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StieliAlpha

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Posts posted by StieliAlpha

  1. On 8/12/2023 at 4:42 PM, Aragorn2002 said:

    The music for CMRT is a bit too heavy for my taste. I wonder whether there are WMV files available? For CMBN I have British Grenadiers which is more to my liking but not suited for the Eastern front.

    I  did a collection of „intro music“ for BN, FI and RT a long time ago. For RT Iit included the Russian anthem and a few regimental marches,’IIRC.

    Should still be available at the FGM mod depot. If not, drop me a lined.

     

  2. On 8/10/2023 at 1:16 PM, B2-Spirit said:

    Hi all, 

    I've been out of the CM loop for a while and just gone through the process of getting steam keys for my games. 

    My question - I only upgraded to upgrade version 3 when I last played. Are my steam versions automatically at version 4 or do I need to purchase it from the Battlefront website and redo my steam keys? 

    Hopefully this makes sense! 

    Nobody answered yet? Strange.

    The beauty of the Steam-Version is, it automatically updates your game to the latest version.

    IIRC, Steam will require a BFC serial number (you find those in your account, in the purchases section) to activate your game.

    This thread may help:


     

  3. 1 hour ago, poesel said:

    I don't have a better idea, so I did what you do these days and asked ChatGPT about it.

    I asked for a Gebirgsjäger motto fighting in the jungle with max. 3 words. This is what came out:

    1. "Grün und Stark"
    2. "Dschungelkrieger"
    3. "Wilde Entschlossenheit"
    4. "Gemeinsam Überleben"
    5. "Schatten im Dickicht"
    6. "Mutig Voran"
    7. "Tarnen und Siegen"
    8. "Freiheit im Grünen"
    9. "Unerbittlich im Dschungel"
    10. "Gebirgsjäger Wildnis"

    I like 8. best ('liberty in the countryside' (lit. 'liberty in green')). :D 
    A bit more serious
    would be 6. - 'advance with courage'.

     

    For a laugh, here is the list before I set the 3-word limit. Not going to translate. :)

    1. "Durch Dickicht und Gefahr – Gemeinsam stark!"
    2. "Ungesehen, unerschrocken, unschlagbar!"
    3. "Wildnis bezwingen, Freiheit verteidigen!"
    4. "Tarnung, Tapferkeit, Triumph!"
    5. "Im Dschungel zuhause, für Freiheit bereit!"
    6. "Entschlossenheit im Grün – Sieg im Herzen!"
    7. "Mit Mut und Präzision zum Erfolg!"
    8. "Unser Terrain, unsere Pflicht, unser Sieg!"
    9. "Schattenkämpfer – Unsichtbar, doch mächtig!"
    10. "Im Einklang mit der Natur, unbezwingbar im Kampf!"

    Good to see that ChatGPT is not (yet) very helpful, when it comes to being creative….😉

  4. 2 hours ago, Paper Tiger said:

    Actually, I used 'Gung Ho!' for the USMC because that was the name of the ASL USMC module. Yes, that's how deep my thinking was. These seem to be good suggestions but for now, I've got 'Gerbirgsjagers Vorwarts' as a working title but it's certainly not set in stone.

    „Gebirgsjäger Vorwärts“ definitively sounds good.

    Just strike out the „s“ at the end. Unlike „Hunter“, „Jäger“ has no specific plural in German. It‘s one Jäger or two Jäger or many Jäger….

  5. 35 minutes ago, Butschi said:

    I agree, the question is really what you want to express. The meaning of Gung ho itself is a bit difficult to pinpoint. So I wouldn't go with a translation but a similar motto with similar overall "feeling". Maybe the German version of the scouts' motto, "Allzeit bereit"?

    „Zäh wie Leder…“ just came to my mind.

    Though the origin is quite questionable…

  6. 11 minutes ago, Bulletpoint said:

    I'm not German, but maybe "Kampflust"?

    Or one of my favourite German words: "Fuchsteufelswild" - 'mad as hell, furious'

    Probably one of these guys would give a better answer:

     

    @Butschi @StieliAlpha @poesel

    Hm, good question. „Gung ho“ translates indeed to something like „wild entschlossen“ or „übereifrig“. But that‘s useless as a scenario title. @Paper Tiger What do you want to express with your title? Are you looking for some kind of „unit motto“?  I understand „Gung ho“ is very much a USMC typical phrase.

