LemuelG
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Everything posted by LemuelG
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What feature are you glad ISN'T in CMBN
LemuelG replied to sburke's topic in Combat Mission Battle for Normandy
I'm glad it's not necessary to micro-manage your guys out from under the treads of friendly tanks, or out of the vicinity of blasting charges. Friendly-fire from small arms should perhaps be in though. -
Airborne light mortars in direct fire mode.
LemuelG replied to hm_stanley's topic in Combat Mission Battle for Normandy
I'm all about the direct-firing light mortars, bring em in after you've got fire superiority and deliver the coup de grace from an angle which those damn hedges can't defend. Waiting X minutes wont do. -
Don't put words in my mouth mate, I'm just speaking up against a clear-cut hatchet-job on a good general, I would never dream of slandering any of the fighting men. You ignore the fact that there was every possibility that any bridgehead made by the lightly-armed paras would get forced back by the German forces in the area. You say that XXX 'made up' the delay, but that doesn't change the fact that they were delayed, and considering the fact that by D+1 the 1st and 82nd were effectively fighting for their survival XXX was needed much sooner than the scheduled time. The failure to capture the bridge promptly was nullified completely by the tactical situation that actually developed, one which the planning did not seem to account for (landing your guys practically on top of enemy armoured formations.. for one). Gavin was following the orders of his superior who was with him in the field, as commanding officer of the AB corps, Browning was responsible for the tactical decisions (not saying they were incorrect). You got the wrong guy.
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"Would be nice" feature list
LemuelG replied to lookeylou's topic in Combat Mission Battle for Normandy
Ability to disable or remove individual radios when designing a scenario. Please -
There's a difference between thoughtful critique of command decisions, and armchair-generals disgracing themselves by needless slander of brave men who laboured under the most trying of conditions. Why wasn't anyone dropped on the objective, if it's immediate capture was so vital? If it was a case of Gavin failing to recognize the objectives required, why didn't his superiors step in and over-rule his supposed oversight? Gavin was not even the senior officer on the scene - what of Browning? The Corps commander, who's HQ's bungling led to him being out of contact with 1AB for two days.. newspapers in London knew more about what was happening in Arnhem than he did. Browning, who personally ordered Gavin to consider the capture and retention of the Groesbeek heights to be his primary objective (probably pre-occupied by the reports of German panzers refitting in the area) - and just as well when the Germans attacked through there in >regimental strength and nearly broke through. You should be praising the 82nd for not only eventually making good on their objectives (in spectacular fashion), but for holding the line against the odds while XXX was still running behind the clock. Accept it, like Monty did, it was his foul-up
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The “Guadalcanal” of CMBN scenarios?
LemuelG replied to SteveP's topic in Combat Mission Battle for Normandy
In this case I'm gonna sit back for a while, whine about the lack of engineers, and hope one of my sister-companies has more success! This game has made me terribly adverse to casualties... what happened to me, I used to be so ruthless -
The “Guadalcanal” of CMBN scenarios?
LemuelG replied to SteveP's topic in Combat Mission Battle for Normandy
I played a hair-raising ten minutes of this last night. I appreciate the defender's (seemingly) liberal amount of TRPs, within five minutes my starting road was being hit by howitzers, more scenarios should light a fire under your ass in this way. I wormed a few scouts far enough forward to discover the first clutches of defenders, and had an interesting four-minute firefight with three of my guys behind a low wall and three defenders on the first floor of a house, and I doubt any of them would have been ungrateful for the protection offered by these oft-maligned positions; one of the Germans got potted through the window after a couple of minutes but it stalemated once the German MG un-suppressed with no further casualties. For reasons I wont elaborate on (spoilers) I wasn't too keen on reinforcing or advancing any further, I just couldn't make my guys do it (I might go back and wait - yawn - for my support to arrive, then I might not). I fear this one has crossed the line into sadism, though some may like that -
Panzer V against any US tank
LemuelG replied to SpecRecce's topic in Combat Mission Battle for Normandy
Yeah well, the thread has gone in interesting directions, might as well run with it I reckon - and frankly I think it's really mean-spirited to dump on the 82nd for what happened at Nijmegen - s*&$ happens, they took the bridge eventually (and lost a lot of guys in a frontal assault over the river in broad daylight, such was the haste) - if the plan couldn't absorb that delay then it was fatally flawed from the start, way too risky and guilty of a gross under-estimation of the enemy. Say they had taken the bridge, but then been pushed back by the panzers (surprise) which rolled up the next day, same result. (why mention the delay with the Bailey bridge at the Son, or a thousand other things, that just gets in the way of a good scapegoating) -
What type of CM player are you ?
LemuelG replied to noob's topic in Combat Mission Battle for Normandy
I don't really think about it, it's a kind of blood-lust. Then again, I haven't lost yet - so who knows how I truly feel about it? -
Panzer V against any US tank
LemuelG replied to SpecRecce's topic in Combat Mission Battle for Normandy
Hmm, where's this axe-to-grind come from? Surely you're trolling? I suppose you have an obvious candidate in mind, in place of Gavin? If Gavin wasn't the right man, at the right time, who was? Any commander of any army of any nation at any point in history would have been happy to have a Gavin-led 82nd on their OOB, except you. Mr Perfect. -
Infantry Don't Bennfit From Low Walls
LemuelG replied to Vanir Ausf B's topic in Combat Mission Battle for Normandy
Another size wall and bocage would be pretty good, in between the two we have. And it would be nice if 'hunting' infantry kept a very low profile, in the classic hunched posture we've seen in a million contemporary pics. Low walls aren't high enough to protect anyone unless they're lying down, high are too tall to peek over - seems like we're missing a happy medium between them. -
What will be in the first module?
