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kohlenklau

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Everything posted by kohlenklau

  1. Not EVERYwhere, I am not in the modern titles CMSF CMBS CMCW :-) Thanks to you JM, we have the old M36 Soviet helmet...I still am trying to make it look better with the uv map. Soon everybody sees your Warsaw Uprising Mod! Maybe I work more like a Spider. I have a big web to catch stuff and then always wrap something up and then come back later to finish?
  2. Do you mean we don't have an official BFC module? In my book, "mod" does not mean module. It means modification. I realize my level of work may not meet someone's standards for a module but definitely there is a CMFI North Afrika mod...
  3. Thanks to @mjkerner for his excellent job adding 2 front pockets to the Soviet M35 uniform work in progress. Any uniform modders want to volunteer to take on some small tasks? Please PM me if you want to help pull the Barbarossa wagon across the finish line.
  4. "ITALIAN SAPPER REARGUARD " It is 0920 on a winter day in the Libyan deserts of Cyrenaica. A light wind comes from the northwest. It is raining and the ground is damp. You are just east of the safety of the Italian garrison at Bardia. That safety is not your destination. Your mission is to act as the rearguard and allow the escape of a battalion of Italian soldiers. A beaten and defeated unit, low on ammo and on their last legs. Some are in trucks, some shuffle along on foot. You are attached to Gruppo Corleone of the XXXII Guastatori Battalion. You have trained and fought with this small group of men since last year. The burdens of your elite status have thinned your ranks. You are called on again today to perform above the highest standard of valor and selflessness. The British are right on the heels of your Guastatori trucks! A mechanized force with light tanks. Select your initial positions very carefully. There is one large red set up zone for the forces you CAN position. The trucks coming up THE MAIN ROAD are part of your rear guard. Move them at top speed to a safer area to get into position as part of the defense. The exit zone is your objective for the retreating Italian unit coming by truck or by foot ON THE SIDE ROAD. Several more convoys are expected. Move them at best speed to the exit zone. Achieve Points by exiting those defeated soldiers and by destroying enemy units. If you have less than 10% casualties for your side, you get a bonus. Study carefully your Guastatori unit to fully utilize its capability. You also have 2 foxholes and 3 sets of mines. Take 15 minutes to achieve your mission. Your own escape is not part of this battle... get it here! https://www.dropbox.com/sh/icm3a2cnnfebzv5/AABxI54rnRxig2gmgMQcCuc2a?dl=0
  5. "ITALIAN SAPPER REARGUARD " It is 0920 on a winter day in the Libyan deserts of Cyrenaica. A light wind comes from the northwest. It is raining and the ground is damp. You are just east of the safety of the Italian garrison at Bardia. That safety is not your destination. Your mission is to act as the rearguard and allow the escape of a battalion of Italian soldiers. A beaten and defeated unit, low on ammo and on their last legs. Some are in trucks, some shuffle along on foot. You are attached to Gruppo Corleone of the XXXII Guastatori Battalion. You have trained and fought with this small group of men since last year. The burdens of your elite status have thinned your ranks. You are called on again today to perform above the highest standard of valor and selflessness. The British are right on the heels of your Guastatori trucks! A mechanized force with light tanks. Select your initial positions very carefully. There is one large red set up zone for the forces you CAN position. The trucks coming up THE MAIN ROAD are part of your rear guard. Move them at top speed to a safer area to get into position as part of the defense. The exit zone is your objective for the retreating Italian unit coming by truck or by foot ON THE SIDE ROAD. Several more convoys are expected. Move them at best speed to the exit zone. Achieve Points by exiting those defeated soldiers and by destroying enemy units. If you have less than 10% casualties for your side, you get a bonus. Study carefully your Guastatori unit to fully utilize its capability. You also have 2 foxholes and 3 sets of mines. Take 15 minutes to achieve your mission. Your own escape is not part of this battle... get it here! https://www.dropbox.com/sh/icm3a2cnnfebzv5/AABxI54rnRxig2gmgMQcCuc2a?dl=0
  6. I uploaded the updated Halfaya Pass scenario after I added a few more tweaks for axis AI plan.
  7. Maybe folks don't remember that those were the days BEFORE CMFB and CMRT F&R and that ONLY CMFI had snow so we had to bring the Bulge to CMFI and then bring the snow from CMFI to CMRT. Crazy shennanigans...
