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BarbaricCo

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  1. Like
    BarbaricCo got a reaction from 37mm in New Scenarios   
    Sacrifice In The Snow
    http://www.thefewgoodmen.com/tsd3/c...nder-add-ons-scenarios/sacrifice-in-the-snow/
    All scenarios are playable in H2H or vs AI


  2. Like
    BarbaricCo got a reaction from 37mm in New Scenarios   
    Frozen Rope
    http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/frozen-rope/


  3. Like
    BarbaricCo got a reaction from 37mm in New Scenarios   
    A Lot Too Late
    http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/a-lot-too-late/

  4. Like
    BarbaricCo got a reaction from 37mm in New Scenarios   
    I'll try to sumarize all kevinkin Winter Mod scenarios on The Scenario Depot III 
    First one on The Scenario Depot III:
    Happy New Year Major Bake
    http://www.thefewgoodmen.com/tsd3/c...-add-ons-scenarios/happy-new-year-major-bake/

     
  5. Like
    BarbaricCo got a reaction from 37mm in New Scenarios   
    It's never too late to make screenies of Tigers in the snow . Thanks!!!



  6. Like
    BarbaricCo got a reaction from 37mm in CMRT WInter Mod thinktank   
    CMRT Winter Mod CMMODs links! (updated, 14 February 2016)
     
    CMRT Winter Mod SCENERY
     
    CMRT Winter Mod War Movie ADVANCED TERRAIN PACK
    All of the textures from the “CMRT Winter Mod Terrain Pack 1, 2 and 3” tweaked for more white snowy look. Mod will work even without using Alt-M (Opt-M) War Movie mode.; Winter Mod Snow shaders; War Movie ADVANCED Winter Mod Shaders Pack; Additional Winter Mod grounds (marsh, deep marsh, cliff, heavy rocks rubble, mud, ford); Additional Winter Mod doodads (clover, crop1 short, crop2 short, marsh gras. marsh reeds); Snow rails; Winter Mod Crates; Winter Mod Stumps, Overcast clouds, Aris HD clouds, Aris winterised Horizons, smoke, Worldbox sky, haze and tick haze gradients.
    http://cmmodsiii.greenasjade.net/?p=2903
     
    CMRT Winter Mod Snowy Roofs I
    http://cmmodsiii.greenasjade.net/?p=2836
     
    CMRT Winter Mod COMPLETE Snowy Roofs II, III and IV
    http://cmmodsiii.greenasjade.net/?p=2948
     
    CMRT Winter Mod Paved Roads And Highway
    Paved Roads 1, 2 and Highway 3; Grounds and mini grounds (pavement, cobblestones, road, gravel grounds)
    http://cmmodsiii.greenasjade.net/?p=2936
     
    CMRT Winter Mod Bunkers And More
    Bunkers; Winter Mod additional grounds (marsh, deep marsh, cliff, heavy rocks rubble, mud, ford); Winter Mod destroyed trees and stumps; Winter Mod ammo dumps; Winter Mod crates
    http://cmmodsiii.greenasjade.net/?p=2933
     
    CMRT Winter Mod TERRRAIN classic:
    part1
    http://cmmodsiii.greenasjade.net/?p=2796
    part2
    http://cmmodsiii.greenasjade.net/?p=2800
    part3
    http://cmmodsiii.greenasjade.net/?p=2803
     
    CMRT Winter Mod Additional Doodads 
    http://cmmodsiii.greenasjade.net/?p=2862
     
    CMRT Winter Mod Horizons 1
    (clear, haze and thick haze variants plus overcast clouds)
    http://cmmodsiii.greenasjade.net/?p=2895
     
    CMRT Winter Mod INFANTRY
     
    CMRT Winter Mod Axis Greatcoats
    http://cmmodsiii.greenasjade.net/?p=2807
     
    CMRT Winter Mod Soviet Greatcoats
    http://cmmodsiii.greenasjade.net/?p=2843
     
    CMRT Winter Mod Telogreika
    http://cmmodsiii.greenasjade.net/?p=2840
     
    CMRT Winter Mod Greatcoats for Soviet Guards (part of DLC1)
    http://cmmodsiii.greenasjade.net/?p=2886
     
