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IICptMillerII

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  1. Upvote
    IICptMillerII reacted to Bil Hardenberger in CMSF 2 - Co-op AAR (Bil v IanL) Using Realism Rules   
    Indeed.. if Ian had kept his HQ unit mounted he would have had radio comms to these BMPs and it wouldn't have been an issue for him.  These rules do force you to think more in terms of "formation" rather than "individual units"... the new rules even more so.
  2. Upvote
    IICptMillerII reacted to A Canadian Cat in CMSF 2 - Co-op AAR (Bil v IanL) Using Realism Rules   
    This highlights one of the things I really love about these games. I had no idea. You can take sensible actions and have little or no information as to thier effects on the enemy.
    I have had opponents give up saying I was slaughtering them not realizing just how bad the shape of my forces was. I have figured I was loosing badly only to find I was doing pretty well.
    I think it is also a good reminder that information is really important. If you can get a better picture of you enemy's disposition you can use that to make better decisions.
    How's that for a digression
  3. Upvote
    IICptMillerII reacted to A Canadian Cat in CMSF 2 - Co-op AAR (Bil v IanL) Using Realism Rules   
    Moving into position and the action starts
    B Company 2 Platoon await with scouts near the ridge line.

     
    Meanwhile 1 Platoon is moving through the woods towards the bridge.

     
    A Company 1 Platoon HQ has some contacts at the farm and their BMPs are in C2. Time for some area fire.

     
    On the spotting of the Platoon HQ and the company HQ BMPs open up on targets around the farm. The right two BMPs are from 1 Platoon and the left most one is A Co's ride. I give them target briefly orders of various lengths so that if something dangerous pops up later in the turn they will be free to engage on their own.

     
    Meanwhile 2 Platoon moves into their position in defilade at KT6.

     
     
    Over by the bridge lead elements of B Co are approaching the bridge.

     
    Sure enough after some area firing a BMP spots some targets on its own...

     
    And scores a hit. First blood to me. If only that were enough.

