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BTR

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Everything posted by BTR

  1. My perception on the S-8 incident is that EM interference from Leer-3 and tigr (P-230T command vehicle) caused an involuntary electrical discharge of a number of S-8 rockets. The fuses didn't arm and what we saw was fuel exploding, thus the low amount of casualties.
  2. Only if you have a move order issued. That is the key component.
  3. Might be a placebo, but I've gotten better results that way.
  4. I don't know if this is such a lifehack or not, but in order to get more spotting out of your infantry issue a paused move order and watch them all take a crouched stance instead of laying around.
  5. Ignoring the disgusting export camo on that BMPT, the T-90M looks good in exercises. Can we have T-90AM in CMBS renamed to T-90M now?
  6. I've been out and about, sorry the links are down. Mods are up and working again, for both engine v3 and v4. DOWNLOAD.
  7. I usually take foxholes and other fortifications to place them as empty dummy targets. In worst case scenario they only draw artillery fire and slow the enemy advance, in best case scenario they expose enemy vehicles as they open up with suppressive fire.
  8. Literally a month ago, but the config on the "poster" vehicle was different so chances are it was either dropped or is still in development as a parallel project.
  9. To monitor all in one topic - No 2A82 as we've seen in the renders, but still fairly aesthetic and with 12.7.
  10. Shouldn't be so hard to name at least three out of half a dozen then right?
  11. Partly true. It is at least operated in the 45th Brigade by the VDV. Maybe not your standard recon units, but still over a dozen in at least one contract. LPO-97s are also allegedly in limited operation by flamethrower companies of some marine battalions (I've never seen proof of that though), and have shown at least once in regular CBRN flame-throwing company possession. That was most likely at 1st Mob. CBRN Brigade.
  12. Good to be right after all. 12.7 and 2A82-1M confirmed for T-90M project.
  13. Yeah, that's a problem with T-64BV isn't it? Besides T-64BV commander's hatch has objectively less vision block on it so perhaps that skews its optics rating even more.
  14. 1) TKN-3MK does not make you almost blind, unless visual spectrum is blocked. It is subpar to modern systems, but at most ranges that CMBS works at, 4.75x zoom should cut it in alright conditions from stationary especially. 2) TKN-3MK is only one of six available observation instruments to a B3 commander when not unbuttoned. 3) However substandard commander's optics are, it is still possible that he saw out to whatever place your infantry was hiding, because unless he is legally blind he has a chance to see. People get lucky and unlucky (read 4x misses from Khirz topic of mine).
  15. Not convinced at all on the part where automatically guided missile is less reliable than something that requires operator input over wire, but who am I to judge? For 360+ points for one I'd rather take one more B3 then two 9P157 at this point.
  16. Test 2 2km, perfect conditions, all regular, 16 missile load. 1 hit 1 hit 1 miss 1 hit 1 hit 1 hit < no volley fire vs M1A2 1 hit < second hit on M1A2 1 hit > refuses to fire on light vehicles by its own 1 hit 1 miss 1 hit 1 hit 1 hit 1 miss 1 miss average 1 missile per minute 0 volley fires 75% hit ratio Test 3 2km, perfect conditions, all regular, 16 missile load. 1 miss 1 hit 1 hit 1 hit 2 hit < volley fire on M1A2 1 hit > refuses to fire on light vehicles by its own 1 miss 1 hit 1 hit 1 hit 1 miss 1 hit 1 hit 1 hit 1 miss average 1.5 missile per minute 1 volley fire 75% hit ratio Observations: M1A2 needs two hits of supersonic, tandem, 152mm caliber, 1000+mm CE RHA missiles to go boom from the side. I can confirm that 9P157 refuses to engage light vehicles on its own (hmmwv in this case). Volley fire does indeed occur when 9P157 engages heavy armor, but for some reason it doesn't happen always. Still haven't got over 80% accuracy in comfortable baby conditions.
  17. Shame there is no spoiler function (that I am aware of) Test 1: 2km, perfect conditions, all regular, 16 missile load. 1 hit 1 miss 1 miss 1 hit 1 miss 2 hit < volley fire on abrams! 1 hit 1 hit > refuses to fire on light vehicles by its own 1 hit 1 hit 1 hit 1 miss 1 miss 1 miss 1 hit average 2 missiles per minute 1 volley fire 62.5% hit ratio Just one test though, I'll do more over the weekend.
