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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS reworked russian uniforms
Download:
https://app.box.com/s/yvc61fc3rucj6weyy8cz7adh3s1pz0vk
A quick and simple mod dedicated to russian uniforms.
I kept the base files but changed the saturation of the colors and corrected a bug about missing texture near the top shoulders.
Screenshots:
Vanilla:
Modded:
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Another try, this time I also added one layer of light brownish mud on the lower parts, 1 layer of frsh mud sprinkles and 1 layer of small rusty scratches all over the vehicle.
I also started experimenting with the normal maps on vehicles, and forcing them to be a bit extreme you can effectively perceive the difference in game... standard normal maps are quite "conservative" so to say, if you make them deeper and enhance the effect you can get quite strong results...
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
More mud shall be then, on the lower parts.
it is very hard to pin point weathering positions and go in detail because most of the textures are stretched.
Imperial, unfortunately modular buildings have no special destroyed or "half" destroyed walls, it's either complete or with that hole that is the same, as you noticed, for every facade.
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Modding vehicles takes a lot of time, because each must be tailored with care.
BTR, if you release a mod of yours I might try to add weathering, unless you do some already. Because I personally like the effect on CM vehicles.
First attempt on a T-64BV, very few layers, just some rain stains and light dusts.
What's your opinion? Should the vehicles display more weathering? less weathering? What kind of?
Modded:
Vanilla for comparison:
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Next in line is Bulat.
First attempt at a camouflage version:
yet to be done the turret and the black spots.
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Kraft reacted to rocketman in Kieme's modding corner
I get some password check when I try to open the downloaded file. No such problems with any of you previous mods.
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS BTR-4e
The 3-tone digital camo applies to this vehicle because it's the most advanced as the Oplot, and the only remaining UA vehicle that could display it without too much commotion. Intensive weathering for the lower parts, usual for the rest.
Enhanced normal maps included.
Download:
https://app.box.com/s/own9ti9zohnnvmhju6jyr7trg674up2t
Preview:
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Kraft reacted to Agiel in Backstory events sliding toward Nonfiction
I've found this excerpt to be shockingly relevant these days:
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS BMP-2-k UA
A mod for both BMP-2 and BMP-2k in UA ranks. This time I went for a quite strong weathering, because these vehicles are used by infantry too.
The base color was slightly changed to be a bit darker.
Enhanced normal maps as usual.
Download:
https://app.box.com/s/td4e4ohyirchpqb7gsl2sjfz9r70xcf7
Preview:
Vanilla for comparison:
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Kraft got a reaction from Saferight in Unofficial Screenshots & Videos Thread
I really like this skin
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS T-64 Bulat
another kind of 3-tone camouflage for the Bulat, the usual weathering, a bit stronger this time for the grunt T-64...
enhanced normal maps included.
Download:
https://app.box.com/s/44s2t1hf8rejozy8m3xxf4whsf6n5zhe
Preview:
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Kraft reacted to Ryujin in Unofficial Screenshots & Videos Thread
I noticed this BTR-4 driver doesn't seem too impressed with my plan... he had a bit of close call with a BMP-3. Surprisingly not even injured. They went over his shoulder, past the gunners leg, and out the back of the vehicle without injuring anyone with spall or damaging anything important.
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS T-84 Oplot
a 3-tone digital camouflage version for the T-84 Oplot, light weathering representing small scratches, paint shades, rain marks, dust, dirt, mud splashes.
Tracks modified to represent rubber-padded version.
Enhanced normal maps.
Download:
https://app.box.com/s/a7cr6zqgl2ug569zxl2tisg6o07hgjw0
Preview:
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
I'm glad siljanus, speaking of glaring... close your eyes for the next one then...
Weathering pending.
I had to avoid some areas (like front mudguards) because of the stretching effects. Got enough areas covered to make the camo complete.
