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Dynaman216

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Everything posted by Dynaman216

  1. With Russian equipment the question to ask is if it is really "better" or just the latest name change for propaganda purposes. Does their new round deflection system actually work? Who knows?
  2. CMSF often felt like a knife fight with the fighters tied together. The 3.0 engine should help with the map size issue but will the active defense systems make any difference with the lethality of certain tanks vs other tanks - namely just about any western tank vs any soviet tank. Any other remarks on lethality in the new system? Granted, modern hardware is more lethal than WWII but I'm probably going to pass on this one.
  3. I wouldn't be quite so snarky about it but I would like WEGO with TCP/IP. I would pay for a patch just for it too.
  4. Is that en En-Porte 75? Love it!
  5. Is that the same action? Somebody added Crocs to it already? If so that is awesome.
  6. I'm looking forward to "Cold Crocodiles" getting the CM treatment.
  7. FAR FAR too many oddball turns of fate (one missed shot ok, 3 or 4?). Terrible tactics from the Tiger and the ending, well best not to bring that up. Only thing really going for it was the special effects were excellent. As for the Tiger, personally I didn't give a rip that it was a real tiger rather than a lovely vismod based on a T34.
  8. I am using my troops quite well thank you - by NOT (I repeat NOT) using firing arcs other than 360 arcs. Things are working just dandy now.
  9. In other words he hasn't earned the right to complain yet.
  10. We will have to agree to disagree. But on that no eyeballs bit, yes I did and no it did not help.
  11. POSITIVE they could see it, I clicked on them and watched the tank go right through. They were not surpressed, no one was firing anywhere near them before that. I've had this same thing happen many times so it is not a random fluke either. If I put in a firing arc it is always the circle one now.
  12. Sadly that is not really an option in WEGO, by the time you can turn off the option your squad is almost always dead. The worst I've had happen to me is a Bazooka team have a tank go all through the team's fire arc, stop just outside the arc, and then the team never fired on the tank while said tank was blasting them. I've declined using firing arcs or hiding ever since.
  13. You can't do what you want. You can either set an arc and your troops WILL NOT fire outside that arc or you can make them hide and they will not fire on anything. (granted there is supposed to be a self preservation override but I've had whole squads wiped out and it never kicks in) But to have them not fire unless fired upon, no option for that.
  14. One HUGE improvement I would like to see would be an indication of where doors and windows are on a building without having to get down in the weeds to see it (I give orders from view level 6 most of the time)
  15. The following line from the Market Garden maps news caught my interest right away. "There would be a set of game engine improvements that could take advantage of urban combat" I looked in the Market Garden threads but did not see any reference to this, does anyone know what these improvements are?
  16. Thanks! the alt-tab alt-tab trick did the trick.
  17. To add to the Win7 fun. My old machine died and I had to buy a win8 machine. I installed CM:BB and the 1.04 patch but the game is running like slide show. Is there any kind of setting I can work with to fix it up? Or is it finally down for the count...
  18. You got me all excited, I thought the V2 patch was being applied to CMSF at first. Well, the more the merrier!
  19. Lack of WEGO TCPIP is a killer for many. Less situational awareness is a killer for others.
  20. Perhaps the unit icons can be made to switch around and show different info at a keystroke. First keystroke is unit type, second is command status, third is formation ID, then back to unit type. Formation ID and command status could be the same one, ID number would be formation, shading would be if in command or not.
  21. Doesn't work, you can only set the arc to 180 degrees... When a tank drives right through the entire arc, stops behind the shrek roughly 20 meters away, and the shrek does not fire, there is a problem. I'll try making up some tests showing this happen and send them to Battlefront. Personally I've given up on covered arcs - this happened to me with RPGs in CMSF (I thought it was just the poor squads there) and then again with veteran German Shrek teams.
  22. I have had the exact opposite problem - I seem to routinely have enemy tanks drive right through my covered arcs, with the tanks ending up directly behind my shreck teams - and the teams never fire at them.
  23. My case arrived fine, since I really bought it just to have the CD I'm OK with the plasticyness of it. The manual however - printing wise it is horrid. Last time I saw a manual with such a bad contrast (or lack of contrast) was the 3rd edition of the Command Decision miniatures rules. If I strain my eyes I can read the manual (in really bright light) - but my eyes are starting to go and the lack of contrast really hurts. So BF - if you read this, please in the future, be very careful with anything other then standard black text on standard white background. It may be boring, but it is the standard for a good reason.
  24. yes. It is direct playing that is real-time only.
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