  18. I swiftly lost the match without my 9P157 firing once more, so I'll have to wait for another game.
  19. All's in order then, I guess its just non-descriptive that I had zero hits of four in over three minutes of engagement with stationary launcher and target. Oh well, we'll see how many hits I get over the course of this particular game.
  20. The manufacturer states up to 4 msls/min (15 sec. per cycle), so I assume that is the maximum (technical) reload rate for two missiles. Even if we assume 15 sec. per one missile loaded as cycle that is still faster than current CMBS time.
  21. I've taken a total of one Khriz before, perhaps because I always tend to PBEM smaller scenarios. That was a long time ago and I never managed to use it properly (<800m is not what this system was designed for). This time the map seemed perfect for such a system, but looking back, I'd never take Khriz again. It just isn't worth the points with reliability like that. This time I will disagree with Panzer. For a purpose built system with a dual-channel digital FCS structured around a first hit this is not an acceptable worst case output. Less so at these ranges and in clear LoF. I'm fine with that being a bug though, bugs happen.
  22. I did mention that 9P157-2 has a thermal sight Perhaps I haven't worded it right.
  23. Let’s talk Khrizantema-S. Today I got to finally use Khriz-S in anger over proper distance. Let’s first examine what the vehicle is and then see how that clashed with its performance in CMBS. Khrizantema-S is a battery sized ATGM system made of 9P157-2 launchers, 9P157-3 platoon command vehicle and 9P157-4 battery command vehicle. 9P157-2 launcher vehicle is based on BMP-3 chassis which grants it all the mobility, including amphibious capabilities, of its progenitor. A launcher vehicles has a millimeter radar array, a laser guidance array and a two-tube retractable, auto-loaded weapon station. This weapon station and the radar are retracted when the platform is on the move. Weapon station and radar deployment time from a retracted state is 20 seconds. 9P157-3 is only different from the launchers in communication equipment, having an extra radio-set. 9P157-4 battery command vehicle has a panoramic station, thermal station, GLONASS CnC plugins, PNSR-5 recon radar station, advanced higher level comm system. This vehicle is crewed by five men and effectively acts as a recon-command node for the battery. It cannot fire ATGMs though, and has a PKT for self-defense. The millimeter radar array on launcher vehicles is used for location, target acquisition and automatic guidance of the missile to target. There is zero input (and this is important) from the operator after the missile has been launched, as such the radar-guided missiles are fire-and-forget. Laser system is a SACLOS system that is independent from the radar array, as such, both systems can be used in tandem with one another, but only one requires operator control. The launcher also has a thermal imager that is used for target acquisition and simultaneous operation of both tracking stations. There are four types of missiles available 9M123, 9M123F, 9M123-2 and 9M123F-2. Missiles carrying F designation have thermobaric warheads instead of super-caliber tandem AT warheads. Dash two designated missiles are radar guided. Weapon station operator can select and automatically load any time of missile from the ammo rack in any combination. As such the missile combination can be only radar, mixed, or only beam-riding. Radar guided missiles have 1km distance advantage over laser guided counterparts. Each missile tube can be loaded separately, and a reload cycle for one tube is around 8 seconds. As you have probably gathered, a pretty advanced system that aims at minimizing operator input while providing multiple ways to locate and engage target. How did it perform for me today? Out of four total missiles launched (from one vehicle) - zero hits with regular trained crew at about 1650m at an unobstructed target with a clear line of sight. To add insult to injury, all four missiles were radar guided (fire and forget) as they did not trigger enemy laser warning systems. All four missiles impacted at completely different points, all nowhere close to their intended target. Vehicle first came loaded with only one missile and took around a whole minute to reload two tubes and re-engage the target for a second try with the target not moving. Currently the Khrizantema is not worth its points in H2H games, and feels severely under-represented in accuracy, speed of reload and engagement flexibility. Crew training levels should only affect laser-guided accuracy since radar requires no input from the operator, yet it feels like all guidance systems are human-controlled. Perhaps it is worth a look for improvement in the next patch?
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