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Kraft reacted to Saferight in Testing new Ukrainian camo
I got the vest/plate carrier done but after many attempts with making matching pouches said to hell with it (most pics i've seen have mixed matched pouches anyway). so just have to add the shoulder patch and pockets at this point.
In the mean time made some quick helmet covers to give the UKR digital troops a rag tag look. flavors are ucp, a-tacs fg, multicam, socom...
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Attempt shot at the Oplot 3 tone digital camo:
Reference: http://3.bp.blogspot.com/-LQUyF5iZ7CE/UoW0zpHgE1I/AAAAAAAAAFM/hcPpc1xDyrM/s1600/cLCvS.jpg
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS T-64BV
Dirty and dusty T-64BV with enhanced normal maps.
Download:
https://app.box.com/s/beqrs5jbox26b1v9tc5frk9z83nuxva5
Preview:
please see previous replies in this thread.
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Kraft reacted to Vein in Veins CMBS Effects
These are my V3 flames. I think I made them soon after CMRT came out.
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Recall topic, here is a list of all the mods released until now, complete with download links.
Please be careful to distinguish High Definition (HD) and Standard versions (where not specified, consider it a Standard version).
HD mods are made using textures 2 times larger, in resolution, than the original game files, providing a much detailed view effect at close distance at the expense of computer resource usage, therefore HD mods can slow down your computer and should be used only if you have good FPS (frames per second); in case you can try to use them and see if your machine doesn't slow down too much.
Standard versions are there for those with less powerful computers, being of the very same resolution as the original textures they have no effect on FPS. There's no other difference between Standard and HD mods but for the resolution.
Please note that there's no ground mod standard version as per now, because it will take quite some work to be done well and for now it's not a priority.
There are no new mods on this list, so be sure to download what you need or missed. Please browse this forum thread if you look for more information and previews.
List of released mods until now:
Kieme CMBS ground mod (HD) pt. 1 https://app.box.com/s/ywtyid56b1t7dphm4fg7et7668q0egdg
Kieme CMBS ground mod (HD) pt. 2 https://app.box.com/s/2arjajmarl8gd33j3j3bad939iks1n9l
Kieme CMBS alternative crops https://app.box.com/s/7aia2idxkivf2hfm8r7w6dzrnsf11piz
Kieme CMBS reworked foliage https://app.box.com/s/1s1yiq0fab62k5vrxf1jwjax2wix1o7x
Kieme CMBS reworked horizons https://app.box.com/s/qcxm6o3sx6wztbtreszl3cd0qamdkrm8
Kieme CMBS alternative overcast clouds https://app.box.com/s/uz4z8t8crw7vbaiijwju3wq9ttmjoqfi
Kieme CMBS improved doodads https://app.box.com/s/6zw49zm80pzq860yd3q3p05qdl9ld8ws
Kieme CMBS alternative walls (HD) https://app.box.com/s/syqg4s9yz98y4vw8it85ik1b08fb2nh4
Kieme CMBS alternative walls (Standard) https://app.box.com/s/spaavfymtt7r10ipzbgyx6uimvvyrmdh
Kieme CMBS modular buildings (HD) https://app.box.com/s/lriagz6nrjlo1m6y2eke1u99f5jowptc
Kieme CMBS modular buildings (Standard) https://app.box.com/s/qi57mtpha80f3x1r2dr8ia52nze8iico
Kieme CMBS modular buildings add-on 1 (HD) https://app.box.com/s/3whq3ye3oxl5k1ru6qsj7b68xyp0ffxx
Kieme CMBS improved roads (HD) https://app.box.com/s/9b827rv64gjyugzt0yk9jx7f6gnhra04
Kieme CMBS improved roads (Standard) https://app.box.com/s/nzfq3kb1g3pwh197l3rz23vvoumvhbvp
Kieme CMBS modular roofs pt. 1 https://app.box.com/s/5yoz7chtwhu3c95nbrlaub62hs2h0fv9
Kieme CMBS modular roofs pt. 2 https://app.box.com/s/2jb4hzgcv2u0tqk9kemmodn5b44qklnh
Top downloaded file is: Kieme CMBS modular buildings (HD) - 201 downloads
Least downloaded file is: Kieme CMBS modular buildings add-on 1 (HD) - 57 downloads
Dowloads for a total of 100 GB circa until now.