    Otherwise, offhand I would recommend something like „Vorwärts“ or „Attacke“ or „Zum Angriff“.

    BTW, in our context, I would translate „Vorwärts“ with „Advance!“

  7. How did a gaming friend in board game times say:  Why seek the flanks, when you can break through the center?

    More seriously:

    - Somebody has to be in the center and cannot always remain passive.

    - Scale and perception: Performing a frontal attack in CM, does not mean that you are not part of a flanking attack in the larger picture.

    - Being in a frontal attack mission does not stop you from seeking the „local flank“.

  8. 30 minutes ago, Vacillator said:

    I also still do this Andreas, as I have a vague feeling that it works beter than just trying to plow on.  But it might just be coincidence that it has worked for me.

    Yep, I always wonder if it is only wishful thinking, but as long as I feel it helps…

    Interesting , only today I watched a documentary about the impact of tokens on people performance. Statistically it seems to help, if you believe some token supports you.

  9. 22 minutes ago, FogForever said:

    Yes, I did some map modding on Ageod Games.  There was usually an underlying file which defined the attributes of the hex.  I imagine something similar with CM2.  If I could identify the house and link it to its file and if the file is accessible and editable, I could fix it.  Otherwise BF would have to do it.  

    BF will most certainly not get involved in fixing building models. My suggestions would be:

    - post your question in the CMBN mod forum.

    - ask the scenario designer for help. You should find his name in the briefing.

    - try contact one of the building Modders directly and ask for help. Kieme comes to my mind, but search on the FGM site, for building mods and find out who the modders are. You most probably find the guys here, too.

    Otherwise:

    @BFCElvis

    or

    @kohlenklau

    may be able to provide more assistance.

    Cheers and good luck.

     

     

  10. 39 minutes ago, FogForever said:

    Ok, I found the solution/workaround.   Dismount the HT crew and then have them reload back on to the HT.  When they remount, the gunner regains his gunner function and the HT can target and fire the 37mm gun.   Took awhile but problem solved.

    I did try the move HT away from known enemies and I didn't see any change.  Of course, I am not sure if I had moved even further away whether that might have solved the problem.  

    That’s about the idea, which I had: Just give the AI a different context to come to a different solution.

    E.g., though some people would strongly disagree, I have the impression if a vehicle is bogged, it helps to give a “reverse” order, to get it free again.

  11. 30 minutes ago, FogForever said:

    Also during this game, I discovered one building in which the door did not function.  I did a dash across the street, the unit couldn't enter through the door and then ran all the way down the street, then moved behind the housing row and then to the back of the house.  Very lucky to have survived that odyssey.  Probably lucky they did the entire journey on fast mode.   Is that an easy fix if I try to edit the building?

    That‘s an issue of „scenario design carefulness“. 

    I had it a few times, too, that I thought my guys would just need to dash across a street and take cover in the next building. Instead, they run down a narrow street, turn at the next corner, run back through gardens and enter the building through a back door. If still alive to do so…
    I am not a Designer or Modder, but the buildings consist of an „internal structure“ and the skin, which you see in the game. I.e., if you see a door in the skin, it does not necessarily mean, that there is one in the structure, too.

    I have the impression, sometimes designers do by purpose not provide a door in the structure. E.g. to simulate a closed door, which cannot be easily broken.

    In other cases, it seems, that such is just a design glitch.

    As so often in CM: That’s life, not everything is predictable.

    Sorry, to answer your question: You would have to change the building model and use a wall with openings, instead of a solid one. 

     

  12. 57 minutes ago, FogForever said:

    Just did the test using earlier turn.  Unloaded Hq Squad and had them leave the area.  Then moved the HT into position to fire at a building and gave target order.  The HT fired away with only 2 people in the HT.  I noticed the gunner had a shell symbol in the unit box.  Then I went to my current turn and noticed that the gunner no longer has the shell symbol but an MP-40 SMG symbol.  I am wondering if at some point, the gunner grabbed a SMG for close up defense and now, no longer serves as the gunner.  Thus without the 2nd crew member serving as a gunner, I can't target or fire the 37mm gun any longer.  Seems to be what happened.  

