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Quintus Sertorius

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Everything posted by Quintus Sertorius

  1. Wasn't there originally a plan for a Bulge module for CMBN? I'd buy it. I find that MG has enhanced my liking for the entire package, even the pre-CW stuff.
  2. Just a notice that I plan on releasing a preliminary version of these uniforms...soon. Within the next few days I would think. I work slowly and in spurts, so I figure there's no reason to wait until I get them completely A+, 100% finished when feedback is good, and they're perfectly usable already. BTW, they look substantially better than the old screenies, I think.
  3. I bought MG and grabbed the new patch a couple of days ago, and everything's working great. No problems, and the FPS is definitely improved. I've noticed lots of other little improvements too.
  4. It would be really great to be able to have specific equipment textures for different branches, too.
  5. Two Harvard profs just completed an exhaustive, multi-year study of gun laws in the U.S. and Europe. A link to a PDF of the actual study: http://www.law.harvard.edu/students/orgs/jlpp/Vol30_No2_KatesMauseronline.pdf A nice Breitbart article about it: http://www.breitbart.com/Big-Government/2013/08/27/Harvard-Study-Shows-No-Correlation-Between-Strict-Gun-Control-And-Less-Crime-Violence One juicy quote from the study:
  6. Nice job! Do you have any preliminary conclusions? Or are you unsure what to think?
  7. My anecdotal evidence is that I've successfully pulled off 'schreck ambushes dozens of times, but it doesn't always work.
  8. I never thought about it before, but I can see how the current situation could be confusing for someone new to the game. I think you've already gotten some good advice though.
  9. I never have enough smoke. I use it constantly. If I'm not using it to prevent enemy LOS to my defenders, or blinding and choking enemy defenders, I'm using it as a feint. Smoke rounds in one place, attack in another.
  10. FWIW, I've enjoyed your sound mod Oddball. I still use parts of it in my personal medley.
  11. You could also pester one of your friends into buying the game, then play against him.
  12. I really enjoy the metal clangs, explosions, and other "atmospheric" sounds in this package.
  13. I found a fair number of reenactor pics and most of their Tan and Water jackets do look lighter as Splinty suggests, but on the other hand they also look cleaner as you say. My interpretation (and I could be wrong) is that the lighter color is a combination of cleanliness and pigment fading over time. The tie-breaker was to look at some "authentic" colors used for paints for miniatures. Those are -- one would hope -- based on something solid like factory specifications. They seem to support the theory of darker tan. The problem with images on the net is how to guarantee that something you see is an authentic piece and not a reproduction. Even in the link I posted I have no way of knowing whether or not that jacket is the real thing. Yes, you have a point there. I haven't tried adding anything like mud splotches yet either. I can tell you though that a few of the pics of feldblau items I found are quite impressively blue and not much grey. A sort of slate color seems to be the norm.
  14. Yeah, I thought of that, but I've seen several pictures of authentic gear that's darker than you would think. Still, I'm open to being convinced to go lighter. I see lots of picture of reenactors with pretty light colored tan and water camo. Nothing is set in stone yet. The toughest thing so far has been the leather straps. The Luftwaffe had a different LBE rig from the Heer. EDIT: Check out this one, for example: http://www.germanmilitaria.com/Luftwaffe/photos/L023066.html
  15. I've noticed that mortar and gun teams use their own ammo first, then start tapping the associated ammo bearer team only when their own stockpile runs out. Wouldn't it make more sense for the ammo bearer team, as long as it remains in sharing range, to continually top off the rounds of the mortar or gun team as they are used up? Or, more simply, the gun crews should use the ammo from the ammo bearer team first before tapping their own supply. If an ammo bearer team decides to move away from its associated weapon crew, it's not going to take a bunch of artillery rounds with it and leave the gun empty, but that's what happens under the current rules.
  16. Anyone interested in something like this? They're not finished (most notably, there are no normals yet) and they might be rendered obsolete by the Market Garden module, but here are some pics anyway. We like pics, right?
  17. I was thinking more along the lines of Combat Mission: Inchon Invasion 1950.
  18. This is not a bad idea, but on the other hand the same AI plan rarely plays out exactly the same way (in my experience, at least).
  19. Chess is a tough one. People tend to get bummed out and feel stupid when they lose. You have to make sure to go out of your way not to lord it over your opponent. Likewise, you have to go out of your way to be a good loser at that game. Either that or you have to have a good enough relationship with your opponent that no one is going to take it personally.
  20. Man, I guess Korea really is The Forgotten War... My father was in the USAF during the Korean War, and he told me that when he came home after three years he would meet people and they would say, "Where have you been?"
  21. Has anyone ever considered a CM Korean War game? That could be interesting.
  22. Yeah, I know, but that's the same reason why it never shows up in any WW2 sim. It would be nice to have in a vehicle pack. For once. I think this weapon could be really fun to have in CM.
  23. I hope there's an M24 Chaffee at some point, and the old French Char B. I'd also like to see the 2.8 cm schwere Panzerbüchse 41 (sPzB 41) in the game.
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