Plans for next mods:
Vehicles!
Personally, I am very fond of the base color for Ukrainian vehicles, and I wouldn't change it too much. Weathering should be added to all vehicles, not too intense though.
Some vehicles might be Worth alternative camouflage (T-64 Bulat, T-84 Oplot).
US vehicles have a very nice camouflage already, they should get some weathering as well.
Russian vehicles, a mess. I really don't like most of the base colors, and might be waiting for BTR's mods before doing anything with them.
Infantry!
No intentions to mod infantry or uniforms. I feel like weapons could be weathered a bit to make them less "toy" like. otherwise I really like the uniforms, might be nice to add some of Aris' faces from other CM games.
I might desaturate russian camouflage, but that's just a personal taste.
Independent buildings!
Some of them are ok, some are not for me. I'd like to mod those but it takes a lot of time. Tanks a Lot barns should fit CMBS as well (the large ones for sure). It's Worth to try a port.
Bridges!
Could use a lot of love, tried modding them, but it takes a lot of time. Might do the road ones just for the sake of adding the same road type of the modded roads.
Flavor objects!
Yeah, not much to notice here, but the larger objects could use higher resolution textures.
More modular buildings!
add-on number 2 is already half ready, 4 more buildings which will bring the total to 16 options if creating a new scenario.
Another version of the modular buildings, with "combat effects", should be added as a [Tagged] version.
Highway!
Highway Tiles could be modded, but in my opinion the only good highway is the one going NS and EW... I could try to port a [tagged] mod to use those Tiles for airport and military installation scenarios.
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Hehe, presence of tanks is another con against having stripes on the roads.
A preview of the modular roofs, mod ready at 25%:
Vanilla roof:
Modded roof:
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Kraft reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS modular roofs pt. 1 mod
After a test I noticed that doubling the resolution was not giving much visual impact, that's why I decided to go with the standard definition version, therefore this mod does not affect game performance.
I will surely make a standard definition version for the modular buildings mod too as soon as the roofs are finished.
This mod covers the "high angle" roofs in game, lower angle ones will come in part 2 (flat roofs covered by buildings mod already)
Download:
https://app.box.com/s/5yoz7chtwhu3c95nbrlaub62hs2h0fv9
Changelog:
-new roofs (2 ceramic tiles, 3 metal plates)
-new gables (2 cinder blocks, 1 wood, 2 concrete)
-new damaged versions
Previews:
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Kraft reacted to agusto in Why are off map reinforcements a thing?
Yeah, teleporter equipped OPFOR reinforcements have been a problem since CMSF. It is one of the most difficult parts of scenario designing to guess right on where the player could be at the moment the reinforcements arrive.
Look what happened the last time i played the british CMSF campaign:
Captain Achmed to Enterprise! Scotty, beam down some more Jihadis!
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Kraft reacted to Blimey in News and Music Mod (plus splash screen)
Similar to my mods for CMSF. Replacement 'choral' music with news snippets mixed in. Mods the intro, loading and end music.
Also includes a splash (screenie below)
7-ZIP DOWNLOAD (75mb) - http://www71.zippyshare.com/v/vyoR1ZtD/file.html
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Kraft reacted to Blimey in News and Music Mod (plus splash screen)
Thanks for the comments, guys.
Much appreciated.
Mord - I know, I was slow off the mark. I can only apologise!
Boche - Music only download - http://www25.zippyshare.com/v/8nRrUFqM/file.html
agusto - 9 Blue and Red force loading screens can be downloaded here. Samples below.
Force selection download - http://www53.zippyshare.com/v/Al2veNNV/file.html