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JM Stuff

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Everything posted by JM Stuff

  1. Of course we cannot compare the cm1 with cm2 globally, I will only say that when we could transform some scenarios and campaign from cm1 to cm2 we will have a lot of interresting scenars Camps, often I go back to cm1 and play it again but I am only frustrate to the way to play the old system of gameplay, only to said that after 20 years the system of BF continue to work and was already very advanced in this time (but is just my opinion) I know this dont have nothing to do with graphicsbut I don't find another thread to explain. JM
  2. Later, If you are agree to share your wunderschöne map, we will make us a pleasure to destroy your buildings, streets arts and all what you did with your heart... with swastika or not... !
  3. The version that @Aquila-SmartWargames propose from Blender compatible with the Python addon (to download) is the version 279b this is the version where he make himself all the videos and tests, personly for the fun but also to following the news I was trying to download and working with a hight version but this doesnt work,... if somebody can do it, pls let me know ! These version work without problem, have only to install the correct addons... To change the size of a mesh you have to use the command and taste S for scale when you want to export your finish job you have to >1 ctrl A to give the correct scale to your job >2 dont forget >to tick the box export metadata located in lower corner on the screen than you are able to save your new mesh, job... in mdr ! if you have some problem let me know I can eventualy help you ! Gute Nacht und bis morgen; Willkommen in der Welt von Blender wo du dich die Haare ausreißen oder einfach nur lächeln vor freude !
  4. After the East... France,... could also be liberated !!
  5. yes is true Erwin but this give a touch of immersion... believe me when I do a scenario with partisans, "Die Kommandantur", that they have to enter... the banners will be presents !
  6. ...add some swastikas and long red flags, on the buildings and you will have a perfect visual of the real freedom Berlin. Good job, looking for this one...
  7. like I said to some friends this is the cherry and the candle on the cake ! no doubt you were there yourself (ausgezeichnet)!
  8. Thanks @Bootie we are on test phase now i guess in a couples of days, weeks...time to put everything on place...!
  9. step by step the bird makes its nest, ... for sure I will not taste on this time to your fruits, yes this give a good sensation of war, perhaps tear the writings on the panels a little... I give also a plus to your faces and the dirty street ! JM
  10. Greg, we are a good quintet everybodys gibt what he could and we are all happy untill now ! JM
  11. You can find it on the location H:\5 RedThunder FR V4\Mod Tools\RezExplode\exploded\red thunder v210e\soldiers 2\uniforms german other JM
  12. Amazing Denis thank you! Just after this work team I will give you what you are waiting, that you can starting your new project. JM
  13. I don't think this is a link, but I could be wrong, with Phill we never know he is working like a ant...!
  14. ...rich infos and helpfull always with a touch of humour, don't tell me you didn't work in the past for BFC...or you have it for the future ! Whatever the team that working with you is always blinded from yours ideas Amazing work Phill JM
  15. This is why @Aquila-SmartWargames in his tests videos, was saying, to completly restarting a new blender, cos all elements are not always deleting, the others solution, if you dont want to restart your blender, is to rename directly your new imported file this is how I am doing, exemple: I want to keep the new vehicles wih the name Opel I rename the new file with (hull Opel) that I know this is the hull that I will need it later, and let the original hull that I can delete when all transferts are done ! All vehicles are coming in a "folder" name hull, this include wheels turrets...so you cannot make mistakes ! if you dont delete it you could have a hull (Original) but also a hull001, hull002, hull003... depending how much vehicles you were already imported ! JM
  16. I hope you could fix it now,... (in case this happend one day to me, that I can knock on your door !)
  17. If I am good in mind thus was a video with a german skdfz vehicle that he want to added a foliage for camo...
  18. Yes I remember to see this on a video like I told you, home I will check it also for myself in case this happens but I am sure we can fix it !
  19. @Aquila-SmartWargames had the same problem on one of his video, when I have time, I will try to find it to see what s happend !
  20. Very interresting job soon we can added some Valentines and others I m sure..., Phill I was not follow your mod for the time but on the clip the vehicle dont have wheels perhaps they were hidden if you were used blender ? Looking more for this ! JM
  21. The I. BE Corps was in the combat patrol of NORTHAG in the central German mountainous region. used between Harz in the north and Kassel in the south. The focus was on Göttingen ( "Stripes of Göttingen" ). The corps was supposed to wage a delay battle near the border against armored forces of the Warsaw Pact . The left neighbor of the I. BE Corps was the I. BR Corps and on the right border to Army Group CENTAG the III. DE Corps of the Bundeswehr . Similar to the I. NL Corps. The I. BE Corps was unfavorably deployed and needed a certain period of time to reach the GDP positions in its area of responsibility from Belgium and North Rhine-Westphalia ( Aachen , Cologne , Soest and Siegen ). The main task of the 1st Belgian Corps was to repel tank attacks of the Warsaw Pact in the combat sector assigned to it and to bring them to a standstill. https://en.wikipedia.org/wiki/NORTHAG_wartime_structure JM
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