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Vet 0369

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Everything posted by Vet 0369

  1. Lol! No pun intended, but I wish it was. Although it does bring to mind depictions of Ancient Greek warriors on ceramics.
  2. Sorry, I couldn't resist the crack. I'm quite sure anything you do will be magnificent!
  3. Yeah, but the Artists have had about two years to prepare for it! LOL
  4. Well, possible explanation could be in really old coding. If there's coding from say CMBO (CMx1), one of the rules in Advanced Squad Leader (ASL), upon which CM is based, was that a unit had to retreat to the nearest cover within (n) number of hexes, even if that brought the unit to a hex adjacent to the enemy. Now before everyone poopoos that thought, CM began by Steve and Charles as an attempt to develop a PC version of ASL for Avalon Hill or Hasbro, whichever owned the rights to ASL at that time. Perhaps there is an errant line of reused code that's been hidden since that time.
  5. Welcome to the forum Rutek! This is a great place to learn. May isuggest that you check out the CM Shock Force 2 Maps and Mods forum. We have a lot of top-rated scenario and campaign designers on here. I believe there is a scenario design tutorial in the documents folder of CMSF2 also. Good luck, and again, welcome aboard!
  6. Hey! I resemble that. Of course it might have something to do with me being retired and playing CM or flight sims until 3 a.m. or so
  7. It appears to me that someone has a sense of humor! Judging by his name, the OpFor has bigger problems anyway.
  8. Well, that type of movement would depend on what the commanding officer allowed, if he even knew. I think I could say with pretty much certainty, the U.S. Units would never allow their troops to be exposed to the possibility of fire in that way. Perhaps they had lost a number of vehicles. And the troop compartment was already full, or it has no troop compartment. It doesn't look like an infantry troop carrier. Maybe a recon vehicle or a fire support vehicle?
  9. The Wounded Warrior Project here in the U.S. is probably one of the greatest "self-help" programs in history. The way the Legislative and Executive Branches have allowed the Veterans Administration to become a dumping ground for the "good-old boy" buddies of the Legislative and Exectutive branches to fill Management with incompetents is absolutely disgusting. For the most part, the employees work hard and try to do a good job, but they're paid way below their civilian counterparts, and get blamed by the bean counters whenever there is bad press. If the managers are held responsible (leading from the top), the Agency would become much more effective. I feel that the ability to diagnose PTSD has a LONG way to go. My observation is PTSD, which wasn't even accepted by the U.S. Veterans Affairs until years after the Vietnam war ended, is now in vogue with many segments of society, and is becoming a "go to" legal defense for violent crimes, and a "cash cow" for lawyers with litigation. Many in society are using it as they did the "I'm a victim of (insert your choice of victimization here)." In this litigious society in which we live, a segment of the society will always try to make a buck by claiming a condition that is extremely difficult to diagnose such as whiplash or back injury from a motor vehicle accident. PTSD, being a psychological disorder can be very difficult to diagnose which makes claiming to be affected very difficult to disprove. This does a major disservice to those who actually suffer from it. I anticipate that scammers will so over use their claims, that real sufferers of PTSD will have to "jump through hoops" to prove their cases. I remember article about a "straight A" student that all of a sudden failed every subject for about six months. It turns out that Supplemental Social Secuity would pay students with a "learning disability" a monthly stipend of some hundreds of dollars. After the parents applied for the Supplement and were denied, the student went back to being "straight A." I don't think the parents were even charged with attempted fraud because the Goernment's burden of proof wasn't there and it simply wasn't worth the effort to take to trial.
  10. Now that's really an unfair statement as you of all people should realize! I fly in IL-2, which charges for the base game Battle of Moscow (BOM), the Battle of Stalingrad (BoS), the Battle of Kuban (BoK), the Battle of Bodenplatte (BoB), and Flying Circus (FC), each of which cost $60 to $70 USD and each include some airplanes. Then you can buy "collector" planes for each game and campaigns for the series. I also fly in Digital Combat Simulator (DCS) that provides a free download with the Caucusas map and a TF-51 and an SU-25T also for free. You have to pay for individual maps such as Nevada Testing and Training Range (NTTR), Normandy, and the Persian Gulf, and the aircraft that have fully clickable cockpits. DCS and IL-2 run periodic sales both by IC/777 and ED of their aircraft on both their websites and on Steam. I have all of the content on IL-2 and all except a couple on DCS that I simply have no interest in flying. I fly mostly in DCS because of the realistic clickable cockpits, but I also enjoy flying in the more simplistic IL-2 because I don't have to think about mixture, or water injection, or temperature control, if I don't want to (unless I'm flying on a multiplayer server) and that I can fly in a multi position airplane in multiplayer with a friend. Both titles have their strengths and weaknesses. It isn't right to bash a simulator simply because you're more closely associated with one than the other.
