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BarbaricCo got a reaction from 37mm in New Scenarios
Sacrifice In The Snow
http://www.thefewgoodmen.com/tsd3/c...nder-add-ons-scenarios/sacrifice-in-the-snow/
All scenarios are playable in H2H or vs AI
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BarbaricCo got a reaction from 37mm in New Scenarios
Frozen Rope
http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/frozen-rope/
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BarbaricCo got a reaction from 37mm in New Scenarios
A Lot Too Late
http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/a-lot-too-late/
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BarbaricCo got a reaction from 37mm in New Scenarios
I'll try to sumarize all kevinkin Winter Mod scenarios on The Scenario Depot III
First one on The Scenario Depot III:
Happy New Year Major Bake
http://www.thefewgoodmen.com/tsd3/c...-add-ons-scenarios/happy-new-year-major-bake/
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BarbaricCo got a reaction from 37mm in New Scenarios
It's never too late to make screenies of Tigers in the snow . Thanks!!!
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BarbaricCo got a reaction from 37mm in CMRT WInter Mod thinktank
CMRT Winter Mod CMMODs links! (updated, 14 February 2016)
CMRT Winter Mod SCENERY
CMRT Winter Mod War Movie ADVANCED TERRAIN PACK
All of the textures from the “CMRT Winter Mod Terrain Pack 1, 2 and 3” tweaked for more white snowy look. Mod will work even without using Alt-M (Opt-M) War Movie mode.; Winter Mod Snow shaders; War Movie ADVANCED Winter Mod Shaders Pack; Additional Winter Mod grounds (marsh, deep marsh, cliff, heavy rocks rubble, mud, ford); Additional Winter Mod doodads (clover, crop1 short, crop2 short, marsh gras. marsh reeds); Snow rails; Winter Mod Crates; Winter Mod Stumps, Overcast clouds, Aris HD clouds, Aris winterised Horizons, smoke, Worldbox sky, haze and tick haze gradients.
http://cmmodsiii.greenasjade.net/?p=2903
CMRT Winter Mod Snowy Roofs I
http://cmmodsiii.greenasjade.net/?p=2836
CMRT Winter Mod COMPLETE Snowy Roofs II, III and IV
http://cmmodsiii.greenasjade.net/?p=2948
CMRT Winter Mod Paved Roads And Highway
Paved Roads 1, 2 and Highway 3; Grounds and mini grounds (pavement, cobblestones, road, gravel grounds)
http://cmmodsiii.greenasjade.net/?p=2936
CMRT Winter Mod Bunkers And More
Bunkers; Winter Mod additional grounds (marsh, deep marsh, cliff, heavy rocks rubble, mud, ford); Winter Mod destroyed trees and stumps; Winter Mod ammo dumps; Winter Mod crates
http://cmmodsiii.greenasjade.net/?p=2933
CMRT Winter Mod TERRRAIN classic:
part1
http://cmmodsiii.greenasjade.net/?p=2796
part2
http://cmmodsiii.greenasjade.net/?p=2800
part3
http://cmmodsiii.greenasjade.net/?p=2803
CMRT Winter Mod Additional Doodads
http://cmmodsiii.greenasjade.net/?p=2862
CMRT Winter Mod Horizons 1
(clear, haze and thick haze variants plus overcast clouds)
http://cmmodsiii.greenasjade.net/?p=2895
CMRT Winter Mod INFANTRY
CMRT Winter Mod Axis Greatcoats
http://cmmodsiii.greenasjade.net/?p=2807
CMRT Winter Mod Soviet Greatcoats
http://cmmodsiii.greenasjade.net/?p=2843
CMRT Winter Mod Telogreika
http://cmmodsiii.greenasjade.net/?p=2840
CMRT Winter Mod Greatcoats for Soviet Guards (part of DLC1)
http://cmmodsiii.greenasjade.net/?p=2886
CMRT Winter Mod VEHICLES
CMRT Winter Mod DLC 1
1. Greatcoats for Soviet Guards. modtag is [coat guards].
2. T-70m (clean and dirt version)
3. T-34 M42 early, (clean and dirt version)
4. Su-85
5. snowy railroad tracks.
