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BTR

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Everything posted by BTR

  1. I can think of at least two such solutions, but which one are you thinking of?
  2. Well I wouldn't call it a full blown mod, but the tools are certainly superb. What I would call a mod is what I am working on right now - which is the 6B48 crew individual protection kit. Once it is done I will release it, the AKS-74U fix for Ru force and the 6Sh122 kitted infantry (like the pic above) all in one pack. While I was on the fence about the 6B48 initially as it is used only in several formations atm (all western MD but the arctic brigades) but there is no way to assign different crew models to different vehicles and the 6B48 provides something fresh for the game. WIP
  3. Something you don't see everyday. The roles and rules of penetration have reversed!
  4. And a quick export later we are a go. Damn this bug bothered me since release and thanks to you @sbobovyc I finally corrected it.
  5. I got rather curious yesterday and I feel like I am getting somewhere :).
  6. My understanding is that units who have more on them tire faster than lighter equipped units.
  7. Thank you, might do so over the weekend. Do your tools work for vehicles too and other objects or only weapons?
  8. I am pretty happy with the current system tbh.
  9. The broad answer is that it depends. Our recent and not so recent conflicts have demonstrated that taking twice or thrice the normative load outs is quite a regular occurrence. Naturally our latest wars have rarely been conventional mechanized and thus squads hoarded ammo for stationary checkpoint duty. No information is available on 080808, but the nature of warfare and the urgency with which the battle-groups were assembled tells me that no one carried 3x the normal load out, at least initially.
  10. I can confirm that for a BMP squad of 6 (regular/fit) acquiring 2 RPG-26s to a total of 3, 1000 and even 2000 rounds of 5.45 does not disable quick or fast commands in CMBS on Elite or Warrior. Overall ammo levels are pretty accommodating. If you basically acquire nearly all available ammo from a BMP you will end up with squads carrying 3200 of 545mm, 1900 of 762mm, 20 or 40mm, 13 grenades, 6 HEAT rounds for RPG-7, 1 HE round for RPG-7 along with 3 RPG-26s. That squad will still be able to execute fast and quick commands. Naturally a BTR squad will be able to carry more than this and still be mobile due to its extra member,
  11. I don't know what CMMODS is so I doubt they are there :). All of my stuff is in "testing".
  12. Thank you and yes, those are my reskins of Vein's excellent Ru infantry reskins brought up to 2017 standard. 6Sh122 dual pattern overall is now standard issue to every soldier as a mid-season (autumn/spring) wearable. Our forces love them so much that they wear them throughout the exercises no matter the season because they provide better camo than regular EMR and because they are much more durable than issued EMR and thus help to save it from wear and tear.
  13. Again not such a lifehack, but if you want to "infantry à la russe" consider always acquiring all the RPG-26s from purchased IFV or APC that are provides at your deployment phase. Originally discardable launchers were introduced as replacement to handled AT grenades so it is accurate to use them en-masse when they are available. MG team takes 1, sniper team can be loaded with 2, and platoon HQ can take 2 as well. A BMP squad can take 3 and BTR/MTLB squad can take a rather hefty load of 4. As such, a typical BMP load of 4 RPG-26s can be fully distributed between its most likely occupants of MG or sniper section and a squad (which already comes with 1 RPG-26 by default). If you split your squad into equal teams the team with RPG-7 operator will always get 1 RPG-26 and the rest of discardable tubes will go to the second team. To illustrate how my infantry squads always try to look -
  14. Do you not see the difference between solid painting the wheels which is fine and painting a shape on the wheels that spins like a kaleidoscope on the move? Former is a sound practice, latter is a marketing or pokazuha stunt. That said, I retract from discussing this here. Your mod - your rules and so forth.
  15. I want to make a proper wooden AKS-74U that isn't in black polymer for Ru forces. The AKSU is linked in texture to the AK-74M so I see no way to do it, but perhaps someone with more modding knowledge can help me?
  16. Also painting camo on wheels is a big no-no for concealment reasons.
  17. I guess it is one of those features that makes battles progressively harder as their scale grows and your inter-unit larger picture fragments more. I haven't tested Iron mode with E-war but I suspect that E-war is also a lot more affecting as a battle setting on Iron.
  18. I see. I suppose with the current TacAI there is no proper way to impement higher roles of leadership properly. That said, the fault of being stuck in the middle of the street for X seconds instead of getting out of the way to cover quickly is also somewhat present with current WEGO system.
  19. I recall someone telling me that there was an order processing time lag in older CM titles. Order time and execution depended on the complexity and amount of consecutive changes made. Higher commanding skill impacted all aspects like time to process information and so on. Why not bring this system back for Iron and Warrior difficulties?
  20. You can get the 6Sh122 here then, after you downloaded Vein's mod.
  21. ^ Grab it while you can folks. Also any chance for re-uploaded Ukrainians?
  22. I use part of vein's skin mod for RuAF and he doesn't allow free circulation of his stuff. If you get his mod from him I would be more than happy to send the 6Sh122 your way after that!
  23. Issued 6Sh122 to my guys since the game is set in 2017 afterall.
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