     
  4. Upvote
    IICptMillerII reacted to Sgt.Squarehead in Combat Mission AAR: MSR Titan   
    My old eyes struggle with the font a bit TBH, but 'Ctrl +' sorts it soon enough (I wouldn't say no to it being a bit bigger though). 
    This could be the most exciting bit of the fight.....Once things close to reasonable RPG range Red can be a lot harder to handle.  If they have the PG-7R round in significant numbers they could prove to be a real handful. 
  5. Upvote
    IICptMillerII reacted to Bil Hardenberger in Combat Mission AAR: MSR Titan   
    For myself, I only wish your posts were in shorter more easily digestible lengths.. but I might be alone in that.  I tend to keep my individual posts on the shorter side.. but even then some can get quite long and detailed so its a tough one.
    As for the captions on the images.. font is too small for my eyes and I don't read them, mainly because I don't tend to click on images.   
    Bil
  6. Upvote
    IICptMillerII reacted to Bud Backer in Combat Mission AAR: MSR Titan   
    I actually love the length. Gives me a chance to get invested in what is going on and follow the details of the action. 
  7. Upvote
    IICptMillerII reacted to George MC in Combat Mission AAR: MSR Titan   
    I enjoy the length and detail of the accounts. Helps me follow the details of the plan, action and resulting events. Also helps become involved.
  8. Upvote
    IICptMillerII reacted to Sulomon in Combat Mission AAR: MSR Titan   
    I also think the length and detail in the posts is quite good.
  9. Upvote
    IICptMillerII got a reaction from George MC in Shock Force 2 Unofficial Screenshot And Video Thread   
    This is awesome! Careful though, you may now be contractually obligated to make a very cliche video featuring the song "Bodies" by Drowning Pool 🤣
    In all seriousness though, this is great! Always a joy to see another CM vid from you.
  10. Like
    IICptMillerII got a reaction from Sgt.Squarehead in Hard Cat Rules v2I - Simple to Use Command & Control Rules - UPDATED 01 JUNE 2022   
    I agree. Everything I have read on the modern Russian military (which admittedly is not a whole lot) shows that while the Russians have tried to professionalize their army, specifically their NCO corps since the fall of the Soviet Union, the effort has been largely ineffective. That doesn't mean that the army itself is ineffective, just that at this level I think Bil has it right that their C2 situation is going to be more rigid/restrictive than NATO counterparts. 
    Here is a free PDF (though long) that attempts to detail objectively the way the modern Russian army fights. It is written by Lester Grau, a former combat infantryman in the US Army who wrote other very notable works on the then Soviets in Afghanistan, The Bear Went Over the Mountain as well as other books detailing the Soviet/Russian military.
    https://www.armyupress.army.mil/Portals/7/Hot Spots/Documents/Russia/2017-07-The-Russian-Way-of-War-Grau-Bartles.pdf
    For those looking for a study of a contemporary combat example involving the Russians, this paper titled “Cyborgs at Little Stalingrad”: A Brief History of the Battles of the Donetsk Airport was released a few weeks ago and does a good job (though rather brief) on detailing how the Russian military was able to systematically surround and reduce the Donetsk Airport over a series of months, and paints a very competent picture of the Russians. 
    https://www.ausa.org/sites/default/files/publications/LWP-125-Cyborgs-at-Little-Stalingrad-A-Brief-History-of-the-Battle-of-the-Donetsk-Airport.pdf
    My intent isn't to turn this discussion into something not about C2 rules, just to show that while the Russians may have perceived disadvantages, there is reason to what they do and it can be very effective. 
  11. Upvote
    IICptMillerII got a reaction from A Canadian Cat in Hard Cat Rules v2I - Simple to Use Command & Control Rules - UPDATED 01 JUNE 2022   
    I agree. Everything I have read on the modern Russian military (which admittedly is not a whole lot) shows that while the Russians have tried to professionalize their army, specifically their NCO corps since the fall of the Soviet Union, the effort has been largely ineffective. That doesn't mean that the army itself is ineffective, just that at this level I think Bil has it right that their C2 situation is going to be more rigid/restrictive than NATO counterparts. 
    Here is a free PDF (though long) that attempts to detail objectively the way the modern Russian army fights. It is written by Lester Grau, a former combat infantryman in the US Army who wrote other very notable works on the then Soviets in Afghanistan, The Bear Went Over the Mountain as well as other books detailing the Soviet/Russian military.
    https://www.armyupress.army.mil/Portals/7/Hot Spots/Documents/Russia/2017-07-The-Russian-Way-of-War-Grau-Bartles.pdf
    For those looking for a study of a contemporary combat example involving the Russians, this paper titled “Cyborgs at Little Stalingrad”: A Brief History of the Battles of the Donetsk Airport was released a few weeks ago and does a good job (though rather brief) on detailing how the Russian military was able to systematically surround and reduce the Donetsk Airport over a series of months, and paints a very competent picture of the Russians. 
    https://www.ausa.org/sites/default/files/publications/LWP-125-Cyborgs-at-Little-Stalingrad-A-Brief-History-of-the-Battle-of-the-Donetsk-Airport.pdf
    My intent isn't to turn this discussion into something not about C2 rules, just to show that while the Russians may have perceived disadvantages, there is reason to what they do and it can be very effective. 
  12. Like
    IICptMillerII got a reaction from Bud Backer in Hard Cat Rules v2I - Simple to Use Command & Control Rules - UPDATED 01 JUNE 2022   
    I agree. Everything I have read on the modern Russian military (which admittedly is not a whole lot) shows that while the Russians have tried to professionalize their army, specifically their NCO corps since the fall of the Soviet Union, the effort has been largely ineffective. That doesn't mean that the army itself is ineffective, just that at this level I think Bil has it right that their C2 situation is going to be more rigid/restrictive than NATO counterparts. 
    Here is a free PDF (though long) that attempts to detail objectively the way the modern Russian army fights. It is written by Lester Grau, a former combat infantryman in the US Army who wrote other very notable works on the then Soviets in Afghanistan, The Bear Went Over the Mountain as well as other books detailing the Soviet/Russian military.
    https://www.armyupress.army.mil/Portals/7/Hot Spots/Documents/Russia/2017-07-The-Russian-Way-of-War-Grau-Bartles.pdf
    For those looking for a study of a contemporary combat example involving the Russians, this paper titled “Cyborgs at Little Stalingrad”: A Brief History of the Battles of the Donetsk Airport was released a few weeks ago and does a good job (though rather brief) on detailing how the Russian military was able to systematically surround and reduce the Donetsk Airport over a series of months, and paints a very competent picture of the Russians. 
    https://www.ausa.org/sites/default/files/publications/LWP-125-Cyborgs-at-Little-Stalingrad-A-Brief-History-of-the-Battle-of-the-Donetsk-Airport.pdf
    My intent isn't to turn this discussion into something not about C2 rules, just to show that while the Russians may have perceived disadvantages, there is reason to what they do and it can be very effective. 
  13. Like
    IICptMillerII got a reaction from Bil Hardenberger in Hard Cat Rules v2I - Simple to Use Command & Control Rules - UPDATED 01 JUNE 2022   
    I agree. Everything I have read on the modern Russian military (which admittedly is not a whole lot) shows that while the Russians have tried to professionalize their army, specifically their NCO corps since the fall of the Soviet Union, the effort has been largely ineffective. That doesn't mean that the army itself is ineffective, just that at this level I think Bil has it right that their C2 situation is going to be more rigid/restrictive than NATO counterparts. 
    Here is a free PDF (though long) that attempts to detail objectively the way the modern Russian army fights. It is written by Lester Grau, a former combat infantryman in the US Army who wrote other very notable works on the then Soviets in Afghanistan, The Bear Went Over the Mountain as well as other books detailing the Soviet/Russian military.
    https://www.armyupress.army.mil/Portals/7/Hot Spots/Documents/Russia/2017-07-The-Russian-Way-of-War-Grau-Bartles.pdf
    For those looking for a study of a contemporary combat example involving the Russians, this paper titled “Cyborgs at Little Stalingrad”: A Brief History of the Battles of the Donetsk Airport was released a few weeks ago and does a good job (though rather brief) on detailing how the Russian military was able to systematically surround and reduce the Donetsk Airport over a series of months, and paints a very competent picture of the Russians. 
    https://www.ausa.org/sites/default/files/publications/LWP-125-Cyborgs-at-Little-Stalingrad-A-Brief-History-of-the-Battle-of-the-Donetsk-Airport.pdf
    My intent isn't to turn this discussion into something not about C2 rules, just to show that while the Russians may have perceived disadvantages, there is reason to what they do and it can be very effective. 
  14. Like
    IICptMillerII got a reaction from Xorg_Xalargsky in Hard Cat Rules v2I - Simple to Use Command & Control Rules - UPDATED 01 JUNE 2022   
    RE: Restriction of direct fires
    I actually think this is one of the single best elements of these rules, and I would actually love to see something like this added to the Iron difficulty mode. There are tons of reasons why having fire like this be directed by a command element is more realistic. For one, there is basic psychology. Men will tend not to fire (even if they are shot at first) unless their leader tells them to shoot. This is slightly less true in the modern era as lots of training is devoted to instilling muscle memory responses, but it is still a factor. Much more so in WWII. Then in the modern era you have more concerns over what constitutes a safe target. Teams and squads aren't just going to go around blasting any building they think looks suspicious. Stuff like that requires the go ahead from a leader at the very least. Overall I think these types of C2 restrictions makes the game much more realistic in this regard.
    RE: Irregulars
    This one is tough and complicated, but I tend to agree with Bil. 
    This is very true, but it is worth mentioning that this is by and large the main way irregular forces move around cities. They tend to form large groups and then move down streets towards the sound of fighting. This happened constantly in Mogadishu, and helicopter gunships took advantage of this. Crowds of fighters would mass and start making their way towards fighting, only to be strafed and rocketed by gunships. However, the irregulars did not adjust their tactics. They continued to form large crowds and move down the same streets and continually get blown apart. Similar things happened at night, where a small group (2-3) fighters would try to infiltrate a perimeter, only to be gunned down. Then, just a few minutes later, another small group would attempt the same thing, across the same path, with the same end result. Repeat that all night. 
    These behaviors have been repeatedly observed in other urban environments with irregulars operating as well. For example, the drive to Baghdad in 2003 saw Bradley gunners killing tens and hundreds of Fedayeen fighters who kept assaulting in groups down the same roads directly at the IFVs, and then after the invasion in the city fighting that sprung up similar things were observed. Groups of enemy fighters moving through streets towards strongpointed positions and getting cut down in the open, only to have another group follow shortly thereafter and suffer the same fate. This can even be directly viewed by watching some now infamous footage of gun cams on places like YouTube. An Apache or F-16 strafes/drops a bomb on a large group of people clustered in a street. Out of context, it looks rather horrifying and barbaric. In context however, these are combatants forming up and getting ready to walk down the street towards fighting raging a few blocks down the road.
    Of course there is plenty of nuance to urban warfare, especially when irregulars are involved, but I think what Bil is trying to capture is that while irregular forces can move faster (less weight carried, personal knowledge of terrain) when it comes to actual warfighting coordination, there essentially isn't any. The only thing they have to go by is, "move towards the sound of fighting, and when you get close, start shooting in the same direction your buddies are shooting in." It's also important to remember that in high stress, terrifying situations like these, basic human psychology causes people to group and bunch up together. This is one of the fundamental things that modern training has to overcome in soldiers. Irregulars by and large do not get any type of modern training or conditioning to combat this, so they default to bunching up together. You actually see the same type of behavior in city gangs. Men from the opposing gangs have a general idea of where they want to confront the others, and then everyone groups up and makes their way to the confrontation.
    A final note, irregular forces tend to take atrociously high casualties on the tactical level for reasons detailed above and more. Aside from a lack of training and advanced weapons/sensors, the main contributor to their high casualties is their tactical inflexibility on the battlefield. Again, this has nothing to do with their operational flexibility, purely the behaviors used once a fight has started. 
    All of this is to illustrate my thinking as to what I think Bil is trying to achieve with the rules regarding irregulars. 
    P.S this isn't a direct response at you @Sgt.Squarehead just my general thoughts using something you said as an example.
  15. Like
    IICptMillerII got a reaction from Sgt.Squarehead in Combat Mission AAR: MSR Titan   
    Hitting the forest with arty is something I should have done sooner. However, it was difficult to pull my infantry out of that environment, partly due to the nature of the terrain and partly due to the enemy presence. It’s another example of why fighting in dense woods like this fortified by a decent sized enemy force is a nightmare. I’m certainly glad to be rid of the place, doubly so now that friendly artillery is plastering it. 
     
