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kraze

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Everything posted by kraze

  1. TBH after the 200+ : 0 outcome of that battle of US vs. russian troops in Syria this February I have to say CMBS is probably not accurate enough
  2. Looks like a trainer for firing while moving
  3. Just Easting 73. And that was just a single generation of tanks apart
  4. To put it shortly - you'd think the most hyped, supposedly best, most intimidating russian tech wouldn't just stop working outright in the middle of a military parade designed to intimidate other countries.
  5. US has been supplying Red Army with ammunition, tanks and trucks since june 22 1941. In fact every second bullet fired by the soviets has been of american make. And all the supplies moved here and there were almost exclusively by american trucks. If not for this and Germans being so tied down in 3 other theaters - it would've been a short fight for USSR. War is not just shooting - it's also about logistics. As US has shown in its direct involvement in the war from 1941 till 1945 - logistics reduce casualties greatly, while defeating a superior force (like Japan, which outright ruled the sea military-brute-force-wise). Now compare that to 27 mln soviet losses (or 42 mln according to current russian officials) - germans just got stuck in dead bodies.
  6. It also "bled to death" in Europe (if only having to keep there a huge standing army to fight partisanen and ever-looming invasion), Africa and Italy but let's just ignore those unimportant theaters in favor of lend-leased Red Army
  7. The correct question is 'which CM is better in WW2 and Modern era" since they play quite differently. Can't say much about the WW2 since I own only CMBN (although Big Bundle is richest of all content-wise atm) - but for modern era it's CMBS hands down. CMSF and CM Afghanistan have their quirks and character and the former is just pure content porn - but gameplay- and difficulty-wise Black Sea is where it's at.
  8. You spend the last 4 years (especially) talking BS about the US and boasting about immortality and invulnerability of your own troops. And then You accidentally into reality
  9. While having to bring the camera down to the ground level every time to check which position will give a good LOS is a PITA - it is certainly very representative of what your troops will see. Rain, fog, mist, low-light conditions and simply a prone stance of troops can cause this. In fact rain and fog heavily degrade thermal optics.
  10. In CMBS I've managed to whack nearly a dozen BMPs and several tanks with a Ukrainian ATG hidden in the woods - and it survived the battle - so it's definitely possible. Yeah OK not a WW2 title - but hey - modern era optics and target acquisition make hiding something a lot harder.
  11. About artillery - since it requires spotting rounds to make sure it hits where you want it to hit - how would a spotter know if artillery is on point if he does not see the rounds and thus can't communicate corrections?
  12. Like a game that gets released in 2030
  13. No unlicensing. You have 3 or 4 activations and have one restored every year. Perhaps it's better to contact support directly from the main website (not via email) if you are having issues. Their responses to support tickets happen within a day from my experience
  14. Well about one of the original complaints - CMBS does not visually depict a smoke trail for ATGMs. So in reality it would be possible to spot a place a missile came from and naturally fire a HE shell there. And certainly tanks don't immediately spot an ATGM that hit them. I hid one so well in a recent mission it was able to whack a T90A and 4 BMP2s before they started firing at its position. I think what works against the believable illusion of CM games is that much like ArmA they have no concept of area suppression for AI. So it's either firing when the target is positively identified or not firing at all - whereas a human player would start blazing in the general direction of a shot. Thus it does seem like AI has a magical awareness
  15. I've been playing the game since CMSF but in no small part due to CMBN being WW2 era I get to have new experiences of an awesome attention to detail. On one of the missions my Panther spotted an M10 tank destroyer just around the corner. Panther fired, causing a catastrophic explosion... a resulting shrapnel murdered everybody in an open-top jeep nearby. On another mission I was going after the Sherman hiding in a bocage with a small team armed with just a panzerfaust (you know 30m maximum range and all). The team didn't use it though, one of the guys just tossed a grenade into an open hatch, killing nearly everybody inside with just one crewman surviving, panicking, trying to bail out and escape, but getting shot by the other guy on that team. Needless to say that both of these examples would probably not happen in a modern era (and didn't ever for me in either CMSF or CMBS) due to even small transports being fully armored and no need to sneak up close to fire a rocket.
  16. Eh sandwiched composite armor is indeed nothing new and has been used for decades by every not so old tank. It's materials used that make a difference. Like depleted uranium in an Abrams turret's front - it's a very dense material, way tougher than ceramics and whatnot. And of course sides and rear would be prone to more penetrations by ATGMs. In that regard CMBS actually depicts M1A2 in a fair way. Any ATGM hit on anything but the turret front (except for a weak armor surrounding the barrel) is extremely damaging if not outright deadly. Also Chobham armor is not sloped on purpose - it's better at receiving direct hits than at an angle. It's very different design for most other tanks where sloped armor is more emphasized Also this
  17. Not my experience. Plus in Syria tanks are mostly outdated soviet/russian stuff. Abrams frontal armor can take ATGM. However hit anywhere else it's usually game over
  18. Laser range finders, thermal vision, stabilization and lead, heat seeking missiles, high magnification optics - yes being spotted in modern combat is that deadly. Thankfully and perhaps not quite realistic - but CMBS requires a target to be positively ID'd before it gets shot to kill and does not feature civilians - which is fine because CMBS is already the most brutal and unforgiving game in the series.
  19. I keep telling people who complain about "OMG but CM has no AI, have to script" is that in the end it's all down to player's perception of AI and well made missions create a much better illusion of a smart opponent than a "dynamic" AI that still uses reaction scripts, except generic ones. In Call to Arms the key to winning AI skirmish is placing your teams into static positions just before capture points and watch AI get massacred. You can't apply the same logic to new battles in CM - you don't know what will happen. In a way you are battling an actual human opponent except the one made his moves before yours.
  20. THAT'S nothing. Spending time rewinding a tape to find a correct gap - then loading games and software for 4 minutes only to get a random tape read error and start all over again.
  21. Yeah a dude got whacked, mortar team fired a spotting round or two and then became available to the rest of the spotters
  22. I have a mission cancelled just under those conditions today, onmap arty, CMBN4.0
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