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Bulletpoint

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Everything posted by Bulletpoint

  1. @SLIM I think I caught a small error in your infantry squad video. At around 13:10, you say mortars are effective against entrenched enemies and wooden bunkers. I believe only the very biggest mortars can knock out wooden bunkers, and generally against entrenched infantry in foxholes and trenches, mortars are much less effective than direct fire.
  2. I think the 'hide' command for vehicles doesn't mean actually hiding the vehicle but rather that they just turn off the engine - making it more difficult to hear it.
  3. I think generally the game is a bit too generous with letting tanks remain crewed after penetrating hits when one or more crew members are killed. Of course it should be possible, but I think it should be reserved for very highly motivated crew.
  4. Thank you for the update. My childish and unreasonably spoiled sense of entitlement to receive news about the development of this game has been satisfied for now, and I feel the tantrums subside
  5. This one will change how you read the title of this thread
  6. Did you try uninstalling the newest drivers and then installing the older version again? Not sure if this is possible, but if your problem is caused by the new drivers, it's worth a shot..
  7. And I say, hey yeah yeah, hey yeah yeah I said hey, what's going on?
  8. It's a common theme for all missions that involve having the computer attack you. The solution is to only play missions where you are on the attack, or play against a human opponent.
  9. Thanks, interesting. Unfortunately I never saw mentioned what the effect of the bombardment actually was - were any of the concrete bunkers actually destroyed, or did the bombs and shells just make lots of holes in the ground? Current photos show various bunkers that seem to have survived (or the tidy intact foundations - I assume they were neatly dismantled later) but maybe there were a couple more that were blown to bits and therefore are no longer visible?
  10. But the good thing about olympic standard swimming pools is that both athletes and the rest of us can enjoy swimming there
  11. Well snicker if you want, but all the elements are already there. A H2H campaign would just be a series of subsequent H2H battles, with the scenario data drawn from the campaign file, and force preservation carried over for both players. The code to stitch these existing features together would not write itself, but most of it would be copy/paste from existing code.
  12. That's not because of the AI, but because of the very intelligent human scenario designer... Which is the reason I love playing campaigns too. Not quick battles against the computer, where the lack of intelligence becomes extremely obvious.
  13. It's a great idea and would require very little programming by Battlefront - but it would require whole new campaigns, as the current ones are all balanced VS the very incapable AI.
  14. Those 44% are H2H Quick Battles? I was talking about quick battles as a means of rapidly setting up a fight VS the computer - a game mode I personally find completely useless. QBs against a human opponent are more interesting of course, but still I find them to be too much of a "cage fight".
  15. Is there any evidence of this? I'd think the opposite is true, and that longtime players avoid QBs. Maybe I'm wrong, but I don't understand how randomly generated quick battles can offer any challenge to experienced players? But scenarios certainly can. Especially the ones built for replayablility with varied AI setup plans. I'm currently replaying Scottish Corridor, and I'm delighted (and frustrated) every time the enemy is not where I thought they would be...
  16. I guess I didn't make my point clear - the point is not that it's a historical place from WW2, or a unique training village. My point was that it visually looks like something out of this game. The copy/paste buildings sitting on top of the grass like boxes, the high walls and the low walls intersecting at 45 degree angles, etc.
  17. "Villagers were given a few weeks' notice to pack their bags and leave before the community was abandoned in December 1943. It was needed by the army to provide an exercise area for US troops preparing to invade Europe." http://www.bbc.com/news/uk-england-wiltshire-37144240 Could be fun to recreate this village as a training mission
  18. I think it's not just the sharpshooters that especially target AT gun crews - those are bullet magnets for all infantry.
  19. You might want to post this on the other forums too, if the group is for the CM games in general, not just CMFB...?
  20. No problems, Ithikial told me you were off to Poland and would get back soon, so I'll just be patient till then.
  21. I'd like to get in contact with Bootie, because I need an author log-in for his site the Prooving Grounds. I have a H2H scenario I'm dying to upload and get some final player feedback on, before I propose it for Scenario of the Month. But the good Bootie doesn't reply to emails or direct messages, so does anyone know if he's on vacation or something?
  22. It could work a bit like the medic AI decision? The troops will generally only start doing medic aid when they are not suppressed and there's no enemy in sight. The guys could just have another check added: "Am I under fire? No. Do I see any enemy contacts? No. Do I see any buddies needing aid? No. Then should I maybe top up my ammo? Yes."
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