    Did you try to move the HT a few meters back? Perhaps, that triggers the AI to „re-consider” the threat level and free the guy for other tasks.

  13. 2 hours ago, FogForever said:

    No, I am actually under 20 minutes left in the scenario.  There is only one 251/10 available in the scenario and originally carried a HQ squad.  I know it fired earlier in the game because it knocked out a Cromwell.  .....Just did a test by reloading a much earlier saved turn.   I could target the HT when it was carrying the HQ squad.  Then I unloaded the HQ squad and the HT could still target.    So it was working earlier in the game.  Looking at more saved turns, it lost the targeting ability somewhere between turns 28 and 26 despite showing no damage to the vehicle or gun on now turn 19.  Guessing a bug or damage inflicted but not showing up in the damage panel.

    Sounds stupid enough, but I too thought about a manning issue. What’s the crew of your HT, without the HQ guys?

  14. 16 hours ago, Aragorn2002 said:

    Superb, JM. Perhaps Market Garden could also use a horizon full of pparachutes. Personally I think rhe horizon should not contain fast moving objects like planes or fast moving things like explosians, but that's a matter of taste.

    Good point. An explosion which remains stationary for an hour may look a little odd. But why not try it? It’s not like we would be watching it all the  time.

  15. 19 hours ago, JM Stuff said:

    Winter Horizon?

     

    zGoRxyU.jpg

    Based of @umlaut destroyed town I think Stalingrad, this is only an exemple of what I mean in my text with, fog, explosions, dirt, smoke, clouds, artilery barrage...and a tank, that you have to discover ???   😆

    Sorry, saw this too late. Yep, something like this could work very well.

  16. 22 hours ago, JM Stuff said:

    when I talk of cities on fire I am not thinking of setting the entire battlefield ablaze to the point of being burned, even the fingers playing a scenario (joking) but simply a few straight columns of smoke rising left and right in the sky (or taking into account the wind where a modtag could be added to give realism) but not absolutely essential... on certain part of the map (NSEW).

    The idea would be to immerse the player in a view of a battlefield devastated by war, and not surround the player with an impassable brazier, some colone or abandonned vehicles in fire or not but not too much just one or two.

    Like I said I have my little idea and try to apply it !

    In the zoom factor we can created more or less details horizons pictures and playing with the blur, this will give already a good effect...

    Sounds good and like you already put some thought in it. Probably more than I did. I just fired off some ideas that came to my mind.

    I’ll be happy to see your first results.👍

  17. 6 hours ago, JM Stuff said:

    I am busy to trying something I like also the idea burning convoy, if you have more Ideas is time to let it on the table !

    No promises you something correct but a try is on the way...

    Hmmmm, some general ideas:

    More adaptability. Horizons adapted to the context. Lush green fields are quite off for Battle of Berlin scenarios, as well as most FB scenarios.

    The “burning cities” were more meant as a joke, referring to “Fire and Rubble”. I doubt there were many battles actually near burning cities.

    Not too much detail. Usually, the horizon is quite far away in any case. A dog fight in the air would probably be just to black pixels. The burning convoy a black smear.

    Brings me back to bullet point one: Adapted to the scenario size may be worth to consider. I dare say, in most platoon, company sized scenarios, the horizon may be quite close. Just behind the barrel of the rifle…. In battalion sized scenarios it probably should be farther away.

    Which results in: Link horizons to the current zoom factor?

  18. 21 hours ago, JM Stuff said:

    Interesting burning city skylines, that doesn't exist at the moment, @umlaut was already doing a rubble or destroyed city for Stalingrad and Novgorod mod, but no flames horizons, also @NPye are very nice effects  in his mod, maybe check it there -down ?

    I guess the "fog" may have something to do with when the storyline is built and will start time, like early morning or a few hours later when the sun comes up, I don't know, it's just a question ?
    Already that these horizons can also be used with modtags it's a good thing, maybe we can use a system to change the horizon from time to time and use some shader effects or the flames images system ??

    Interesting ideas. I never really thought about the horizons. But indeed, there would a lot of room for more variety. I‘d say, especially CW cries for it. Though city skylines (damaged or not) would not hurt in the other games either. 

  19. 1 hour ago, JM Stuff said:

    @StieliAlpha  the others BFC modules horizons doesn't works...?

    Is this only the horizons or all around, like Falaise mod seasoned terrains and trees?