    CMRT Winter Mod VEHICLES
     
    CMRT Winter Mod DLC 1
    1. Greatcoats for Soviet Guards. modtag is [coat guards].
    2. T-70m (clean and dirt version)
    3. T-34 M42 early, (clean and dirt version)
    4. Su-85
    5. snowy railroad tracks.
    6. kubelwagen
    7. beutepanzer T-34 with readme and modtag text file.
    8. leIG 18
    9. Maxim MMG
    10. BA-64b
    11. PAK 38
    http://cmmodsiii.greenasjade.net/?p=2886
     
    CMRT Winter Mod SU-122
    http://cmmodsiii.greenasjade.net/?p=2984
     
    CMRT Winter Mod SdKfz 251-16 D Flammpanzerwagen
    http://cmmodsiii.greenasjade.net/?p=2906
     
    CMRT Winter Mod GAZ-MM
    http://cmmodsiii.greenasjade.net/?p=2912
     
    CMRT Winter Mod SdKfz 251 D
    http://cmmodsiii.greenasjade.net/?p=2889
     
    CMRT Winter Mod Studebaker US6 
    http://cmmodsiii.greenasjade.net/?p=2924
     
    CMRT Winter Mod SU-76m
    http://cmmodsiii.greenasjade.net/?p=2916
     
    CMRT Winter Mod GAZ-MM
    http://cmmodsiii.greenasjade.net/?p=2912
     
    CMRT Winter Mod StuG3 (Early) - HEIDI
    http://cmmodsiii.greenasjade.net/?p=2815
     
    CMRT Winter Mod Tiger (Mid)
    http://cmmodsiii.greenasjade.net/?p=2821
     
    CMRT Winter Mod IS-2
    http://cmmodsiii.greenasjade.net/?p=2824
     
    CMRT Winter Mod Panther A
    http://cmmodsiii.greenasjade.net/?p=2829
     
    CMRT Winter Mod StuG3 (mid) yellow-white camo
    http://cmmodsiii.greenasjade.net/?p=2876
     
    CMRT Winter Mod StuG3 (mid) 
    http://cmmodsiii.greenasjade.net/?p=2870
     
    CMRT Winter Mod T34-85-1943
    http://cmmodsiii.greenasjade.net/?p=2855
     
    CMRT Winter Mod SOUNDS and UI
     
    Waclaw’s Winter Sound Mod For CMRT Winter Mod
    http://cmmodsiii.greenasjade.net/?p=2873
     
    CMRT Winter Mod UI Elements
    (splash background, load game, main options, quick battle, force-specific backgrounds (blue and red, 1-3), icons (Mac & PC; 2  versions), logo, UI Quick Battle splash screens)
    http://cmmodsiii.greenasjade.net/?p=2892
     
    CMRT Winter Mods BETAS (not on CMMODs)
    CMRT Winter Mod Dropbox 3 tmp betas link 
     
    - CMRT Winter Mod Panzer IV's G,H,J
    - CMRT Winter Mod Snow shaders
    - CMRT Winter Mod SdKfz 251 7
    - CMRT Winter Mod zis-2 57mm
    - CMRT Winter Mod zis-3 76mm
    - CMRT Winter Mod Tags - put in scenario folder
    - CMRT Winter Mod additional grounds 
    (marsh, deep marsh, cliff, heavy rocks rubble, mud, ford)
    download from:
    https://www.dropbox.com/sh/6wdug2pzj4842ll/AADTsX5G20iHBTGGU8yybJs1a?dl=0
     
    NOTE: SOME LAST MINUTE ADDITIONS OR DELETIONS TO THIS LIST SHOULD BE EXPECTED AS MODS ARE TOUCHED UP OR IMPROVED!
    There are still few tweaks here and there for files from dropbox 3, so redownload and reinstall them again when they became available on CMMODS!
     