    At this point in the battle I was feeling confident in my bases of fire, but I was still concerned about clearing the bridges and immediate areas surrounding the MSR. Based on what I’ve been up against, I’m expecting the enemy to have a significant amount of infantry still in play, plus there are likely more tanks out there somewhere. 
    To add to that, my unit organization is very helter skelter right now, especially my tank platoons. The killsack engagement  really scattered them. In a few instances I have tanks that are paired up with tanks from different platoons. It’s an organizational nightmare and it degrades C2 a bit. It’s also hard to reorganize them because they’re all in overwatch positions, and based on prior experience I’ve put a premium on overwatch over organization. Needs of the battlefield and all that. 
    Thanks for the compliment Bil! I appreciate the feedback on the more technical aspects of the AAR, such as writing, formatting, etc. I’m always open to suggestions on how to improve the presentation as a whole. 
    Speaking of improving the presentation, what do people think of the font for the picture captions? I defaulted to using it as it’s the same font I use for labeling pictures, but after posting a few sections of the AAR I’m reconsidering it. To my eye, unless the image is full sized, the font seems a little hard to read. Has anyone had issues with it?
  16. Upvote
    IICptMillerII got a reaction from A Canadian Cat in Combat Mission AAR: MSR Titan   
    Hitting the forest with arty is something I should have done sooner. However, it was difficult to pull my infantry out of that environment, partly due to the nature of the terrain and partly due to the enemy presence. It’s another example of why fighting in dense woods like this fortified by a decent sized enemy force is a nightmare. I’m certainly glad to be rid of the place, doubly so now that friendly artillery is plastering it. 
     
