interject when you feel you need to add or explain something to make it clearer for the viewer. In my first CM vids I was jabbering all the way through then I learned to pace it and it seemed to go down better, but I think you've started off like a pro.
    Best barrage ever!
     
  18. Upvote
    Josey Wales got a reaction from A Canadian Cat in Kharkov Map Sneak Peak   
    You're welcome, and thanks in kind for the high praise.
    Yes it's easy to get drawn into every little detail of a battle when editing and you have to know when to say 'Ok that's enough of that, what else is going on?' The footage/narration balance is something that comes with practice but I think you've got it spot on for the final cut.
    One thing that was suggested to me and I have started doing is having the 2 opposing factions occupy different parts of the screen. In my last 2 vids I have placed the forces under my control on the left of the screen moving to the right, and the opposing forces on the right side of the screen moving to the left. If you watch clips of the 1970 movie 'Waterloo' you'll see what I mean, the Brits are mostly portrayed as being on the left of the viewer and the Frenchies on the right. It seems to have gone down well and perhaps clears things up a bit but it also limits the creativity in a way.
    Anyway looking forward to part 2 whenever you get around to doing it... I know how long these things take believe me!
     
     
  19. Like
    Josey Wales reacted to Macisle in Kharkov Map Sneak Peak   
    Wow -- thanks, Josey! I'm a big fan of your videos and keep an eye on your channel so I can watch whenever a new one hits. You're one of the best AAR video makers out there, so your kind words here really make me feel good. Here's hoping some part of my map makes it onto your video battlefield some day.
    Yeah, on video production, I think the natural human tendency is to want to talk too much or make things too long visually -- to kitchen sink it, as it were. Your videos have been very helpful in making me aware of how to strike a balance. One of the experiences that stood out this first time was trying to get the right amount of narration to support footage I wanted to show, but then having to get more footage to support the amount of narration wanted to do. Over the course of the video, the workflow went from narration supporting captured video to capturing and editing video as needed to support finalized narration.
    In Part 2, the back and forth action will get going, so I'll be reviewing your vids to remind myself how best to balance things. Just like with talking too much, there is a natural tendency to want to show every bullet exchange from all the juiciest angles combined, the capturing and editing of which, is way too time consuming and not necessary. This is a long battle, so I'm going to have to look for ways to keep things engaging, but also moving along, to keep the number of parts down.
    For the time being, for time's sake, I'm going to have to leave out graphics, but I like the simple, but effective and clear graphics you use. Hmm. Maybe down the line a bit...
    I'm glad you liked the barrage. I sure did, too. It was my first time using 300mm rockets (outside of testing) and I think the show was worth the cost of CMRT right there! IIRC (and I may not! ), the rocket boys are reloading...
    Thanks again!
  20. Like
    Josey Wales got a reaction from Heinrich505 in Kharkov Map Sneak Peak   
    Excellent work, I'll be watching this series with keen interest. The map looks simply amazing.
    I think your narration is spot on, let the video do the talking and just interject when you feel you need to add or explain something to make it clearer for the viewer. In my first CM vids I was jabbering all the way through then I learned to pace it and it seemed to go down better, but I think you've started off like a pro.
    Best barrage ever!
     
  21. Upvote
    Josey Wales got a reaction from Warts 'n' all in Kharkov Map Sneak Peak   
    Excellent work, I'll be watching this series with keen interest. The map looks simply amazing.
    I think your narration is spot on, let the video do the talking and just interject when you feel you need to add or explain something to make it clearer for the viewer. In my first CM vids I was jabbering all the way through then I learned to pace it and it seemed to go down better, but I think you've started off like a pro.
    Best barrage ever!
     
  22. Like
    Josey Wales reacted to Macisle in Kharkov Map Sneak Peak   
    Okay, guys, I managed to complete Part 1 of the video yesterday. Here it is:
     
  23. Like
    Josey Wales reacted to IICptMillerII in How accurate *is* CMBS?   
    This trash meme needs to die.
    Comparing export model Abrams, crewed by completely inexperienced crews, being used willy-nilly with little tactical rhyme or reason DOES NOT EQUAL how M1A2 Abrams would perform in a full on conventional conflict, used properly by decent crews. 
    Also, this whole "ATGMs are muh dangerous!" meme also needs to die. The Abrams tank, Challenger tank, and Leopard 2 tank were all SPECIFICALLY DESIGNED with NEW armor (Chobam, composites, etc) to DEFEAT ATGMs. ATGMs are largely USELESS against these types of tanks. Export models of these tanks DO NOT HAVE this composite armor. This is why they are so vulnerable to ATGMs in places like Syria and Iraq. Well that and they could not be handled more poorly in those situations as well. 
  24. Like
    Josey Wales reacted to A Canadian Cat in How accurate *is* CMBS?   
    Yes. Not just from that conflict either.
    As @Vergeltungswaffe pointed out modern weapons are very deadly. As @Sgt.Squarehead pointed out some systems are speculative and BFC got some things right and other not quite. Actual experienced tankers have commented on here that those speculative systems preform in line with what they expect and the SOP of units reacting to the battle field are what they would expect as well.
    So, for your question in the title the answer is very.
    I predict that you are about the discover that some people don't think so and you are about to hear from some of them because I answered your question with a "very".
  25. Like
    Josey Wales reacted to IICptMillerII in Active FMs   
    Unless you're able to fully understand all of the concepts that are detailed in FMs, you're honestly better off not reading them. FMs are very dense, and what is written does not immediately translate into practice. Think of them like textbooks. Without the proper hands on classroom instruction, they are largely useless. 
    My advice would be to watch the Jeffrey Paulding videos a few times through, understand what he is saying, and then try to emulate it. Remember, tactics are extremely simple. They have to be, after all they must be understood by terrified, sleep deprived, starving, miserable 19 year olds. The trick is always to keep it simple and not get lost in the nuance. There is a ton of nuance in FMs.
    Put simply, all warfare (from the tactical level to the strategic) comes down to the ability to maneuver. You want to move, and prevent the enemy from being able to move. The way you do that is with fire. If you have fire superiority, it means you can move and the enemy cannot. If you can move, you can win. If you can't move, you can't win. Tactics come down to allowing your force to move. Then it's all a matter of dealing with problems as they arise. ATG down the road preventing your tanks from moving? You have to find out how to take it out, so that your forces can maneuver. This is where the nuance comes into play, and its easy to get lost in. Just remember, as long as you are keeping things simple, you can unravel the battlefield. 
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