    CMRT Winter Mod Scenarios and Maps
    CMRT Winter Mod Scenarios and Maps Toychest tmp4 link
     
    To try few battles look at the : 
    https://www.dropbox.com/sh/gizfb6q4qm85vm2/AAA0GNpXeGCctbb9EAiqGnlJa?dl=0
     
    - Kevinkin A lot To Late,
    - Kevinkin Frozen Rope,
    - Kevinkin Happy New Year Major Bake
    - Kevinkin Sacrifice In The Snow
    - Kevinkin Winter Mod Hybrid QBs: 
     
    - Kohlenklau “Winter Garden of the Iron Cross”
     
    plus few AD SeinfeldRules winterised Scenarios:
    - SeinfeldRules AD Pasture Land WINTER MOD
    - SeinfeldRules AD Amongst the Ruins WINTER MOD
    - SeinfeldRules AD Farmyard Skirmish WINTER MOD
    https://www.dropbox.com/sh/gizfb6q4qm85vm2/AAA0GNpXeGCctbb9EAiqGnlJa?dl=0
     
    - dragonwynn “The Last Panzer” Campaign (in beta, partly using Winter Mod)
    121419-cmrt-campaign-the-last-panzer-work-in-progress
     
  7. Like
    BarbaricCo got a reaction from Artkin in CMRT Campaign - Kampfgruppe "von Schroif"   
    Clearing the obj. Prignitz
  8. Upvote
    BarbaricCo got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    Phase II begin and it's a sunny day...
    @George MC If I'm posting or revealing too much please stop me but your maps look so good .

  9. Upvote
    BarbaricCo got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    Showing to Soviets all off Your armour is not a good thing. Read the briefing carefully.


     
    Or you will end up with a draw

  10. Upvote
    BarbaricCo got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    First mysterious contact
  11. Upvote
    BarbaricCo got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    And first casualties
  12. Like
    BarbaricCo got a reaction from kondor999 in CMRT Campaign: The Last Panzer (Work in Progress   
    -"Large armor clash of unprecedented scale!" - PC Panzers 

  13. Like
    BarbaricCo got a reaction from kondor999 in CMRT Campaign: The Last Panzer (Work in Progress   
    -"From the first ever Red Thunder Winter campaign to the gates of Berlin" - Winter War Modders Weakly 

  14. Like
    BarbaricCo got a reaction from kondor999 in CMRT Campaign: The Last Panzer (Work in Progress   
    -"The Last Panzer takes the bold step to bring CM into RTS territory" - Combat Mission Jr. Mania

  15. Like
    BarbaricCo got a reaction from kondor999 in CMRT Campaign: The Last Panzer (Work in Progress   
    -"If You have liked The Fall of Berlin you will enjoy this remastered version" - Zhukov wargaming forum

  16. Like
    BarbaricCo got a reaction from Kaunitz in FXShine shader   
    Few updates
     
    What brings to life terrain and flora is overlay setting in "War Movie" shader but it affects vehicles and uniforms to become too dark, or garish. So regarding all of the suggestions and obvious shortcomings of this edited "War Movie" shader I tried to take it further.
      This involves editing of bump mapped shaders, but also in consequence means that normal CM look will also be affected and out of balance. With editing only "War Movie" shader You affect only the "alt-M" special mode so you can easily switch back to defaults. Now it's impossible — unless You move shaders from "z" folder.   - Dark shadow/garish areas in vehicles and uniforms are more pleasing. - edited haze/sky gradients and clouds textures so they are not "burned". - messing with shadows has performance impact. - still didn't managed to tweak the fog.   Important is that Combat Mission still manage to retain a distinctive look. All of this was already "under the hood". I just tweaked the settings. - It would be great if community up vote this, to came on priority list for next update (if it's possible; engine v4.0?) so players can enable/disable, something like "advanced shaders" option. - to leave Battlefront to finalize this job. They know best what's more in the pipeline and how to make this official without breaking anything (at least for PC/Mac's with decent graphic card). - Of course we can continue to play with the settings (please upload those screenshoots!) so they can make better decisions and see what works, what doesn't in different conditions.  - and finally I must resume social and work life back to normal   What I also achieved while messing with shaders is to hard crash iMac. Need to check everything carefully before uploading this mode so it not became Combat Mission - A Shader Too Far   Cheers!   It's not bloody war, it's postcard (Who can now say that Combat Mission has outdated graphic!)   Garish is gone, sky is back - Let's smash! (daily scenarios can take even more "shine" — after all its metal on the shiny day)   Don't look at me, I'm ugly in the morning (@CarlWAW will be pleased I hope so)   peaceful trenches of Eastern Front (night and early morning scenarios probably needs "lighter" settings for playability reasons)   smoke is in the air, action is coming (fog still not there)   To the glory or… (grass is not affected by shadows — probably too much even for the fastest computers)    
  17. Like
    BarbaricCo got a reaction from CMFDR in CMBS Winter Mod   
    As far as I know we still don’t have official Winter campaign for CMBS and CMRT so I guess it’s still a thing 
     