6. kubelwagen
7. beutepanzer T-34 with readme and modtag text file.
8. leIG 18
9. Maxim MMG
10. BA-64b
11. PAK 38
http://cmmodsiii.greenasjade.net/?p=2886
CMRT Winter Mod SU-122
http://cmmodsiii.greenasjade.net/?p=2984
CMRT Winter Mod SdKfz 251-16 D Flammpanzerwagen
http://cmmodsiii.greenasjade.net/?p=2906
CMRT Winter Mod GAZ-MM
http://cmmodsiii.greenasjade.net/?p=2912
CMRT Winter Mod SdKfz 251 D
http://cmmodsiii.greenasjade.net/?p=2889
CMRT Winter Mod Studebaker US6
http://cmmodsiii.greenasjade.net/?p=2924
CMRT Winter Mod SU-76m
http://cmmodsiii.greenasjade.net/?p=2916
CMRT Winter Mod GAZ-MM
http://cmmodsiii.greenasjade.net/?p=2912
CMRT Winter Mod StuG3 (Early) - HEIDI
http://cmmodsiii.greenasjade.net/?p=2815
CMRT Winter Mod Tiger (Mid)
http://cmmodsiii.greenasjade.net/?p=2821
CMRT Winter Mod IS-2
http://cmmodsiii.greenasjade.net/?p=2824
CMRT Winter Mod Panther A
http://cmmodsiii.greenasjade.net/?p=2829
CMRT Winter Mod StuG3 (mid) yellow-white camo
http://cmmodsiii.greenasjade.net/?p=2876
CMRT Winter Mod StuG3 (mid)
http://cmmodsiii.greenasjade.net/?p=2870
CMRT Winter Mod T34-85-1943
http://cmmodsiii.greenasjade.net/?p=2855
CMRT Winter Mod SOUNDS and UI
Waclaw’s Winter Sound Mod For CMRT Winter Mod
http://cmmodsiii.greenasjade.net/?p=2873
CMRT Winter Mod UI Elements
(splash background, load game, main options, quick battle, force-specific backgrounds (blue and red, 1-3), icons (Mac & PC; 2 versions), logo, UI Quick Battle splash screens)
http://cmmodsiii.greenasjade.net/?p=2892
CMRT Winter Mods BETAS (not on CMMODs)
CMRT Winter Mod Dropbox 3 tmp betas link
- CMRT Winter Mod Panzer IV's G,H,J
- CMRT Winter Mod Snow shaders
- CMRT Winter Mod SdKfz 251 7
- CMRT Winter Mod zis-2 57mm
- CMRT Winter Mod zis-3 76mm
- CMRT Winter Mod Tags - put in scenario folder
- CMRT Winter Mod additional grounds
(marsh, deep marsh, cliff, heavy rocks rubble, mud, ford)
download from:
https://www.dropbox.com/sh/6wdug2pzj4842ll/AADTsX5G20iHBTGGU8yybJs1a?dl=0
NOTE: SOME LAST MINUTE ADDITIONS OR DELETIONS TO THIS LIST SHOULD BE EXPECTED AS MODS ARE TOUCHED UP OR IMPROVED!
There are still few tweaks here and there for files from dropbox 3, so redownload and reinstall them again when they became available on CMMODS!