    At this point in the battle I was feeling confident in my bases of fire, but I was still concerned about clearing the bridges and immediate areas surrounding the MSR. Based on what I’ve been up against, I’m expecting the enemy to have a significant amount of infantry still in play, plus there are likely more tanks out there somewhere. 
    To add to that, my unit organization is very helter skelter right now, especially my tank platoons. The killsack engagement  really scattered them. In a few instances I have tanks that are paired up with tanks from different platoons. It’s an organizational nightmare and it degrades C2 a bit. It’s also hard to reorganize them because they’re all in overwatch positions, and based on prior experience I’ve put a premium on overwatch over organization. Needs of the battlefield and all that. 
    Thanks for the compliment Bil! I appreciate the feedback on the more technical aspects of the AAR, such as writing, formatting, etc. I’m always open to suggestions on how to improve the presentation as a whole. 
    Speaking of improving the presentation, what do people think of the font for the picture captions? I defaulted to using it as it’s the same font I use for labeling pictures, but after posting a few sections of the AAR I’m reconsidering it. To my eye, unless the image is full sized, the font seems a little hard to read. Has anyone had issues with it?
  17. Like
    IICptMillerII got a reaction from nathangun in Combat Mission AAR: MSR Titan   
    DOWN THE MSR
    After the violent exchange, a momentary calm comes over the battlefield. A few enemy crewmen are seen fleeing away from the carnage, and there are a few pops and bangs from cooking off ammunition. I wait a turn or two to make sure there are no late surprises. When its clear there aren’t Task Force Miller begins to cautiously creep forward again.
    Some of the tanks that were covering the infantry clearing the woods on NAI 1 are repositioned to move up and help cover the move on NAI 11.

    The calm persists as infantry from 2nd platoon cautiously approach the buildings on NAI 11 and begin to enter and clear them.

    The infantry clear the buildings without incident, discovering the corpses of what looks like an enemy infantry squad deployed in a scout role.
    On the other side of the MSR, the situation is repeated. Infantry from 1st platoon clear the remaining buildings on NAI 3, discovering only corpses and the two burned out BMP-2’s.

    The final T-72 in the reverse slope killsack is destroyed. That makes 10 tanks, an entire tank company. There don’t appear to be any other fortifications or enemy units in the area.

    Back at NAI 1, the infantry are slowly making their way through the woods, trying to avoid making contact with the enemy dug in there. On the left, there is a small opening in the tree cover, looking down slope into a clearing. There are a lot of vehicle sound contacts in this clearing. I decide to move a tank over to help cover the infantry and spot for enemy vehicles.

    This quickly pays off. Just a few moments after the tank gets in position, a BMP-2 is spotted. The Abrams fires, destroying the spotted BMP-2.

    A second BMP that was unspotted but unfortunately positioned between my tank and its spotted target is killed when the sabot first passes through it on its way to its intended target. The vehicle itself remains unspotted, but a plume of smoke begins to rise into the sky, marking its location.

    A team of infantry from 3rd platoon, currently making their way through the woods over to the position the tank has taken, set up in a shallow trench next to the Abrams and immediately spot another BMP-2 in the clearing.

    The AT-4 flies true and hits the BMP-2, destroying it. The crew of the stricken vehicle bails out and are quickly greeted by a hail of bullets. Also spotted are some foxholes with a lone enemy infantryman crawling next to them.

    As suspected, this entire area looks like a fortified hornets nest. For now, I’m trying to stay along the periphery and engage opportunity targets as they appear, while trying to avoid getting sucked into a slug match in the woods.
    I spoke too soon. The infantry spot another BMP-2 and attempt to engage it with the Javelin. However, this time the enemy sees me as well, and the BMP fires first. Casualties are caused, including the javelin gunner.

    This is an example of how deadly close range forest fighting such as this can be, and something I’m trying to avoid. My tank, mere meters away from this infantry team, cannot see the enemy BMP. Sight line geometry in environments like this are a nightmare.
    I quickly pull the infantry back, trying to disengage from the situation. The entire platoon is able to move away without drawing any fire, though the team in the woods next to the tank takes an additional casualty and is pinned down.

    To help cover 3rd platoon by NAI 1, NAI 11 is reinforced with more infantry from 2nd platoon, as well as some tanks and Bradleys.

    NAI 11 provides good lines of sight across NAI 1, and forward along the MSR.


    The goal will be to use NAI 11 as another forward base of fire as I advance further down the MSR towards the bridge objectives. If any enemy units in the woods on NAI 1 decide to make a break for it or try to flank my units as they advance on the bridges, NAI 11 should be able to spot and interdict them.
    Back on NAI 3, 1st platoon moves forward and clears the woods to their front. The road leading up to NAI 5 climbs in elevation, and has a ditch running along it. I place some infantry teams in the ditch to provide overwatch, armed with a javelin. From their position, they can see the bridge objectives, which appear to be clear of the enemy and obstacles.

    Scout team 1 moves up in its Bradley to get a better view into the back of NAI 1. The team dismounts and sets up on a berm, covered by their Cavalry Fighting Vehicle just behind them.

    Moments after setting up at the berm, the scouts spot a BMP-2.

    However, the BMP has also spotted the scouts Bradley, and the Bradley has not spotted the BMP. The javelin takes around 20 seconds or so to acquire a good lock on a target before the missile can be fired. In that time, the BMP-2 is able to fire an AT-5a at the Bradley.

    The enemy missile zips overhead and hits the Bradley, destroying it instantly, though both crewmembers survive and bail out.