    @kinophile & @dragonwynn
    There were many Winter additions by numerous modders (I will miss someone if try to name all) from gui icons, textures, sounds, buildings, uniforms, vehicles to scenarios and campaigns.
    Those are real fruits of Winter mod and even if I know that CM users prefer to personalise their experience, I'm always in for any kind of compilation and easy of use for players.
     
     
    I updated dropbox links.
    Those 2 mods are essential for “winterising” Combat Mission although I haven’t checked does everything still works in engine v4.
    Winter Mod ADVANCED TERRAIN PACK For CMRT/CMBS
    https://www.dropbox.com/s/2botqwom4y7red9/Winter Mod War Movie ADVANCED TERRAIN pack.zip?dl=0
     
    Winter Mod CMRT COMPLETE  Snowy Roofs (those are responsible for burnout )
    - Winter Mod Snowy Roofs Part I
    http://cmmodsiii.greenasjade.net/?p=2836
    - Winter Mod Snowy Roofs Part II
    https://www.dropbox.com/s/wamu7vah2wj7v4y/Winter Mod Snowy Roofs II.rar?dl=0
    - Winter Mod Snowy Roofs Part III
    https://www.dropbox.com/s/uvc5nqd44cctv8y/Winter Mod Snowy Roofs III.rar?dl=0
    - Winter Mod Snowy Roofs Part IV
    https://www.dropbox.com/s/1jf2hrvpchumhzs/Winter Mod Snowy Roofs IV.rar?dl=0
    - CMBS FLAT roofs
    https://www.dropbox.com/sh/l1t6npuq30qh07i/AACrEJnPWgvz6FuBAxih17ana?dl=0
     
     
     
     
  18. Upvote
    BarbaricCo got a reaction from Artkin in CMBS Winter Mod   
    Well. Someone must start winterizing thoose vehicles.
    First CMBS Winter Mod vehicle ever - Bradley M2A3!

    You can download it today at: https://www.dropbox.com/s/3jor9mgpdzics0d/Winter Mod Bradley M2A3.zip?dl=0
     
  19. Upvote
    BarbaricCo got a reaction from Artkin in CMBS Winter Mod   
    CMBS Winter Mod - INTRO
     

     
    After release of the CMRT Complete Snowy Roofs on cmmods, I think that it is the right time to finish a idea that @waclaw first presented in the CMBS screenshots thread. As CMRT theatre is basically in the same area and share many textures with CMBS if you download:
     
    Winter Mod terrain and shaders Pack
    http://cmmodsiii.greenasjade.net/?p=2903
     
    Winter Mod complete snowy roofs
    http://cmmodsiii.greenasjade.net/?p=2948
     
    Winter Mod Paved Roads and Highways 
    http://cmmodsiii.greenasjade.net/?p=2936
     
    Winter mod Bunkers, additional grounds, crates, destroyed trees and stumps
    http://cmmodsiii.greenasjade.net/?p=2933
     
    and CMBS Winter Mod FLAT roofs
    https://www.dropbox.com/sh/l1t6npuq30qh07i/AACrEJnPWgvz6FuBAxih17ana?dl=0
     
     
    put everything in z folder. Then in scenario editor open some .btt scenario or QB map, tag it with [snow], change weather conditions and some grass with dirt, you will get:
     

     
     
    Of course there are some modern elements missing and some textures don't fit well. Also there is no winter jackets for infantry (can anyone help here?), but good thing is that modern vehicles most of the time don't use whitewash so modding process should be somehow easier and it’s not so bad to see even the default camo on the battleffield.
     

     
    More than enough for a nice start .
     
