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StieliAlpha

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Posts posted by StieliAlpha

  1. Gents, this may be a question for @Sgt.Squarehead:

    Recently, I watched a documentary about the Arab-Israeli Wars. In a section about the 6-days war, I spotted something which looked like the German SPA Wasp. The tracks had 5 or so solid travel rollers and 4 tension rollers. The gun seemed to be shorter and of larger diameter. Especially the muzzle brake looked more bulky. In addition it looked like the SPA had some sort of transport boxes on the outsides of the  gun compartment.

    Unfortunately, I saw the SPA only for a few seconds and had no time to take a screen shot.

    I searched briefly in the Internet, but found no confirmation. The nearest info I found, was that the IDF used some upgraded Pz IV‘s.

  2. 1 hour ago, dbsapp said:

    It was not proven a myth in 2015...

    In fact so-called Panfilov's 28 story deals only with relatively small episode of Panfilov's division actions and based on propaganda article that was published during the war. Not surpising at all that such article was not factually correct and was written to rise the spirit of soldiers fighting at the front line, not to be peer reviewed. 

    It so happened that article gained huge pupularity and people mentioned in it were posthumously awarded Heroes medals. But after the war it turned out that some of them were still alive. That initiated official investigation in 1948 that proved that the article was not a historical research or beholder's evidence, but sort of fictional short story vaguely based on the real events.

    Those documents became publicly available in 1980s. 

    It is the historical fact that Panfilov's division played a major role in Moscow's defense, suffered heavy casualties and managed to slow down Wehrmacht advance, which  by all accounts is a trully heroic action. 

    Time after time "sensational evidence" that 28 story is "false" emerge in mass media and produce yet another "scandal". This happened again in 2015 before the movie hit the screens. 

    Ah, thanks for the info. I never heard that story before, so I checked yesterday only very briefly to get an understanding of what I was going to watch. Pretty good story and pretty good movie anyway.

    Thinking about our conversation: It is sort of funny, that they mention the „Seven Samurai“ as an urban legend in the movie.

     

  3. Yesterday I watched „28 Soldiers“ on YT. A 2016 Russian movie about a „hero tale“ at the gates of Moscow in winter 1941. It seems the story was proven to be a myth, but still a pretty good movie. After a somewhat slow start, loads of action and loads of (CGI) Pz III’s and IV‘s. Quite worthwhile to watch.

  4. On 12/16/2021 at 10:08 PM, Pelican Pal said:

    Engaging unspotted enemies (essentially skipping the C2 system) is probably the most gamey element listed here. If you are playing PBEM you essentially have to do this unless you have agreed to separate rules with your opponent and trust them. Within player vs AI gameplay its something you can avoid if you wish to make the scenario harder for yourself but odds are the scenario was tested/balanced with this gamey sort of play in mind.

    I would not necessarily say so. You might call it „initiative“ instead of „skipping the C2 system.

    @MikeyD „recon by fire“ is certainly no unrealistic procedure. Why not shooting at the famous church tower, expecting there is a FOB hidden? Or at the only building or patch of wood on the open plane in front of you?

    I agree, this can become pretty gamey. Therefore I try to avoid it in too extreme situations. E.g., if there is nothing suspicious in a certain spot, except knowing that some guys far away spotted an enemy there.

    For me a, much more annoying practice are for the „mad last turn rushes“, which some people seem to like. Though, indeed, one even can construct reasonable excuses for those.

    In the end, CM is a game and when playing H2H, one should agree on a common understanding and set of rules first.

  5. 53 minutes ago, BornGinger said:

    Red Thunder is the conflict on the Eastern Front and Battle for Normandy and Final Blitz are the conflict on the Western Front. Then we have The Hitler's Underbelly Conflict (Sicily and Italy) and the Cold War conflict and so on. So not outside the scope of CM.

    Nope, the definition on „Conflict“ is much broader.

    RT shows us some battles within Operation Bagration, which is only one part of “The War in the East”. One might argue, if “The War in the East” equals  „the Conflict in the East“. I.e., if the war between Germany and Russia was not just the culmination of the conflict. The battles are at best events within the Conflict.The „Conflict“ between Germany and Russia probably started in the 1920’ s.@Aragorn2002 might be happy to give some insight from his perspective.

    Same or similar for BN and FB.