CMRT Winter Mod Scenarios and Maps
CMRT Winter Mod Scenarios and Maps Toychest tmp4 link
To try few battles look at the :
https://www.dropbox.com/sh/gizfb6q4qm85vm2/AAA0GNpXeGCctbb9EAiqGnlJa?dl=0
- Kevinkin A lot To Late,
- Kevinkin Frozen Rope,
- Kevinkin Happy New Year Major Bake
- Kevinkin Sacrifice In The Snow
- Kevinkin Winter Mod Hybrid QBs:
- Kohlenklau “Winter Garden of the Iron Cross”
plus few AD SeinfeldRules winterised Scenarios:
- SeinfeldRules AD Pasture Land WINTER MOD
- SeinfeldRules AD Amongst the Ruins WINTER MOD
- SeinfeldRules AD Farmyard Skirmish WINTER MOD
https://www.dropbox.com/sh/gizfb6q4qm85vm2/AAA0GNpXeGCctbb9EAiqGnlJa?dl=0
- dragonwynn “The Last Panzer” Campaign (in beta, partly using Winter Mod)
121419-cmrt-campaign-the-last-panzer-work-in-progress
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BarbaricCo got a reaction from Artkin in CMRT Campaign - Kampfgruppe "von Schroif"
Clearing the obj. Prignitz
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BarbaricCo got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"
Phase II begin and it's a sunny day...
@George MC If I'm posting or revealing too much please stop me but your maps look so good .
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BarbaricCo got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"
Showing to Soviets all off Your armour is not a good thing. Read the briefing carefully.
Or you will end up with a draw
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BarbaricCo got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"
First mysterious contact
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BarbaricCo got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"
And first casualties
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BarbaricCo got a reaction from kondor999 in CMRT Campaign: The Last Panzer (Work in Progress
-"Large armor clash of unprecedented scale!" - PC Panzers
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BarbaricCo got a reaction from kondor999 in CMRT Campaign: The Last Panzer (Work in Progress
-"From the first ever Red Thunder Winter campaign to the gates of Berlin" - Winter War Modders Weakly
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BarbaricCo got a reaction from kondor999 in CMRT Campaign: The Last Panzer (Work in Progress
-"The Last Panzer takes the bold step to bring CM into RTS territory" - Combat Mission Jr. Mania
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BarbaricCo got a reaction from kondor999 in CMRT Campaign: The Last Panzer (Work in Progress
-"If You have liked The Fall of Berlin you will enjoy this remastered version" - Zhukov wargaming forum
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BarbaricCo got a reaction from Kaunitz in FXShine shader
Few updates
What brings to life terrain and flora is overlay setting in "War Movie" shader but it affects vehicles and uniforms to become too dark, or garish. So regarding all of the suggestions and obvious shortcomings of this edited "War Movie" shader I tried to take it further.
This involves editing of bump mapped shaders, but also in consequence means that normal CM look will also be affected and out of balance. With editing only "War Movie" shader You affect only the "alt-M" special mode so you can easily switch back to defaults. Now it's impossible — unless You move shaders from "z" folder. - Dark shadow/garish areas in vehicles and uniforms are more pleasing. - edited haze/sky gradients and clouds textures so they are not "burned". - messing with shadows has performance impact. - still didn't managed to tweak the fog. Important is that Combat Mission still manage to retain a distinctive look. All of this was already "under the hood". I just tweaked the settings. - It would be great if community up vote this, to came on priority list for next update (if it's possible; engine v4.0?) so players can enable/disable, something like "advanced shaders" option. - to leave Battlefront to finalize this job. They know best what's more in the pipeline and how to make this official without breaking anything (at least for PC/Mac's with decent graphic card). - Of course we can continue to play with the settings (please upload those screenshoots!) so they can make better decisions and see what works, what doesn't in different conditions. - and finally I must resume social and work life back to normal What I also achieved while messing with shaders is to hard crash iMac. Need to check everything carefully before uploading this mode so it not became Combat Mission - A Shader Too Far Cheers! It's not bloody war, it's postcard (Who can now say that Combat Mission has outdated graphic!) Garish is gone, sky is back - Let's smash! (daily scenarios can take even more "shine" — after all its metal on the shiny day) Don't look at me, I'm ugly in the morning (@CarlWAW will be pleased I hope so) peaceful trenches of Eastern Front (night and early morning scenarios probably needs "lighter" settings for playability reasons) smoke is in the air, action is coming (fog still not there) To the glory or… (grass is not affected by shadows — probably too much even for the fastest computers)
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BarbaricCo got a reaction from CMFDR in CMBS Winter Mod
As far as I know we still don’t have official Winter campaign for CMBS and CMRT so I guess it’s still a thing
@kinophile & @dragonwynn
There were many Winter additions by numerous modders (I will miss someone if try to name all) from gui icons, textures, sounds, buildings, uniforms, vehicles to scenarios and campaigns.
