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kohlenklau

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Everything posted by kohlenklau

  1. My French is limited. Took it in 7th grade in 1977. Como talez vous? Je mapelle Philippe. Voulez-vous couchez avec moi, se sois? Oooo la la Crepe suzette
  2. I am researching Bir Hakim and they use both terms on about all the maps.
  3. Hey Stephan, s'il te plaît, what is the difference between a and b? a. Marais de mines b. Champs de mines
  4. Another successful test inside the mds file. Each gear item has a hexadecimal checksum in front of it. You can swap around gear as long as your net change in mds file length is zero. I brought IN american canteen for british canteen 16 for a 15, that is +1 but balanced that with swapping OUT british ammo pistol 19 for american pouch map 18 , that is -1 so net zero change to file length and it worked. The canteen is a big deal because that is "issued" to all your ground troops. (I am not discussing crews for vehicles.) I can use Blender to put the universal ammo pouches to the canteen mdr and everybody looks good for having gear. The officer map pouch I can blender add the compass pouch and whatever else, holster, pistol ammo pouch. I guess.
  5. Making some fun new mods for my Warsaw Uprising Mod Campaign... 1. extra tall streetlights I noticed in the old photos of 1944 Warsaw. 2. Civilian truck
  6. I was just looking myself as I make a scenario for the soon to be released CMRT Warsaw Uprising Mod and noticed the same thing... I was forced to purchase the Engineer Unit and just delete out or "R7" the un-desired HQ's. Hmmmm EDIT: I opened an old scenario of mine from 2015 and it showed I had purchased a flamethrower team for a rifle platoon. So, definitely something is odd with purchase editor after F&R and update umptyscratch.
  7. A new report. I was able to successfully do something with the location text portion for a gear item in the mds file. Now for me, this is all foreign territory. I remember taking a college course to convert hex to decimal. I remember zilch. I opened the mds in HxD and copied the location portion of the gasmask gear entry. I have done some Soviet-era reverse engineering to find the similarity in the gear entry sections. I spotted the consistency in one section and what changed by the 3D location on the soldiers body. I think bip is "body insertion point" and spine 1 and spine 2 are different areas preset to be where the node of the gear mdr gets attached. So, I just dragged and copied that part to the clipboard and then found the radio gear entry and dragged the same area AND PASTED OVER. Oh, I forgot to say I had done a lot of file analysis on this one and those 2 gear items HAPPENED to have gear entry text both with 74 characters. I took a set of 74 characters and pasted it over another different set of location info but ALSO 74 characters in length. I fired up my test scenario with my z folder guinea pig mds file and radio went to the hip. BINGO!
  8. Thanks. I searched the forum and only saw my own thread for MAS-36 and I took a quick scan in the "weapons" folders in a few titles but I don't have any of the new titles. Alrighty. M1917's for my Bir Hakeim Legionaires will have to do.
  9. I looked around but couldn't find it in the CMFI brz files... Anywhere in CM world?
  10. Bonjour Mr. Frenchy! I figure this is a good thread to discuss what mds file shenanigans I have done... In CMRT I am trying to make the early War look for the Red Army troops. This is the M35 uniform with a regular collar. A closed buttoned collar look is what I want. So I borrowed the German smock mds and renamed it as the M43 Soviet Gymanstikoya M43 uniform (mandarin collar with shoulderboards). I will use the terms shell and host. The "shell" mds title is the normal CMRT Soviet M43 uniform filename modded in GiMP to look like the older M35. It rides on the outside of the "host" of the German smock mds. The game engine only sees the host. The desire is for the player to of course see the modded shell. The file in the z folder says shell's title but inside is the host's hex data. Got it? So, then you open the mds file in hexedit program and you look for the gear section of the file. I think it references like 15 or so gear items. All German of course. You can edit and rename these to the Soviet gear if you have a like number of characters. Some of them were right on the money. G-E-R-M-A-N is same as S-O-V-I-E-T. 6 letters each! german_radio = soviet_radio and the game engine knows who your radio operators are and plops a radio on the guys back. Similar to SMG armed guys get SMG ammo pouches, officers get "officery" stuff. It needs some position tweaking in Blender. Sometimes you are stuck. The number of letters does not match. So nothing shows. Then you go to Blender and you can make gear item A also have gear item B in its mdr file. Trial and error for proper body positioning in the game. In CMFI I just did the something similar with Free French at Bir Hakeim. The French nromally wear the US M41 uniforms and I put them in the British shorts. In progress but going well. american and british are not lucky perfect matches like I had in CMRT. In your host mds file you have to do a gear analysis of the number of letters as well as the target gear you WANT to see displayed. 28british_ammo-universal-right 27british_ammo-universal-left 24american_shovel-t-handle 23british_holster-officer 22american_shovel-e-tool 22american_pouch-compass 21british_pouch-compass 21american_ammo-carbine 20american_pouch-binoc 19british_pouch-binoc 19british_ammo-pistol 19american_ammo-rifle 18american_pouch_map 18american_pouch-aid 17american_ammo-smg 17american_ammo-lmg 17american_backpack 16british_backpack 16british_breadbag 16american_bayonet 16american_holster 16american_canteen 15british_holster 15british_canteen 15british_bayonet 15british_gasmask 14british_shovel 14american_knife 14american_radio 13british-radio british_breadbag is in as american_bayonet Now used Blender to add in both univ's. Some soldiers are skipped for no breadbag. Add canteen also later. british_radio renamed as mdr for american_radio as british_shovel (only for radio operators). But needs position tweaked in Blender. american_ammo-smg replaces british_canteen ***with a plan*** to paste over the shovels location data. add both univs later. Of course you keep yourself sane by saving often and using a modtag for all these shenanigans. Like the French Adrian helmet of the North African French Soldiers was mdr swapped for the kepi and then color changed to white. modtagged! and the chin strap was alpha layered so it doesn't show. modtagged! ************ Both of the above mds shenanigan projects are in progress. PM me with any questions or offers to get involved and do cool stuff together.