    A few seconds later, the javelin is fired and the BMP-2 is destroyed. The 1:1 trade of vehicles is a bad one, especially for cavalry scouts who are generally supposed to avoid engagement if possible.
    After the BMP is destroyed and no further contacts are spotted, I decide to push out the perimeter around NAI 11. Two tanks, the Company XO and 2nd platoons platoon leader, bound forward in a pair.

    They establish overwatch positions along a lightly wooded berm that can directly observe both bridge objectives, as well as the far side down the MSR. Nothing is spotted either on the Bridges or on the far side.

    With this area looking clear, more vehicles are moved up to expand the perimeter of NAI 11 and prepare an initial push for the Bridge objectives.
    Back on the right at NAI 1, the bulk of 3rd platoon (infantry) are disengaging from the woods and moving across a field to an assembly area. There they will remount their Bradley’s and be moved forward to assist in the capture of the Bridge objectives. However, there are still unrecovered casualties from A Team, 3rd Squad. To help recover the casualties, B Team moves up to the shallow trench. Number 3 tank from 1st platoon is still in position trying to provide cover to the pinned down infantry.

    As soon as B Team arrives, they take fire from a BMP. 30mm HE rounds tear through the foliage and explode around the team, causing another casualty. A SAW gunner equipped with the teams AT-4 stands up through the withering incoming fire and takes aim.

    This act of bravery is rewarded. He fires his AT-4, and his aim is true. The BMP-2 is hit and destroyed.

    With this BMP-2 destroyed, all incoming fire ceases. After making sure the coast is clear, 3rd squad begins the task of recovering its casualties.

    The casualties are recovered, and the infantry and tank fall back away from NAI 1. As they clear the area, a fire mission is called down on the NAI. The mission will be a steady rate of fire for a long time (7-10 minutes) to keep anyone left in the woods pinned down.

     
  18. Upvote
    IICptMillerII reacted to WhiteWolf65 in 2019 Reporting For Duty   
    All I can say is this. I personally feel that Steve and the rest of the development team have brought all of us grognards an excellent series of games. I am also glad that they did away with some of the other non-Combat Mission games and devoted all their efforts to Combat Mission series. I have been playing Combat Mission since it first hit the market so many years ago. I recently, in January of this year, bought a computer rig that was capable of handling the graphics of the new game(s) and I now own all the titles and expansion sets. I am very much looking forward to the Fortress Italy and Red Thunder expansions as World War II is my all-time favorite period of history. I would enjoy seeing some new weapons systems developed for CMBS but I am just glad that the team is working hard to bring us an even better series of games. Many kudos to Steve and the development team. All the best to BFC in 2019
    **Chris**
  19. Upvote
    IICptMillerII reacted to Bil Hardenberger in Combat Mission AAR: MSR Titan   
    I like your style of writing. At this point you have to be feeling pretty good about how things are going. I’m sure there will be challenges ahead but you seem to be dominating the battle space. 
  20. Upvote
    IICptMillerII reacted to Glubokii Boy in Combat Mission AAR: MSR Titan   
    Superb description of the action...along with some very nice pics...
    Good stuff ! ☺️
    As i was reading through this last episode i was thinking...hit that place with arty ! ...and indeed,  in the last post,  i see its on its way. nice ! 
    Your opponent has lost alot of AFVs so far...
  21. Upvote
    IICptMillerII reacted to Sgt.Squarehead in Combat Mission AAR: MSR Titan   
    Vicious fight, but you seem to have the upper hand.
  22. Upvote
    IICptMillerII reacted to General Jack Ripper in Combat Mission AAR: MSR Titan   
    Let the storm of steel deal with it, and good riddance.
  23. Upvote
    IICptMillerII got a reaction from A Canadian Cat in Combat Mission AAR: MSR Titan   
    DOWN THE MSR
    After the violent exchange, a momentary calm comes over the battlefield. A few enemy crewmen are seen fleeing away from the carnage, and there are a few pops and bangs from cooking off ammunition. I wait a turn or two to make sure there are no late surprises. When its clear there aren’t Task Force Miller begins to cautiously creep forward again.
    Some of the tanks that were covering the infantry clearing the woods on NAI 1 are repositioned to move up and help cover the move on NAI 11.

    The calm persists as infantry from 2nd platoon cautiously approach the buildings on NAI 11 and begin to enter and clear them.

    The infantry clear the buildings without incident, discovering the corpses of what looks like an enemy infantry squad deployed in a scout role.
    On the other side of the MSR, the situation is repeated. Infantry from 1st platoon clear the remaining buildings on NAI 3, discovering only corpses and the two burned out BMP-2’s.

    The final T-72 in the reverse slope killsack is destroyed. That makes 10 tanks, an entire tank company. There don’t appear to be any other fortifications or enemy units in the area.

    Back at NAI 1, the infantry are slowly making their way through the woods, trying to avoid making contact with the enemy dug in there. On the left, there is a small opening in the tree cover, looking down slope into a clearing. There are a lot of vehicle sound contacts in this clearing. I decide to move a tank over to help cover the infantry and spot for enemy vehicles.

    This quickly pays off. Just a few moments after the tank gets in position, a BMP-2 is spotted. The Abrams fires, destroying the spotted BMP-2.

    A second BMP that was unspotted but unfortunately positioned between my tank and its spotted target is killed when the sabot first passes through it on its way to its intended target. The vehicle itself remains unspotted, but a plume of smoke begins to rise into the sky, marking its location.

    A team of infantry from 3rd platoon, currently making their way through the woods over to the position the tank has taken, set up in a shallow trench next to the Abrams and immediately spot another BMP-2 in the clearing.