    Perhaps can you working on one that already exist and have the perfect aspect from what you want...

    For infos I am working myself on horizons view for Belgium 40 but for the spring with real Ardennrste pictures, this is my first one I will see if this works...

    Edit @Aquila-SmartWargames was making also some test with real towns city's pictures, is a question to check how we can have the best way that we want...

    Thanks for coming back on that.

    Yep, the horizon mods for BN, FI and CW work without an issue. Same with @Falaise brilliant environment mod. Though I admit, I am using @Lucky Strike

    Re other, more specific horizons: Perfect! Let them come.

    Just some thoughts re city horizons: First of all, the time frame: Show intact cities, or fire, or rubble?

    Second: Clear or hazy? I once had a short exchange re the CW horizons, which seem to be too hazy for me. I love the crystal clear BN horizons, but had to learn, that some prefer it more hazy. May be ok for the long distance, but in cities, I would prefer them clearer. What makes it more difficult to match the time frame.

  20. 3 hours ago, kohlenklau said:

    Sadly I have not found any old CMRT Winter Mod folders and files on my PC. I am wondering where exactly they are...

    Maybe once BFC's CMRT FR module came out I was thinking they were obsolete and redundant and deleted them? That is not my usual style to do that.

    For now. Nothing to pass on to you. Sorry.  

    EDIT: One of my faults is curiosity. I went into CMRT and looked at FR The Rites of Spring. I tweaked the settings to see why the horizons are not snowed. My theory: Long story short is that the scenario seems to be briefed to occur in Hungary but BFC did not add a dropdown region for Hungary. 3 picks are Soviet Union, Eastern Europe and Germany. The scenario author set region to Germany. Modtag [hungary] was imported. So houses and such are Hungarian. But also my theory is that Germany region has some horizons for Berlin tied to modtag [germany city]. I wasted some of my life trying to fix this but was not successful. Sorry #2.

    EDIT #2: My other fault is tenacity. I went and figured it out. @StieliAlpha Here are the horizons that fix the CMRT FR The Rites of Spring scenario.

    https://www.dropbox.com/sh/bzpyls4y5y0ugtk/AABP7hDd5l4F1lR_kQ2CK5P2a?dl=0

    Hi Phil, if those are all of your faults, you are excused. 😊

    I tried quickly: This version of your horizons works perfectly. Not only with Rites, but also with some other „winter scenarios“  which I tried.

    Well, I still lost my PBEM battle of Rites very badly (some say devastatingly), but I now believe this really is my fault. 😎

    Re your „Goodies“: You may want to shuffle that stuff over to Bootie’s FGM. 

    Thanks, mate. 

  21. 1 hour ago, kohlenklau said:

    I can take a look today and see what is up. Been about 8 years!

    Thx, Phil. Strange enough, that I start to wonder now. Probably my recent PBEM of Rites of Spring was so frustrating, that I needed some excuse for my distraction. 😎

  22. 1 hour ago, Aragorn2002 said:

    Not sure, it has got something to do with the weather and ground conditions. Perhaps you can experiment a bit. Cold, clear and snow for example.

    Thanks, Jacob. I’ll play with it little and let you guys know, if I find anything.

    Strange enough, that I worry about winter horizons now that summer finally arrived…

  23. On 5/29/2023 at 10:49 AM, Aragorn2002 said:

    They are simply superb. Been using them for years now.


    @JM Stuff

    Hi Jacob, I finally tried the winter horizons in a game (CMRT Rites of Spring), and another one playing in Jan 45, but did not manage to see the winter horizons. Do they work with mod-tagged scenarios only?

    In support, I downloaded from FGM and installed the @kohlenklau winter mod. But that did not help much. Plus the version I found includes only some vehicle mods.

    Any ideas?

  24. 18 hours ago, JM Stuff said:

    Here you have one from the CMMODs III @StieliAlpha 

    Hope this is the one that you need,  let it couple of days on my Dropplace !

    Exist also the one from CMAF and CMBS I guess you can use some elements for CMRT !

    https://www.dropbox.com/s/d4131x1otzbbu3p/3_0267 CMMODs.zip?dl=0

    Thanks, mate. I grabbed them already, but haven´t installed them yet. They are looking good so far, certainly better than my summer horizon behind snowy fields...

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