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L0ckAndL0ad

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Everything posted by L0ckAndL0ad

  1. From what I see here, it's actually two in a row, which is even more pleasant, to say the least. I've seen the page with the missions list, ratings and comments, however, I was wondering if there's some kinda additional AAR forum (maybe hidden from non-registered users?) or something that is used to post screenshots/actual AARs or things of that nature.
  2. I'd guess that's probably due to the fact that most of the vehicles in question weren't actually seen with APS systems equipped. So making a 3d model would be a pure guesswork and fiction. Or the pictures (like the latest configuration of Arena installed on T-72) came too late. But yeah, as George MC said, there are UI hints in place.
  3. Hey, Ian, are there any AARs or some sort of feedback I can read? Also, got initially confused with the "Scenario of the Month" title. Still very proud
  4. That's the price most of Russian vehicles pay for high mobility. Until there is a new generation stuff made of more advanced materials. As far as I know, BMD-4M is protected against 12.7mm from the front and the sides (with side armor plates on). It weights just under 14 tons, which is lighter than Stryker, but packs thermals/panoramic optics, and has a firepower of BMP-3.
  5. "Daddy, you're not even trying!" http://youtu.be/Cizlx6ODhuE?t=1m31s
  6. And I forgot about Khrizantemas. 8th Separate Artillery Regiment of Coastal Forces (not Marines, but also under the Navy): http://bmpd.livejournal.com/1013987.html
  7. Actually... There is a new special kit for the Russian Marines. Corsair MP:
  8. Pretty much, yeah. BMP-2s, MT-LBs, BTR-82AMs (in game should be identical to BTR-82A, minus the air conditioner on the roof), old silly RPK-74s. Not sure if they still have T-80s and ZSU-23-4 Shilkas. Oh, right, and I forgot about Osa and Nona-S/SVK.
  9. Well, yeah, obviously, pushing the wall is far better option than trying to drive over it. For tanks it would be easier to just fire at the wall. Or just having a MOUT/engineering kit attached to front of it. Or just elevate the gun:
  10. http://youtu.be/Z2_mjfZ7lek?t=4m09s Can't do that in CM.
  11. Afghanite (Афганит), not Afghanistan, lol. It's a mineral. https://en.wikipedia.org/wiki/Afghanite
  12. Playing wargames brought me to this article, actually. Had to spend almost two weeks offline, so had to play what was already installed on my almost empty HDD. Hearts of Iron 3 TFH WW2 grand strategy was one of the things I had. Played as the United States. War in the Pacific didn't go exactly as I wanted, so I was thinking about re-starting the game, but this time focusing on European theater and just create a coup in Japan to make them my puppet state, so I won't have to fight them. But I kinda like to follow the historical route of the game, so I went to google if there were any real known attempts of such coups. And that's what I've found instead. As you've said, it's an interesting article. I personally found interesting the fact that US govt worked and funded suspected war criminals (but never prosecuted) & violent anti-communist ultra-nationalists who happened to have 500.000 locals on their side and then eventually happened to plot a coup (which never happened). I find it quite educational and worth sharing, that's all.
  13. I'll just leave it here, and then "strongly suggest" that I'm "unaware" of any possible plots that might have happened there. He-he-he. http://www.washingtonpost.com/wp-dyn/content/article/2007/02/28/AR2007022801690.html
  14. You're taking it from the wrong perspective. Russian equipment and doctrine is made with defending Russian land in mind. And being cost effective. Thus amphibious capabilities to cross rivers (lotsa rivers), distributed multi echelon air defenses (emphasis on defense), conscription (costs less & creates trained reserves if there would be need to mobilize), low priority for the navy and aircraft carriers in particular, etc. US stuff is made for offensive operations worldwide. Airplanes are just more mobile strategically than land based SAMs. That's basically all there is to it.
  15. Watched your CMSF videos back in a day. Rare stuff to find on youtube Glad to see you taking on CMBS now. I'm sure many people will find your videos helpful. ps: Actually, going through your other videos, we could've met, back in day. 05/08/13, ARMA2 Ukrainian Tactical Gaming vs United Operations TvT. I was the organizer from the UTG side. Were you there?
  16. Following RL TTPs (Tactics, Techniques and Procedures) can help. As you've mentioned, recon is one of the main things you need to master. Try this blog: http://battledrill.blogspot.com/ I, personally, love to read US doctrinal pubs and field manuals. The most helpful (to me) were FM 3-21.94 (SBCT IBT Recon Platoon) and MCDP 1-3 (Tactics). The first one covers Recon TTPs, and the second one is good for general understanding of tactics.
  17. The shortest stand-alone scenario in CMBS is 40 minutes long (max time, at least). Most of them are from 60 to 120 minutes long. So yeah, Quick Battle is the only thing that would match all the points you've mentioned.
  18. There's a guy called Grau in the US that reviews Russian military stuff? Now that's funny.
  19. Judging article's tone by using google translator is a "brilliant" idea. As Na Vaske said, there's no such tone in the article. Not even close.
  20. I may be mistaken, but there were times when I thought that skeleton crew of 3 is not enough for the radar to work in-game (has something to do with the way crew & roles are implemented), meaning you need additional people to fill all the seats just to be sure it's working. Not sure if it was the case, or maybe I'm just delusional, or whatever, but you should definitely take that into consideration if you do the testing.
  21. In Single Player, I mostly ragequit and try again later. In PBEM, I discuss how fun the mission was, with my partner. Somehow, taking casualties from a real opponent feels more "fair". What I've found myself doing every time - analyzing, learning from my own mistakes. The enemy is your greatest teacher, cuz he can show you your weaknesses. Knowing that every loss makes me better obviously helps.
  22. There's nothing more rewarding than hearing people recommend your scenarios to others Glad you've liked it!
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