Those are real fruits of Winter mod and even if I know that CM users prefer to personalise their experience, I'm always in for any kind of compilation and easy of use for players.
I updated dropbox links.
Those 2 mods are essential for “winterising” Combat Mission although I haven’t checked does everything still works in engine v4.
Winter Mod ADVANCED TERRAIN PACK For CMRT/CMBS
https://www.dropbox.com/s/2botqwom4y7red9/Winter Mod War Movie ADVANCED TERRAIN pack.zip?dl=0
Winter Mod CMRT COMPLETE Snowy Roofs (those are responsible for burnout )
- Winter Mod Snowy Roofs Part I
http://cmmodsiii.greenasjade.net/?p=2836
- Winter Mod Snowy Roofs Part II
https://www.dropbox.com/s/wamu7vah2wj7v4y/Winter Mod Snowy Roofs II.rar?dl=0
- Winter Mod Snowy Roofs Part III
https://www.dropbox.com/s/uvc5nqd44cctv8y/Winter Mod Snowy Roofs III.rar?dl=0
- Winter Mod Snowy Roofs Part IV
https://www.dropbox.com/s/1jf2hrvpchumhzs/Winter Mod Snowy Roofs IV.rar?dl=0
- CMBS FLAT roofs
https://www.dropbox.com/sh/l1t6npuq30qh07i/AACrEJnPWgvz6FuBAxih17ana?dl=0
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BarbaricCo got a reaction from Artkin in CMBS Winter Mod
Well. Someone must start winterizing thoose vehicles.
First CMBS Winter Mod vehicle ever - Bradley M2A3!
You can download it today at: https://www.dropbox.com/s/3jor9mgpdzics0d/Winter Mod Bradley M2A3.zip?dl=0
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BarbaricCo got a reaction from Artkin in CMBS Winter Mod
CMBS Winter Mod - INTRO
After release of the CMRT Complete Snowy Roofs on cmmods, I think that it is the right time to finish a idea that @waclaw first presented in the CMBS screenshots thread. As CMRT theatre is basically in the same area and share many textures with CMBS if you download:
Winter Mod terrain and shaders Pack
http://cmmodsiii.greenasjade.net/?p=2903
Winter Mod complete snowy roofs
http://cmmodsiii.greenasjade.net/?p=2948
Winter Mod Paved Roads and Highways
http://cmmodsiii.greenasjade.net/?p=2936
Winter mod Bunkers, additional grounds, crates, destroyed trees and stumps
http://cmmodsiii.greenasjade.net/?p=2933
and CMBS Winter Mod FLAT roofs
https://www.dropbox.com/sh/l1t6npuq30qh07i/AACrEJnPWgvz6FuBAxih17ana?dl=0
put everything in z folder. Then in scenario editor open some .btt scenario or QB map, tag it with [snow], change weather conditions and some grass with dirt, you will get:
Of course there are some modern elements missing and some textures don't fit well. Also there is no winter jackets for infantry (can anyone help here?), but good thing is that modern vehicles most of the time don't use whitewash so modding process should be somehow easier and it’s not so bad to see even the default camo on the battleffield.
More than enough for a nice start .
Project is more than open to comments, critics, ideas and especially moding involvement is welcomed.
Cheers.