  11. For the record... 1. If you have any questions/criticisms/issues/problems/interests about ANY of my mods, please PM me. 2. I would love to see folks make scenarios using any of the various mods I cobble together. Or roll forward and improve or expand the mods in any way you like. If you are stumped about using them, just PM me. 3. These are toys and toys are meant to be played with. :-)
  12. No, not necessarily to a single folder. As one of you guys made a good suggestion, I now put the date on the folder to show you the new stuff you might not have got yet.
  13. JM, I am still making the scenarios for your CMRT Warsaw Uprising Mod , it is going well.
  14. I will make a new thread over in the general section to share my mds file tricks and shenanigans. I put a text file in with the mods I uploaded... Maybe I am the only guy trying this stuff...? "GEAR ANALYSIS" In the mds files you have to use gear with the same number of letters. Shell versus host mds. In this case it was CMFI RTV French in US M41 and I renamed as the British shorts. 28british_ammo-universal-right 27british_ammo-universal-left 24american_shovel-t-handle 23british_holster-officer 22american_shovel-e-tool 22american_pouch-compass 21british_pouch-compass 21american_ammo-carbine 20american_pouch-binoc 19british_pouch-binoc 19british_ammo-pistol 19american_ammo-rifle 18american_pouch_map 18american_pouch-aid 17american_ammo-smg 17american_ammo-lmg 17american_backpack 16british_backpack 16british_breadbag 16american_bayonet 16american_holster 16american_canteen 15british_holster 15british_canteen 15british_bayonet 15british_gasmask 14british_shovel 14american_knife 14american_radio 13british-radio british_breadbag is in as american_bayonet Now used Blender to add in both univ's. Some soldiers are skipped for no breadbag. Add canteen also later. british_radio renamed as mdr for american_radio as british_shovel (only for radio operators) american_ammo-smg replaces british_canteen with shovels location data. add both univs later.
  15. Prototype is ready to test. New mods are in the latest dated mod folder and scenario is AFRIKA Bir Hacheim Pt 103 You are German infantry attacking Free French. https://www.dropbox.com/sh/icm3a2cnnfebzv5/AABxI54rnRxig2gmgMQcCuc2a?dl=0
  16. Playing around with this a bit last night to see how hard it would be to do...
  17. Be careful modding the flamethrower. Wear all OSHA approved safety goggles, face shield and a respirator. Maybe asbestos gloves too! :-)
  18. Making a testing range is a lot of fun. Once you purchase axis units as desired. Then you should "deploy axis units" to open your 3D map and position the units. Then save the scenario with a name you like, "KGBoy Testing Range".? Then go to the normal start menu for the game and click Battle and play your "KGBoy Testing Range" as axis.
  19. It is probably something simple. Don't get frustrated and give up. Hang in there and you'll be glad you did. In your main CM folder should be a pdf on making scenarios... Here is a great youtube video... Don't give up!
  20. Thanks Tim. I am focused on a CMRT Warsaw Uprising Campaign for the next several weeks but have several Crete scenarios in the freezer to thaw out and finish.
  21. New scenario! "AFRIKA British Probe into Arab Village" 15 minutes, you have a platoon of British infantry augmented by a Vickers and a few Engineers. Play only as British Allied vs Axis AI Please get all the mods to properly play this. Dated in folders as I have updated them. I am trying my best to have an organized "non-frustrating system" of new scenarios and new mods. All at this dropbox link. It is easier for me versus using CMMODS and TSD to be honest. No offense to them though! Just me being lazy. https://www.dropbox.com/sh/icm3a2cnnfebzv5/AABxI54rnRxig2gmgMQcCuc2a?dl=0
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