    Project is more than open to comments, critics, ideas and especially moding involvement is welcomed.
    Cheers.
  20. Upvote
    BarbaricCo got a reaction from AkumaSD in [Released] War Movie ADVANCED mode CMBS   
    Combat Mission Black Sea - War Movie ADVANCED mode v1.0
    Post processing visual effect shaders for Combat Mission
    - This is modified Battlefront CM “War Movie” shader.
    - It will replace the Alt-M (Opt-M) mode.
    - Because of the modified bump mapping shaders, this version also affect default CM mode.
    - Works with CMRT, CMBN, CMFI and CMBS (engine v3.0).
    - Little or no performance hit.
    - OS X and Windows.
    - Experimental stuff.
    Please enjoy and post Your best screenshoots/ videos!
    Thanks
    Download: https://www.dropbox.com/s/5idhnuedubpht4v/Combat Mission Black Sea - War Movie ADVANCED mode v1.zip?dl=0








    For more shader modes visit original thread: http://community.battlefront.com/topic/120795-fxshine-shader/
  21. Upvote
    BarbaricCo reacted to Reiter in FXShine shader   
    Here is little vid, shaders included. Watch in HD.
     
  22. Upvote
    BarbaricCo got a reaction from Rinaldi in [Released] War Movie ADVANCED mode   
    Combat Mission Red Thunder - War Movie ADVANCED mode v1.0
    Post processing visual effect shaders for Combat Mission
    - This is modified Battlefront CM “War Movie” shader.
    - It will replace the Alt-M (Opt-M) mode.
    - Because of the modified bump mapping shaders, this version also affect default CM mode.
    - Works with CMRT, CMBN, CMFI and CMBS (engine v3.0).
    - Little or no performance hit.
    - OS X and Windows.
    - Experimental stuff.
    Please enjoy and post Your best screenshoots/ videos!
    Thanks
    Download: https://www.dropbox.com/s/16ps1gmav8ntfd5/Combat Mission - War Movie ADVANCED mode v1.zip?dl=0








    For more shader modes visit original thread: http://community.battlefront.com/topic/120795-fxshine-shader/
  23. Upvote
    BarbaricCo got a reaction from OrdeaL in FXShine shader CMBN   
    Thanks for trying. Please report expirience with CMBN!
    Only one shader folder at a time!. But now I separated different shaders and added ReadMe in every .zip so hopefully it will be everything clear
  24. Upvote
    BarbaricCo got a reaction from Vanir Ausf B in FXShine shader   
    CMRT Night vision mode for night scenarios
    - This is modified Battlefront CM “War Movie” shader.
    - It will replace the Alt-M (Opt-M) mode.
    - Does not work with Alt-B (Opt-B) mode.
    - Works with CMRT, CMBN, CMFI and CMBS (engine v3.0).
    - Little or no performance hit.
    - OS X and Windows.
    - Experimental stuff.
    Credits to @SLIM for night vision ideas and @Rambler for first making it for CMBS!
    Download:  Zielgerat_1229_NIGHT_HUNTER_mode.zip


    thread: http://community.battlefront.com/topic/120902-released-zielgerät-1229-night-hunter-mode/
    @Rambler Night vision mode thread: http://community.battlefront.com/topic/120834-released-night-vision-mode/
  25. Upvote
    BarbaricCo got a reaction from CarlWAW in Normal Maps not showing   
    Hi
     
    After messing little bit with shaders (http://bit.ly/1j00Yds) thought it would be cool to add normal maps to roads and backgrounds. As far as I read it, Battlefront tried it few years ago and put it on hold for obvious performance reasons. But regarding Moore’s Law maybe its time to do it. All of this normal mapping will give us nice soft shadows and details. Compare shadows of the soldiers on vehicle and shadows of the vehicle on the roads.
     
    Problem is I just can’t get normal maps working
     
    - in “z” folder
    - if file is “window 1.bmp” than normal map is named “window 1_normal map.bmp”
    - normal maps generated with CrazyBump Mac beta and NormalMappr OS X (booth exporting png-s that I later saved as bmp - could this be the problem?)
    For roads maybe it’s problem because that they are not enabled for using normal maps, but can’t even get it working for objects already with normal maps.
     
    Can someone with experience answer or give some good advice
     
    Thanks
     
    Recreated effects in Unity with CM textures

    no normal maps
     

    with normal maps (would be great to see jagdpanther on this road)
     

    default (this building already have normal maps in CM)
     

    just little bit stronger (but not loading in CM)
     
     
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