    The AT-4 flies true and hits the BMP-2, destroying it. The crew of the stricken vehicle bails out and are quickly greeted by a hail of bullets. Also spotted are some foxholes with a lone enemy infantryman crawling next to them.

    As suspected, this entire area looks like a fortified hornets nest. For now, I’m trying to stay along the periphery and engage opportunity targets as they appear, while trying to avoid getting sucked into a slug match in the woods.
    I spoke too soon. The infantry spot another BMP-2 and attempt to engage it with the Javelin. However, this time the enemy sees me as well, and the BMP fires first. Casualties are caused, including the javelin gunner.

    This is an example of how deadly close range forest fighting such as this can be, and something I’m trying to avoid. My tank, mere meters away from this infantry team, cannot see the enemy BMP. Sight line geometry in environments like this are a nightmare.
    I quickly pull the infantry back, trying to disengage from the situation. The entire platoon is able to move away without drawing any fire, though the team in the woods next to the tank takes an additional casualty and is pinned down.

    To help cover 3rd platoon by NAI 1, NAI 11 is reinforced with more infantry from 2nd platoon, as well as some tanks and Bradleys.

    NAI 11 provides good lines of sight across NAI 1, and forward along the MSR.


    The goal will be to use NAI 11 as another forward base of fire as I advance further down the MSR towards the bridge objectives. If any enemy units in the woods on NAI 1 decide to make a break for it or try to flank my units as they advance on the bridges, NAI 11 should be able to spot and interdict them.
    Back on NAI 3, 1st platoon moves forward and clears the woods to their front. The road leading up to NAI 5 climbs in elevation, and has a ditch running along it. I place some infantry teams in the ditch to provide overwatch, armed with a javelin. From their position, they can see the bridge objectives, which appear to be clear of the enemy and obstacles.

    Scout team 1 moves up in its Bradley to get a better view into the back of NAI 1. The team dismounts and sets up on a berm, covered by their Cavalry Fighting Vehicle just behind them.

    Moments after setting up at the berm, the scouts spot a BMP-2.

    However, the BMP has also spotted the scouts Bradley, and the Bradley has not spotted the BMP. The javelin takes around 20 seconds or so to acquire a good lock on a target before the missile can be fired. In that time, the BMP-2 is able to fire an AT-5a at the Bradley.

    The enemy missile zips overhead and hits the Bradley, destroying it instantly, though both crewmembers survive and bail out.

    A few seconds later, the javelin is fired and the BMP-2 is destroyed. The 1:1 trade of vehicles is a bad one, especially for cavalry scouts who are generally supposed to avoid engagement if possible.
    After the BMP is destroyed and no further contacts are spotted, I decide to push out the perimeter around NAI 11. Two tanks, the Company XO and 2nd platoons platoon leader, bound forward in a pair.

    They establish overwatch positions along a lightly wooded berm that can directly observe both bridge objectives, as well as the far side down the MSR. Nothing is spotted either on the Bridges or on the far side.

    With this area looking clear, more vehicles are moved up to expand the perimeter of NAI 11 and prepare an initial push for the Bridge objectives.
    Back on the right at NAI 1, the bulk of 3rd platoon (infantry) are disengaging from the woods and moving across a field to an assembly area. There they will remount their Bradley’s and be moved forward to assist in the capture of the Bridge objectives. However, there are still unrecovered casualties from A Team, 3rd Squad. To help recover the casualties, B Team moves up to the shallow trench. Number 3 tank from 1st platoon is still in position trying to provide cover to the pinned down infantry.

    As soon as B Team arrives, they take fire from a BMP. 30mm HE rounds tear through the foliage and explode around the team, causing another casualty. A SAW gunner equipped with the teams AT-4 stands up through the withering incoming fire and takes aim.

    This act of bravery is rewarded. He fires his AT-4, and his aim is true. The BMP-2 is hit and destroyed.

    With this BMP-2 destroyed, all incoming fire ceases. After making sure the coast is clear, 3rd squad begins the task of recovering its casualties.

    The casualties are recovered, and the infantry and tank fall back away from NAI 1. As they clear the area, a fire mission is called down on the NAI. The mission will be a steady rate of fire for a long time (7-10 minutes) to keep anyone left in the woods pinned down.

     
  24. Like
    IICptMillerII got a reaction from Bil Hardenberger in Combat Mission AAR: MSR Titan   
    DOWN THE MSR
    After the violent exchange, a momentary calm comes over the battlefield. A few enemy crewmen are seen fleeing away from the carnage, and there are a few pops and bangs from cooking off ammunition. I wait a turn or two to make sure there are no late surprises. When its clear there aren’t Task Force Miller begins to cautiously creep forward again.
    Some of the tanks that were covering the infantry clearing the woods on NAI 1 are repositioned to move up and help cover the move on NAI 11.

    The calm persists as infantry from 2nd platoon cautiously approach the buildings on NAI 11 and begin to enter and clear them.

    The infantry clear the buildings without incident, discovering the corpses of what looks like an enemy infantry squad deployed in a scout role.
    On the other side of the MSR, the situation is repeated. Infantry from 1st platoon clear the remaining buildings on NAI 3, discovering only corpses and the two burned out BMP-2’s.

    The final T-72 in the reverse slope killsack is destroyed. That makes 10 tanks, an entire tank company. There don’t appear to be any other fortifications or enemy units in the area.

    Back at NAI 1, the infantry are slowly making their way through the woods, trying to avoid making contact with the enemy dug in there. On the left, there is a small opening in the tree cover, looking down slope into a clearing. There are a lot of vehicle sound contacts in this clearing. I decide to move a tank over to help cover the infantry and spot for enemy vehicles.