    WW1 or the Crimean War are other nice examples of how underlying Conflicts can result in open wars, which include “juicy” battles.

    But, anyway…

  6. On 12/14/2021 at 2:28 AM, BornGinger said:

    If you look again you'll see that it should be Conflicts (or Battles if you prefer) of the late 1800s. So as it is the late 1800s it narrows it down quite a bit.

    And when we talk conflicts of the late 1800s there would be too many to choose from so we are talking about the most interesting ones.

    Of that reason the correct title could possibly be Conflicts Of The Late 1800s - But Only The Most Interesting Ones With Large Juicy Battles And Small But Just As Juicy Skirmishes.

    „Conflicts“ are for my understanding the larger scale, like complete wars or campaigns. Far outside the scope of CM.

    Otherwise, ah, you mean like the battles of German-French War of 1870/71. Pretty „juicy“ and in many aspects almost „WW1-style“.

    Or rather the Victorian Brits during the Mahdi rise in Sudan 1885 and later? Their battles were pretty „juicy“, too. Mobs armed with spears wiping out „moving red-coat squares“ armed with Martiny-Henry rifles. Well, at least in some cases.

     

     

  7. On 12/12/2021 at 7:58 PM, BornGinger said:

    The-Civil-War-4.jpg

    I just about finished watching the nine parts documentary series The Civil War. When I watched that documentary series it seemed to me that although it began as a conflict to prevent a division of the United States it quite quickly turned into a war about prestige. If the Confederate States had been allowed to exist it wouldn't have surprised me that the USA and the CSA quite quickly would have begun to work well together.

    While I watched this documentary series I couldn't but think about what a game about this conflict in the hands of Battlefront would possibly look like. There seem to have been enough battles and smaller skirmiches in this four years conflict to give the players enough scenarios and campaigns to be busy for a long time.

    If a game about the American Civil War wouldn't offer enough battles and campaigns, Battlefront could maybe make a game about some of the different larger conflicts during the late 1800s and call the game Conflicts Of The Late 1800s.

    And with a scenario editor the players could make and upload battles and skirmiches from more recent wars just to see how they might play out with the old time weapons and horses instead of submachine guns, tanks and long range cannons. It could have been fun to play a quick battle where Prussian or Ottoman soldiers fight against the Boer soldiers or soldiers of the Confederate States.

    As the soldiers in the American civil war were fighting in columns I'm at least pretty certain that the scenario maps would have to be quite large for the bigger battles. And the shooting would be a bit slower and I'm sure quite a bit more tense with the men having to reload their rifles and risk getting shot down if the enemy troops are able to reload much quicker.

    To use good tactics in an H2H game would probably be much more important in a game with soldiers that are using the frontloaded rifles from the 1860s and cavalry troops to attack the flanks of the enemy columns and possibly attack the enemy's artillery batteries too.

    And with a wego system it could be interesting to play H2H or a scenario, containing a good trigger system, and watch your troops walk forward towards your enemy who you know is just behind a hill and in the last ten seconds of that minute get surprised by having an enemy cavalry ride out from the edge of a forest straight into the flank of your men.
     

    As so often, the “request“ is by far too broad. „Battles of the 1800‘s“‘ covers Waterloo to British-US War of 1812 Tom Crimean War to Prussian-Danish to Prussian-Austrian to Prussian-French to American-Mexican to Civil War to Boer Wars to Opium Wars to Afghanistan Wars to Sudan Wars to a million others. Most of the completely different.

    But the game you are looking for is probably Scourge of War, too…..

  8. On 11/27/2021 at 2:26 PM, chuckdyke said:

    I don't think this is realistic. Yes during the game, the game reports the location of the damage. You can also see in the command panel where your vehicle is damaged.  

    Yep, it’s the known habit of confusing detail with realism.

    @Endyamon What makes you think all the detailed info you get is “realistic” or better “accurate”? Plus, what do you need it for?

    In RL, I am an engineer and learned “too much info is not always good”. 

  9. On 11/22/2021 at 1:19 AM, BornGinger said:I just don't understand why a nervous or shattered spotter should take longer time to direct the spotting rounds as he's far away from the enemy when doing it.