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BarbaricCo got a reaction from AkumaSD in [Released] War Movie ADVANCED mode CMBS
Combat Mission Black Sea - War Movie ADVANCED mode v1.0
Post processing visual effect shaders for Combat Mission
- This is modified Battlefront CM “War Movie” shader.
- It will replace the Alt-M (Opt-M) mode.
- Because of the modified bump mapping shaders, this version also affect default CM mode.
- Works with CMRT, CMBN, CMFI and CMBS (engine v3.0).
- Little or no performance hit.
- OS X and Windows.
- Experimental stuff.
Please enjoy and post Your best screenshoots/ videos!
Thanks
Download: https://www.dropbox.com/s/5idhnuedubpht4v/Combat Mission Black Sea - War Movie ADVANCED mode v1.zip?dl=0
For more shader modes visit original thread: http://community.battlefront.com/topic/120795-fxshine-shader/
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BarbaricCo got a reaction from Rinaldi in [Released] War Movie ADVANCED mode
Combat Mission Red Thunder - War Movie ADVANCED mode v1.0
Post processing visual effect shaders for Combat Mission
- This is modified Battlefront CM “War Movie” shader.
- It will replace the Alt-M (Opt-M) mode.
- Because of the modified bump mapping shaders, this version also affect default CM mode.
- Works with CMRT, CMBN, CMFI and CMBS (engine v3.0).
- Little or no performance hit.
- OS X and Windows.
- Experimental stuff.
Please enjoy and post Your best screenshoots/ videos!
Thanks
Download: https://www.dropbox.com/s/16ps1gmav8ntfd5/Combat Mission - War Movie ADVANCED mode v1.zip?dl=0
For more shader modes visit original thread: http://community.battlefront.com/topic/120795-fxshine-shader/
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BarbaricCo got a reaction from OrdeaL in FXShine shader CMBN
Thanks for trying. Please report expirience with CMBN!
Only one shader folder at a time!. But now I separated different shaders and added ReadMe in every .zip so hopefully it will be everything clear
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BarbaricCo got a reaction from Vanir Ausf B in FXShine shader
CMRT Night vision mode for night scenarios
- This is modified Battlefront CM “War Movie” shader.
- It will replace the Alt-M (Opt-M) mode.
- Does not work with Alt-B (Opt-B) mode.
- Works with CMRT, CMBN, CMFI and CMBS (engine v3.0).
- Little or no performance hit.
- OS X and Windows.
- Experimental stuff.
Credits to @SLIM for night vision ideas and @Rambler for first making it for CMBS!
Download: Zielgerat_1229_NIGHT_HUNTER_mode.zip
thread: http://community.battlefront.com/topic/120902-released-zielgerät-1229-night-hunter-mode/
@Rambler Night vision mode thread: http://community.battlefront.com/topic/120834-released-night-vision-mode/
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BarbaricCo got a reaction from CarlWAW in Normal Maps not showing
Hi
After messing little bit with shaders (http://bit.ly/1j00Yds) thought it would be cool to add normal maps to roads and backgrounds. As far as I read it, Battlefront tried it few years ago and put it on hold for obvious performance reasons. But regarding Moore’s Law maybe its time to do it. All of this normal mapping will give us nice soft shadows and details. Compare shadows of the soldiers on vehicle and shadows of the vehicle on the roads.
Problem is I just can’t get normal maps working
- in “z” folder
- if file is “window 1.bmp” than normal map is named “window 1_normal map.bmp”
- normal maps generated with CrazyBump Mac beta and NormalMappr OS X (booth exporting png-s that I later saved as bmp - could this be the problem?)
For roads maybe it’s problem because that they are not enabled for using normal maps, but can’t even get it working for objects already with normal maps.
Can someone with experience answer or give some good advice
Thanks
Recreated effects in Unity with CM textures
no normal maps
with normal maps (would be great to see jagdpanther on this road)
default (this building already have normal maps in CM)
just little bit stronger (but not loading in CM)