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kohlenklau

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Everything posted by kohlenklau

  1. OK, dropbox invites are out to both of the players and both the CO's to examine the map. Briefings and intel are being sent by PM. I will roll in any feedback from those 4 guys and we can start in a few days I figure. Looking great! Then as they fight the appetizer we can iron out the operational side, some of my art for the units and other tiny details. The next wave of battles I will have several to hand out. fabishdFGM should make an appearance around here sometime soon. I really appreciate that he volunteered to be the axis CO. It is so much better with an actual separate person as CO. Thanks Doug!
  2. OK, dropbox invites are out to both of the players and both the CO's to examine the map. Briefings and intel are being sent by PM. I will roll in any feedback from those 4 guys and we can start in a few days I figure. Looking great! Then as they fight the appetizer we can iron out the operational side, some of my art for the units and other tiny details. The next wave of battles I will have several to hand out.
  3. I know this is a simple thing but I always screw it up. I have done some searches for tips and tutorials but still it seems to not come out correctly. I find a nice image of some soldier, like from Ron Volstad art for models or books. Then I want to magic wand it I guess and delete off the unwanted part and then resize it then slap it on a pink background so that the PzC game can make it onto a unit counter. But I do something wrong and unwanted half pixels travel along and let the pink bleed through. What is the trick to scrub those off during the process or somehow go back and find them and trim them away automatically. So many other guys stuff looks so great. Mine sucks and I need some help. THANKS!
  4. I am setting up the Migojo kickoff battle for mirekm61 to defend Migojo with the 46th Fusilier Battalion. It is 0400 and all is quiet on the eastern front.
  5. Thanks Snols. OK, I will send the invites for a dropbox folder. Standby. EDIT: Invite sent for Snols to examine the map. 0400 night battle for his sapper unit to penetrate into Migojo on a hit and run mission.
  6. Hi Erwin, It is 5th in line with 4 other projects so the best I can guess is the fall timeframe. And my new paradigm is to create it as a H2H CMPzC Operation versus the traditional campaign of scenarios against the AI. I honestly enjoy that much more than writing AI plans. However, I have followed up on a few of the CMPzC Battles by writing them as scenarios and uploading them. Not every battle but some of the smaller ones. With that all said, would you be interested in playing on a team and fighting out Operation Hercules?
  7. Come on guys! Who wants this first battle? I want a volunteer for this suicide mission in 5 minutes or I am picking names from a hat.
  8. Watch the action and thenh QUIT OUT. go in and grab any odd numbered file and load it to watch the action and when done seeing the action QUIT OUT down at the menu. DO NOT HIT THE RED BUTTON!
  9. Any German speakers out there? Poesel? "Molkerei Hosingen" is that good for a sign on a building for a dairy? For Luxembourg 1940's, what should I use for pharmacy? Apotheke? Thanks!
  10. Hi Greg, I actually have that same book right here next to me as I make the CMPzC Operation! What color is your car and what is your license plate numbers? Maybe I can mod a jeep for you...uh oh, you are axis! I better mod you a kubelwagen instead! If we can get this started in a few weeks we can have some Bulge action to hold us happy til the real deal comes out! Who knows when???!!!
  11. I am adding multiple tire tracks and maybe some tank tracks.... Here is a sign to Hosingen! Just some flavor...I will also add a building front with "Hotel Schmitz" which was K/110's CP during the battle and the CP of B/103 a dairy. "Molkerei Hosingen"
  12. Work in progress to make a snowy asphalt road with subtle tire tracks...
  13. Here is a link to a dropbox folder called "Hosingen Latest Version" so as Dave makes a new version he can change the filename but always put them in the same place and anybody who wants to follow along with the map creation can download and make comments. https://www.dropbox.com/sh/e64o6r1o25uiidz/AAAdFKSDiJUYxoFgOqmTHioka?dl=0 Note: we will modtag the map/scenario [hosingen] and I will make some various modtagged [hosingen] mods and am working on a road mod. Coming along nicely... ...other mods should be loaded by those who decide to play the battles. we'll make some links here soon.
  14. Hi Lee, It was a team effort. mjkerner did stuff, aris did stuff, I did stuff, a few others I can't recall their names did some other stuff. Do you have the aris Bulge horizons? They are awesome. SInce then, umlaut has puked out a giant bunch of frosty vehicles and axis uniform apparel. Almost 2 years later and we still are anxiously awaiting the Bulge game. I hope you and others enjoy the mods.
  15. folkie is being kind enough to listen to my art critic feedback to his Hosingen master map. He is tweaking some aspects that will impact the PC performance, battle realism and playability as well as the overall look. I am working up a mod to the paved roads to make them look more NW European. Definitely "Skyline Drive" which was the main Saint Vith-Diekirch Highway was a high quality paved road but most everything else was a dirt road. We can use gravel as well for some visual variety. But Dave has the final say as a tip of the hat to his efforts.
  16. Achtung!!! I am pleased to announce that the axis force CO for this Operation has established his BFC forum account and his kubelwagen and staff are enroute here at this very moment. fabishdFGM will play the role of General der Panzertruppe Hermann Brieth, Korpsfuhrer of the III Panzer Korps. Doug is a retired US Army officer (28 years total service). He has shown me some top quality images and mission statements to guide the battle. All the axis PBEM foot soldiers, please welcome your new Axis CO and raise a toast of Hungarian wine to your coming battlefield successes. ZUM SIEG! (to victory!)
  17. Love the screenshots. Thanks. Special request: If you have a plain dark yellow version of any of this axis armor...can you kindly upload it to the suppository later on after release? I know you guys have done that before a few times and I sincerely appreciate it.
  18. Here are the little counters for units on the PzC map. I redid some of the art just to make it look snazzy. Some is from other folk's mods. I still have to finish a few. For any counter: art of the unit, designation of the unit, headcount, morale, movement points available, fatigue. If I right-click you also get more info, mode of travel, chain of command, etc. Anyway, this is for some background as we play. Most of you are here for the PBEMs but the point is to see your battle's impact on the bigger picture up at some higher level.
  19. Hey Jerry, OK, looks good, I notified axis. Allies will open and process the odd numbered files and upload an even numbered file. Axis will open and process those evens and upload you back an odd numbered. You guys should see 005 next..... The baby mortars you have in your platoons you can do point target. But the 81's...I think the rules HAD said no point targets. I looked and could not find it again. Guess I better pick up the pace on my "rewrite the rules" project. I think we can have point targets for the 81's but not for 25 pounders.
  20. Ja! Herr Leutnant Scalp. Your zug from the 77th Grenadier Regiment awaits you on the forest trails!
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