  8. I do have one final axis AI plan tweak that I haven't gotten around to but go ahead and play as allies.
  9. The CMRT Winter Mod started as I recovered from a heart attack in November 2015. I think that was a scenario written specifically for the CMRT WInter Mod by @kevinkin
  10. No, they are not 25 pounders. Just company mortars! I only recently learned as I re-studied this battle, it is historical sad event that the 25 pounders slated to prep barrage the Axis Halfaya position, they got stuck in soft sand and were unable to be on time and on target.
  11. yes, it is in progress to put some stuff in CMRT and CMFB. So, maybe in another title the PSW231 mdr file is working correctly. Calling Doctor Frenchy!!! @Frenchy56
  12. Also, does anybody know where I can get an all dark yellow Flak88? No green and no brown... Thanks! In general, anybody who feels they have an item, a mod of something that would augment and improve "CMFI CMAK2" or whatever you want to call it or anything else I am fiddling around with in this forum such as Barbarossa mods in CMRT, PLEASE MENTION IT, show it, provide a link or point us towards where to get it. :-) It is appreciated greatly!
  13. Very nice!!! Are those Blender 3D mods to flavor objects? Is there a place where I can obtain those? A link you could please post here or do I need to go over to CMMODS4?
  14. oh, thanks. It is an experiment. Trying to just have ONE PLACE I put my CM WW2 stuff to offer to the forum. In it there are separate folders for CMFI, CMRT, CMFB, and CMBN. Folders for the mods to use for a scenario also...! It can get a bit overwhelming.
  15. You are very welcome! Question: Can you see below my posts, the signature area with the dropbox link for "KOHLENKLAU'S CM GOODY BOX"? I am experimenting to just offer ONE DROPBOX LINK from now on...
  16. Old video from a few years back BEFORE I got myself better educated on the topography of the Halfaya Pass and the oob and other details. I think also that the "Matilda" mod art wasn't used in this video.
  17. Halfaya Pass scenario. 45 minutes. Play as either side versus the AI. No frills with respect to the TACMAP...there is none! But it has briefings for both sides. https://www.dropbox.com/s/exftoj5k2t86ud1/Halfaya Pass.btt?dl=0
  18. I also enjoy the small and quick scenarios. Micro Battles? @Bud Backer coined the term I think. Another guy back in CMBB called them "byte battles". For my brain and attention span they are better versus large monster battles @Blazing 88's but of course some folks opinion will differ. Tiny battles are much easier to envision as I get a hankering to make a scenario. Then I can jot some notes and scribbles and do some research and over a FEW days I can finish it. They are also easier to test. They are also less of a hassle to go and tweak. Map making is easier with a 208m x 208m tiny map. For the desert battles, with the same forces, the map can be easily made bigger with not as much mouse clicking...which is a technique I am planning to take to Barbarossa as I use big undulating fields of "Crop 2" as my desert with some action area near a village or bridge or road intersection.
  19. Interesting! No, I did not notice. Very odd. It was nothing I did. I haven't messed with that particular vehicle.
  20. https://www.tridentmilitary.com/Soviet-WW2/early-war-packages.html
  21. I have an old 2016 Halfaya Pass scenario I am reworking to fix some inaccuracies on the map.
  22. I made a few tweaks and revised it... Grab it here. Play ONLY as axis vs AI. https://www.dropbox.com/s/xol65i748o1orpg/Bloody Wadi.btt?dl=0
  23. Here is a desert battle. Axis vs AI ONLY right now. Bloody Wadi https://www.dropbox.com/s/vrc9g4ysmidb8f3/Bloody Wadi.btt?dl=0
  24. Hey Tony. I suppose I am starting an SOP to put videos here for my own future consultation for my projects...versus being lost on my hard drive or browser bookmarks. but....if you and others also enjoy them or whatever, so much the better. :-)
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