    Perhaps, because he is afraid of the firing squad, if the shells fall short.🤔

    How often do you experience in RL, that things take ages, when a newby is on the job. And seconds, when an old hand does it…

  10. 1 minute ago, womble said:

    Hopefully the actual victory point assignments and levels were reflecting the situation as it pertained rather than the... misleading briefing. :)

    IIRC, the campaign brought the player nicely back to the original objectives. Just on a „detour“. 
    H&D was a very early „realistic“ first person shooter with some micro tactical options. Basically one was leading a small group of British Paras in Special Op‘s.

    In this campaign, the job was to fly to a city, find a person, guide him to the extraction point and leave by river boat. Things went wrong, when the plane was shot down on the way. The team was scattered widely, had to reform, find their way to the target person, etc.

  11. 3 hours ago, womble said:

    For my part, some of the "unfairness" of warfare could begin to be addressed by a combination of briefing and points allocation. It would (at least occasionally) be "fun" (of the serious kind that anyone who plays CM more than once or twice pretty much has to find attractive) to play a scenario which flat-out tells you up front…

    Yep, I remember a mission in the good old „Hidden and Dangerous“ with a briefing, which was outright wrong. Or better the briefing spelled out the plan, but on the way to the mission, preconditions completely changed for the troops. Irritating, shocking, but great fun to play!

     

  12. On 11/9/2021 at 1:27 AM, Simcoe said:

    Do battles in real life play out like they do in Combat Mission?

    Are there parts that do and some that don't?

    Are there certain modules that are more plausible than others?

    If yes, what scenarios/campaigns are most plausible/realistic.

    As a general remark: In another thread a long time ago, one of the professionals in this forum estimated that battles in CM play out about four times faster than on reality.

  13. On 10/23/2021 at 10:59 AM, Freyberg said:

    I dunno - 100m isn't very far in real life; and 100m is definitely the limit of the effective range of SMGs in Combat Mission.

    WW2 SMGs were a heavier weapon firing a bigger bullet than modern SMGs; and even a smoothbore musket in skilled hands had some sort of accuracy at 50m, so I don't 100m range for SMGs is an exaggeration.

    IIRC, the training range length for the Uzi in the Bundeswehr was in my time 20 or 25m.

    The problem is to keep the SMG (or any automatic gun) on target. You may score a hit with the first bullet on long distance, but the rest of the burst sprays wide. The longer the distance, the wider.

    That’s why, obviously, the comparison with a muzzle loaders (rifled as well as smoothbores), is not appropriate. With those you have only one shot.

    And to close the circle: Yes, in competitions you normally shoot muzzle loaders on the 50m range.

  14. 15 hours ago, chuckdyke said:

    Common sense of formations and that is why we can split units up. As they are is aka a purple heart formation. I assume you are familiar with the soccer game. You deploy the team over an are of 50 x 100 meters. A squad in combat mission covers an area of 8 by 24 meters. Yes it comes down to micro management our soccer stadium is not too big an area to deploy an infantry squad. Especially as an allied unit vs an MG42 the least you can do is make the SOB swing his weapon to engage. 

    Hi Chuck, I did not want to start the argument again. I just mentioned the discussion which we had about a year ago about the „wall topic“ as an example.

  15. 21 hours ago, Sgt.Squarehead said:

    I'm going the other way, watched that one first as I was hoping to find an interesting looking M46 that didn't have a tiger face painted on it (I'm making a series of US Pattons at war models in 1/72, M46 in Korea, M48A3 in Vietnam and M60A3 'Blazer' in Operation Desert Storm).

    Oh, Whow, you can still see and handle 1/72 Parts? 🧐 I moved to 1/18 a long time ago.😳

  16. I liked „Bloody Buron“ quite much. It‘s a huge one, but again with the Germans in defense, I found it manageable enough. I remember a pretty desperate fight, with many thrilling „micro-actions“. 
     

    Re „Huzzar!“: There are a few different versions around. The latest is „Huzzar Redux“, IIRC. It is a „night action“ at sun set with fading light. Or was it the other way round? Can‘t remember exactly. Anyway, one mostly plays in poor visibility, which makes it a little more difficult. But, yes, that‘s a thrilling scenario.

  17. On 10/2/2021 at 11:18 PM, Sgt.Squarehead said:

    From 'Greatest Tank Battles':

     

    Thanks for the heads-up! Excellent documentary about a little know aspect.

    And even the CGI is up to “CM standard”. 🤔🤓

    My next episode to watch will be the tank battles in Korea.

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