  11. They will never step forward because, it's always easier to tear down and feel superior than to build.
  12. I suspect that it really doesn't have that much to do with "Judeo-Christian" ethics. In Exodus, after Joshua took Jerico, he ordered any soldier who had blood on his clothing, his body, or weapons to spend something like seven days away from the general population for "cleansing." If I'm not mistaken, the Commandment is not "Thou shalt not kill," but "Thou shalt not do murder." The 11th century Crusade was invented by the Pope to get the Warring Nobles of Europe out of Europe . The Crusaders killed whoever got in their way regardless of whether they were Islamic, Jewish, or Christian! I believe that our modern transportation systems increase the probability of PTSD because there is no "wind down" period. Up until the Vietnam conflict, Military personnel returned by way of sea. They had weeks to readjust to "normal" society, and were given a hero's welcome. When I returned from Fleet Marine Force Pacific (FMFPAC) in 1971, I boarded a Pan Am flight in Okinawa, and was in San Francisco 13 hours later. It was unbelievable how disorientated I was when I landed after a year in Asia, and that was without being in Vietnam, where you left your combat unit and boarded a plane right after you left combat. During and after Operation Iraqi Freedom, society welcomed them back, and continues to do so. The problem is that they still, for the most part, step out of combat, onto an airplane, and are redeposited into "polite society" less than 24 hours later with no time to "unlearn" the bad habits learned in war, which sets up a mental and moral conflict that's very difficult to deal with Bottom line is that I don't believe your belief system has very much to do with it except for a very small segment of the Warriors. Jane Goodall found that Chimpanzee tribes war as much with other Chimpanzee tribes as Homo Sapiens do with each other. So it's not really "unnatural" for us to war with each other. We are after all wild beasts that are covered by thin veneer of "reason" that we have invented to order our societies.
  13. We have enough AFV's so we don't have to ride on tanks. Even the Marine AAVs, as thin skinned as they are, in enough supply that infantry doesn't need to ride on a tank. Back in the day, my M2 60mm mortars would have been dropping rounds on and around the tanks. Not to hurt the tanks, but to take out the infantry. I wouldn't want to be anywhere a tank. It's just too dangerous.
  14. Can "buddy aid" on a "trigger man" recover the "trigger?"
  15. Think that's old tech? When I started first grade in elementary school, we had an assembly for the whole school the first week of classes. The assembly was to teach us how to use a rotary dial telephone, and what a dial tone, ring, and busy signal sounded like. The rotary dial phone was just being introduced. Eisenhower was running for President. Three years later, we still had a party line with one of my uncles. You'd pick up the phone, tell the operator the number you wanted, and she'd connect you. If a call came in, one ring meant it was for us, two quick rings meant it was for my uncle. I don't think we got a rotary phone until 1958 or 1959. And yes, I'm older than dirt. When I was born, the P/F-51 was still a front line fighter, Europe was still under the Marshall plan, and North Korea hadn't invaded South Korea yet.
  16. Today they use that tinfoil to make head wear for the Congress and Senate!
  17. I didn't realize that it was three parts. I just copied and pasted one of the links into my browser. Do we really need to DL all three?
  18. You know, I've noticed that there seems to be a tiny cadre of the same folks posting these types of complaints. Kinda makes you wonder
  19. LOL! Good grief that was a long time ago! Why I think WBZ still played music then!
  20. I like campaigns. I use them to learn the capabilities of the different Red and Blue forces. In CMBS, I've played the US campaign and I'm on the last mission of the Russian campaign. The Ukraine campaign will be next. I play H2H with a friend, and we'll generally alternate Red and Blue sides. Playing the campaign allows me to learn the capabilities and weaknesses of each force. Also, most campaigns can be replayed. The pathing to the next mission can change based on the victory or a decision the user makes. Plus, the campaigns tend to start with a "relatively easy" mission, and become progressively more difficult. Great learning tool.
  21. If I remember correctly, all of the campaigns use the concept of "core units" where's specific selection is identified as "core" throughout the game. When you suffer casualties or vehicle losses, the casualties or losses carryover through the campaign. Some times even ammo resupply is limited. Resupply is determined by the campaign designer. Most times, the designer doesn't identify the core units, and might even leave them out of a subsequent mission so the player can't identify the core and use other units as cannon fodder to preserve their core units.
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