    This quickly pays off. Just a few moments after the tank gets in position, a BMP-2 is spotted. The Abrams fires, destroying the spotted BMP-2.

    A second BMP that was unspotted but unfortunately positioned between my tank and its spotted target is killed when the sabot first passes through it on its way to its intended target. The vehicle itself remains unspotted, but a plume of smoke begins to rise into the sky, marking its location.

    A team of infantry from 3rd platoon, currently making their way through the woods over to the position the tank has taken, set up in a shallow trench next to the Abrams and immediately spot another BMP-2 in the clearing.

    The AT-4 flies true and hits the BMP-2, destroying it. The crew of the stricken vehicle bails out and are quickly greeted by a hail of bullets. Also spotted are some foxholes with a lone enemy infantryman crawling next to them.

    As suspected, this entire area looks like a fortified hornets nest. For now, I’m trying to stay along the periphery and engage opportunity targets as they appear, while trying to avoid getting sucked into a slug match in the woods.
    I spoke too soon. The infantry spot another BMP-2 and attempt to engage it with the Javelin. However, this time the enemy sees me as well, and the BMP fires first. Casualties are caused, including the javelin gunner.

    This is an example of how deadly close range forest fighting such as this can be, and something I’m trying to avoid. My tank, mere meters away from this infantry team, cannot see the enemy BMP. Sight line geometry in environments like this are a nightmare.
    I quickly pull the infantry back, trying to disengage from the situation. The entire platoon is able to move away without drawing any fire, though the team in the woods next to the tank takes an additional casualty and is pinned down.

    To help cover 3rd platoon by NAI 1, NAI 11 is reinforced with more infantry from 2nd platoon, as well as some tanks and Bradleys.

    NAI 11 provides good lines of sight across NAI 1, and forward along the MSR.


    The goal will be to use NAI 11 as another forward base of fire as I advance further down the MSR towards the bridge objectives. If any enemy units in the woods on NAI 1 decide to make a break for it or try to flank my units as they advance on the bridges, NAI 11 should be able to spot and interdict them.
    Back on NAI 3, 1st platoon moves forward and clears the woods to their front. The road leading up to NAI 5 climbs in elevation, and has a ditch running along it. I place some infantry teams in the ditch to provide overwatch, armed with a javelin. From their position, they can see the bridge objectives, which appear to be clear of the enemy and obstacles.

    Scout team 1 moves up in its Bradley to get a better view into the back of NAI 1. The team dismounts and sets up on a berm, covered by their Cavalry Fighting Vehicle just behind them.

    Moments after setting up at the berm, the scouts spot a BMP-2.

    However, the BMP has also spotted the scouts Bradley, and the Bradley has not spotted the BMP. The javelin takes around 20 seconds or so to acquire a good lock on a target before the missile can be fired. In that time, the BMP-2 is able to fire an AT-5a at the Bradley.

    The enemy missile zips overhead and hits the Bradley, destroying it instantly, though both crewmembers survive and bail out.

    A few seconds later, the javelin is fired and the BMP-2 is destroyed. The 1:1 trade of vehicles is a bad one, especially for cavalry scouts who are generally supposed to avoid engagement if possible.
    After the BMP is destroyed and no further contacts are spotted, I decide to push out the perimeter around NAI 11. Two tanks, the Company XO and 2nd platoons platoon leader, bound forward in a pair.

    They establish overwatch positions along a lightly wooded berm that can directly observe both bridge objectives, as well as the far side down the MSR. Nothing is spotted either on the Bridges or on the far side.

    With this area looking clear, more vehicles are moved up to expand the perimeter of NAI 11 and prepare an initial push for the Bridge objectives.
    Back on the right at NAI 1, the bulk of 3rd platoon (infantry) are disengaging from the woods and moving across a field to an assembly area. There they will remount their Bradley’s and be moved forward to assist in the capture of the Bridge objectives. However, there are still unrecovered casualties from A Team, 3rd Squad. To help recover the casualties, B Team moves up to the shallow trench. Number 3 tank from 1st platoon is still in position trying to provide cover to the pinned down infantry.

    As soon as B Team arrives, they take fire from a BMP. 30mm HE rounds tear through the foliage and explode around the team, causing another casualty. A SAW gunner equipped with the teams AT-4 stands up through the withering incoming fire and takes aim.

    This act of bravery is rewarded. He fires his AT-4, and his aim is true. The BMP-2 is hit and destroyed.

    With this BMP-2 destroyed, all incoming fire ceases. After making sure the coast is clear, 3rd squad begins the task of recovering its casualties.

    The casualties are recovered, and the infantry and tank fall back away from NAI 1. As they clear the area, a fire mission is called down on the NAI. The mission will be a steady rate of fire for a long time (7-10 minutes) to keep anyone left in the woods pinned down.

     
  25. Upvote
    IICptMillerII got a reaction from Glubokii Boy in Combat Mission AAR: MSR Titan   
    DOWN THE MSR
    After the violent exchange, a momentary calm comes over the battlefield. A few enemy crewmen are seen fleeing away from the carnage, and there are a few pops and bangs from cooking off ammunition. I wait a turn or two to make sure there are no late surprises. When its clear there aren’t Task Force Miller begins to cautiously creep forward again.
    Some of the tanks that were covering the infantry clearing the woods on NAI 1 are repositioned to move up and help cover the move on NAI 11.

    The calm persists as infantry from 2nd platoon cautiously approach the buildings on NAI 11 and begin to enter and clear them.

