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DougPhresh

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Everything posted by DougPhresh

  1. I'm now more familiar with a Motor Rifle Battalion than the Battlegroup I deployed with. Russia vs Ukraine is by far the most well rounded mode, and even then there's a fair bit of kit missing.
  2. I'd say 4-6 plus more in the LAV. Especially in the areas of Kandahar Province that were relatively green, those grape huts were everywhere and the LAW was the only thing we could carry on patrol that would be able to engage them. This is from an article but it does a good job of describing why we needed to carry LAWs when clearing fields: Not my photo, but this is what the fields in the area look like, and why Grape Huts were such a big threat.
  3. I was in the military at that time (well, until last month actually!) and we absolutely had C79s on our C9s. Maybe Reserve Units didn't (set eq. to Poor maybe?) but we sure did even in the Artillery. Also, can so-sign on LAV commanders being lower down, additionally the MG on the LAV and Coyote was not remote operated. We carried as many LAWs as possible as it was the only way to bust up what we called "Grape Huts" which were thick mud brick agricultural buildings. I'm happy to answer as many CF related questions as I can as one of the things I liked best about CMSF was seeing "myself" represented in a major wargame. e: The C9s we had in Afghanistan were the improved C9A2 which has the same buttstock as the C7 and comes issued with the C79 and has green furniture like the C7A2.
  4. My last save was played on a converted CMFI map. I could probably manage to do it again on a stock BS map.
  5. BMP-3M, maybe even just the ERA version since that's what I buy the most, and only at very long range.
  6. BMP-3s will occasionally shoot their own 30mm gun barrels!
  7. In CMBS with points set to 150% a side can buy a full tank battalion and two mech battalions, you can barely get a full German tank battalion in CMRT
  8. Is there a file that sets the points for QB's? CMBS has many many more points than RT, could I just change the point limit for Huge to 20k?
  9. Would really be nice to see some more Large and especially Huge QB maps.
  10. I am watching the CMSF2 AAR very carefully for this reason. I've been playing CMRT and having problems because scenarios and QBs besides meeting engagements are really dragged down by infantry bolting out of their trenches.
  11. Bringing this back from the dead. Lately I've done much more reading on Soviet forces in 1944. I'm having a much better game consequently, both from a role playing and game play point of view. What I can't find out, is how dismounted Cavalry squadrons should be used. I know they should accompany tanks and assault guns, and I know they have much more weapons support than infantry units. However making those 4 squadrons of 2 sections platoons work is proving difficult. Is it just a matter of pushing up the machineguns and shooting the Germans off their positions?
  12. Sorry to bring this back from the dead years after the fact, but I was hoping to do a QB in CMRT with Regiments. The point limit for CMRT seems to be less than in CMBS, or at least I can't stretch out the points the way I'd like to. I don't want to fuss around with the editor, coordinate AI plans or anything like that. Is there an easy way to play on the existing maps with existing objectives and plans, but with bigger formations?
  13. https://ww2db.com/image.php?image_id=15267
  14. The M1919A6 is indeed available earlier in CMFI. As for the SVT, this is apparently Belorussia in April '44.
  15. After reading up on night battles during Bagration, and trying to create them in CMRT, I think we are in desperate need of illumination missions. My carefully planned ambushes of tank columns turn into slugging matches at less than 100m as there is no way to light up the enemy when they enter the kill zone besides leaving my prepared positions and wading in. The quality of night combat in CMBS thanks to NV just illustrates how badly a way to fight at night is needed for the other titles.
  16. Wargamer just covered Battlefront though, it's not all bad. https://www.wargamer.com/articles/combat-mission-screenshots-battlefront-shock-force-2/
  17. As Graviteam’s creations and those of Battlefront.com regularly find themselves rubbing Schürzen in forum posts and reviews, I asked Vladimir if he felt BFC was missing a trick by not making the Combat Missions available through platforms like Steam. Given Graviteam’s own distribution approach, his answer came as a bit of a surprise: “They have their own audience and their own tried-and-tested platform. Going to Steam would probably make it not as profitable, and the effect of the transition may not be significant given the percentage that Steam takes. After all, wargames have their own audience, this genre is not very optimal for mass distribution platforms aimed mainly at games of simpler and more popular genres.” https://www.rockpapershotgun.com/2018/06/29/the-flare-path-ukrainian-edition/
  18. I'd like to be able to remount AT guns. It's too easy to get the crew to run, and impossible to get them back into position. Another fortification type that improves on the sandbag wall would be nice. Either that, or a way to get gun crews to use the foxhole fortifications better.
  19. On the other hand, fuel tanks work well as a spall liner, under the right conditions. The BMP-3 is a giant leap forward over the earlier BMPs.
  20. I don't think "balance" should be an issue at all. The K98 is hardly balanced against the Garand, but I wouldn't want full German squads of G43s.
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