kohlenklau
Members-
Posts
7,259 -
Joined
-
Days Won
42
Everything posted by kohlenklau
-
CMFI Crete 1941 mini-mod project
kohlenklau replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
Vickers MkVIB light tanks of 3rd Hussars at Galatas, Crete - 25 May 1941. (Faux) -
Yeah, now I think you are ALL correct in a way! I will refrain from saying it is a direct conversion. It is just a convenient starting point to get the creative juices flowing for hatching out a CM scenario. For example, a few days ago I started with SBEITLA PROBE ASL scenario 18 and changed the map to reflect google earth, so I renamed it "Moon Over Sbeitla" with the battle still at 0115 but even though I researched the moon conditions and thought it was doable, the testing had CM pixeltruupen walking by each other. Very frustrating. So, then I renamed it "Tunisian Twilight" and changed the time to 2130. Some spotting was better but sometimes still behaving oddly. I have a few buddies testing it.
-
Tunisia Campaign [WIP] "The Big Red One At Dawn"
kohlenklau replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
The best is yet to come! -
It must be a personal thing. Some of my buddies seem to get a nostalgic warm feeling from seeing the try at even a superficial conversion of these oldies but goodies. Some were converted to CMAK or CMX1 games. For me, it is a nice recipe to make a shake and bake scenario in a day or 2. But the ASL maps are much less of an inspiration or guide. I understand why. No problem. So,for those pleasant reasons, the ASL to CM conversions are a great place to be for me! :-) Leaders: ASL L number will be the CM leadership value. 2 = +2, 1 =+1, 0=0 Morale number would be the motivation? 9 would be extreme. 8 would be high. 7 is normal? Stay away from fanatic? Would these numbers also reflect on experience? Oh, the square with the "E" is elite. So, normally not many crack troops, lots of veterans and regulars? @Heinrich505 Is it as simple as that Gary?
-
I did a few forum searches but did not find any golden nuggets... What is a good rule of thumb to convert values off your ASL or similar game system scenario cards to CM settings? Experience:Elite, Crack, Veteran, Regular, Green Conscript Motivation: Fanatic, Extreme, High, Normal, Low, Poor Leadership: +2, +1, 0, -1, -2 I am not an ASL guy but am scooping up scenario cards for ideas to try to make a rough crossover into the CM world. Even if you wanted to, it seems a direct translation from an ASL scenario to a CM scenario is impossible to do. Some of it has to do with the victory point scoring in ASL which always demands a human judge what happened. CM scoring and final result can be deformed from natural expectations by the objective type used in the CM scenario. That was my lesson learned after ten versions of "Clash of Armour"... SMC single man counters have 2 or 3 numerals. ASL has M-L morale and leadership. Examples off the scenario cards are 8-1, 8-0, 9-2(!!), 7-0. Advanced Tobruk System has 3 digits like 1|1|8 and 1|1|7. MMC has 3 digits, F-R-M, firepower-range-morale. 7|4|9, 4-6-8, 6|5|8... Anybody got a rule of thumb or seen one to use that makes sense?
-
My wife interviewed the college interns and she said none were good enough! I am stuck with just me... In the Goody Box is now Version 10 with a total change on the scoring. I am sick of exit zone issues. Grab the British stuff folder in the main A mods folder. New mods for British armour. And it is now playable as either side. But FYI there are 5 allied AI plans and just 1 axis. Briefings are written for both sides. Have fun.
-
@arpella72 Did you get a chance to try the Guastatori (Italian Sappers) scenario yet? I want to make more Italian scenarios. I have made a small Folgore (Italian parachute troops) mod. But it needs a little more attention...do you like to make scenarios? Do you want to work together on any Italian stuff? Please let me know by PM. If I don't hear anything, I guess I take the answer as a no.
-
I need about 3 or 4 college age female interns to keep my crap in order. @Heinrich505 Version 8 now fixes my goof on the points accidentally mixed between PzIVF1 and PzIIIM categories! And I added a parameter bonus for a. axis if they destroy more than 50% of enemy and b. for axis if they keep their own casualties below 25 %.
-
Well, I didn't start a campaign but I am writing a new scenario...THEN probably a campaign. Here is a hint!
-
Summer 1944; no Tiger tanks for Waffen SS?
kohlenklau replied to Aragorn2002's topic in Combat Mission Red Thunder
Yes, I call it doing the "Curly Shuffle", a PITA but it gets you various combinations of things that you desire: Greatcoats, shorts and certain nations and certain items of kit (over in CMFI that is). -
Question about a Campaign !
kohlenklau replied to JM Stuff's topic in Combat Mission Battle for Normandy
Hey JM, Conrath's Counterattack is a CMFI campaign in Sicily. It is not CMBN. I am pretty sure it is stock in the game and nothing to do with CMMODS or Bootie. Right? -
NEW SCENARIOS WITH MODS: WARSAW UPRISING
kohlenklau replied to kohlenklau's topic in Combat Mission Red Thunder
If anybody wants to write a scenario for this mod, please go for it! If you need advice on what is in the mod and how to use it in a scenario, feel free to reverse engineer it or reach out to me by PM or both. -
NEW SCENARIOS WITH MODS: WARSAW UPRISING
kohlenklau replied to kohlenklau's topic in Combat Mission Red Thunder
Pudel & Felek – Polish Panthers in the Warsaw Uprising https://tanks-encyclopedia.com/ww2-poland-pudelfelekl-polish-panthers-warsaw-uprising/