    The infantry clear the buildings without incident, discovering the corpses of what looks like an enemy infantry squad deployed in a scout role.
    On the other side of the MSR, the situation is repeated. Infantry from 1st platoon clear the remaining buildings on NAI 3, discovering only corpses and the two burned out BMP-2’s.

    The final T-72 in the reverse slope killsack is destroyed. That makes 10 tanks, an entire tank company. There don’t appear to be any other fortifications or enemy units in the area.

    Back at NAI 1, the infantry are slowly making their way through the woods, trying to avoid making contact with the enemy dug in there. On the left, there is a small opening in the tree cover, looking down slope into a clearing. There are a lot of vehicle sound contacts in this clearing. I decide to move a tank over to help cover the infantry and spot for enemy vehicles.

    This quickly pays off. Just a few moments after the tank gets in position, a BMP-2 is spotted. The Abrams fires, destroying the spotted BMP-2.

    A second BMP that was unspotted but unfortunately positioned between my tank and its spotted target is killed when the sabot first passes through it on its way to its intended target. The vehicle itself remains unspotted, but a plume of smoke begins to rise into the sky, marking its location.

    A team of infantry from 3rd platoon, currently making their way through the woods over to the position the tank has taken, set up in a shallow trench next to the Abrams and immediately spot another BMP-2 in the clearing.

    The AT-4 flies true and hits the BMP-2, destroying it. The crew of the stricken vehicle bails out and are quickly greeted by a hail of bullets. Also spotted are some foxholes with a lone enemy infantryman crawling next to them.

    As suspected, this entire area looks like a fortified hornets nest. For now, I’m trying to stay along the periphery and engage opportunity targets as they appear, while trying to avoid getting sucked into a slug match in the woods.
    I spoke too soon. The infantry spot another BMP-2 and attempt to engage it with the Javelin. However, this time the enemy sees me as well, and the BMP fires first. Casualties are caused, including the javelin gunner.

    This is an example of how deadly close range forest fighting such as this can be, and something I’m trying to avoid. My tank, mere meters away from this infantry team, cannot see the enemy BMP. Sight line geometry in environments like this are a nightmare.
    I quickly pull the infantry back, trying to disengage from the situation. The entire platoon is able to move away without drawing any fire, though the team in the woods next to the tank takes an additional casualty and is pinned down.

    To help cover 3rd platoon by NAI 1, NAI 11 is reinforced with more infantry from 2nd platoon, as well as some tanks and Bradleys.

    NAI 11 provides good lines of sight across NAI 1, and forward along the MSR.


    The goal will be to use NAI 11 as another forward base of fire as I advance further down the MSR towards the bridge objectives. If any enemy units in the woods on NAI 1 decide to make a break for it or try to flank my units as they advance on the bridges, NAI 11 should be able to spot and interdict them.
    Back on NAI 3, 1st platoon moves forward and clears the woods to their front. The road leading up to NAI 5 climbs in elevation, and has a ditch running along it. I place some infantry teams in the ditch to provide overwatch, armed with a javelin. From their position, they can see the bridge objectives, which appear to be clear of the enemy and obstacles.

    Scout team 1 moves up in its Bradley to get a better view into the back of NAI 1. The team dismounts and sets up on a berm, covered by their Cavalry Fighting Vehicle just behind them.

    Moments after setting up at the berm, the scouts spot a BMP-2.

    However, the BMP has also spotted the scouts Bradley, and the Bradley has not spotted the BMP. The javelin takes around 20 seconds or so to acquire a good lock on a target before the missile can be fired. In that time, the BMP-2 is able to fire an AT-5a at the Bradley.

    The enemy missile zips overhead and hits the Bradley, destroying it instantly, though both crewmembers survive and bail out.

    A few seconds later, the javelin is fired and the BMP-2 is destroyed. The 1:1 trade of vehicles is a bad one, especially for cavalry scouts who are generally supposed to avoid engagement if possible.
    After the BMP is destroyed and no further contacts are spotted, I decide to push out the perimeter around NAI 11. Two tanks, the Company XO and 2nd platoons platoon leader, bound forward in a pair.

    They establish overwatch positions along a lightly wooded berm that can directly observe both bridge objectives, as well as the far side down the MSR. Nothing is spotted either on the Bridges or on the far side.

    With this area looking clear, more vehicles are moved up to expand the perimeter of NAI 11 and prepare an initial push for the Bridge objectives.
    Back on the right at NAI 1, the bulk of 3rd platoon (infantry) are disengaging from the woods and moving across a field to an assembly area. There they will remount their Bradley’s and be moved forward to assist in the capture of the Bridge objectives. However, there are still unrecovered casualties from A Team, 3rd Squad. To help recover the casualties, B Team moves up to the shallow trench. Number 3 tank from 1st platoon is still in position trying to provide cover to the pinned down infantry.

    As soon as B Team arrives, they take fire from a BMP. 30mm HE rounds tear through the foliage and explode around the team, causing another casualty. A SAW gunner equipped with the teams AT-4 stands up through the withering incoming fire and takes aim.

    This act of bravery is rewarded. He fires his AT-4, and his aim is true. The BMP-2 is hit and destroyed.

    With this BMP-2 destroyed, all incoming fire ceases. After making sure the coast is clear, 3rd squad begins the task of recovering its casualties.

    The casualties are recovered, and the infantry and tank fall back away from NAI 1. As they clear the area, a fire mission is called down on the NAI. The mission will be a steady rate of fire for a long time (7-10 minutes) to keep anyone left in the woods pinned down.

     
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