LemuelG replied to Rokko's topic in Combat Mission Battle for Normandy
I'd be glad to see a bunch of new map objects and buildings, still not enough types (for an ideal world). And guys, no more 'humour', please -
Panzer V against any US tank
LemuelG replied to SpecRecce's topic in Combat Mission Battle for Normandy
Enough with the pitiful excuses for a fatally flawed vehicle, do you know why Shermans were run by everything from aircraft to bus engines? Because the W.allies prioritized production of other war material over tanks, like aircraft and trucks - the very things the Germans neglected when so much of their production was geared towards the manufacture of amateurishly-designed boutique Panzers. Oh, so now there's a nasty plane wrecking your supposed tactical superiority? Enemy troops driving circles around ya with their fancy motor-vehicles (as opposed to horse-drawn carts or foot-slogging)? Wonder why? W.allied armour was quite capable of taking on the vaunted Panther, on those extremely rare occasions it even made it to the battle. The 75mm Sherman is more appropriately compared to the short-barrel Panzer IVs in terms of weight and designed-purpose, a shame the Germans folded before the Centurion ever hit the field - could have spared the world decades of smug Nazi-botherers hyping German uber-Panzer-tech beyond all connection with reality. -
Not in Kiwi crews at least. The 'Bog' is effectively a spare crewman and the first position to be left vacant in times of need. Operating the radio in a Sherman is the TC's job, the loader is expected to to be qualified as well. My great-uncle graduated from Dingo driver to Sherman loader primarily because of his experience with radio equipment; if 'loader' and 'radio operator' are listed as seperate crew-members in-game it is, in my belief, erroneous.
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Panzer V against any US tank
LemuelG replied to SpecRecce's topic in Combat Mission Battle for Normandy
So who's good enough at math to calculate the 'real' thickness of the Sherman Glacis plate at that angle? -
Buddy Aid - a fantastic addition
LemuelG replied to A Canadian Cat's topic in Combat Mission Battle for Normandy
I had a sneaking suspicion that bodies and wounded lying around affected morale negatively. Is this so? If not, it should be, how are your guys supposed to fight effectively when they see their dead buddies lying all over the position, or with some poor guy lying in their FOV with his guts hanging out crying for Mom? -
Infantry Don't Bennfit From Low Walls
LemuelG replied to Vanir Ausf B's topic in Combat Mission Battle for Normandy
Has anyone tried one with the wall-troopers just hiding? What about AFVs? Is a hull-down position behind a wall even worthwhile? -
Buddy Aid - a fantastic addition
LemuelG replied to A Canadian Cat's topic in Combat Mission Battle for Normandy
Count me in as a buddy aid enthusiast, the mere act of tending to your wounded adds a whole new tactical dimension. Fantastic addition to the game. -
What? Wait.. is that StuG under there somewhere?
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"Would be nice" feature list
LemuelG replied to lookeylou's topic in Combat Mission Battle for Normandy
I doubt the QB win-at-all-costs (respect, no offence to a playa) crowd will waste points on these kinds of things, leaving it up to scenario designer to decide when it's appropriate to include something like a recovery platoon - if one was designing a maxxed-out set-piece armour battle that lasts four hours and continues for days in a campaign, you might decide that it would be a totally valid addition to the scenario; particularly for the Germans, who really depend on quick turn-around to keep an attack rolling. It hasn't happened to me... but if your guys can't change a wheel on a Jeep at least once, that's kinda broken (edit) p.s. read it all http://www.lonesentry.com/normandy_lessons/index.html -
"Would be nice" feature list
LemuelG replied to lookeylou's topic in Combat Mission Battle for Normandy
Agreed, but it shouldn't be a specific command, but a 'status' variable - i.e. you choose a type of formation - line, column, scattered etc, and they hold that formation for whatever movement order you give them. Yeah, this - it's pretty important - BFC I will forgive you if this gets in before bulldozers -
"Would be nice" feature list
LemuelG replied to lookeylou's topic in Combat Mission Battle for Normandy
On this point I agree 100% - I doubt it's very likely that a Panther's inside road-wheel could be replaced in-battle, or that a main-gun knocked out-of-kilter by shellfire could be remedied; there are clearly a lot of issues which would need to be looked at, and certain abstractions applied at the time the damage is incurred. That vehicle that lost it's engine - did it cut-out because a cable was sheared, or a hose got punctured? Or is the engine-block split asunder? Sometimes it really is just a case of the repair-section (rear-echelon maybe, but elements definitely travel with the combat elements) showing up in their truck with a few spares and 'hitting it with a hammer' for an hour or so, other times the vehicle is reduced to a collection of spare-parts. I'm the kind of player who would go out of his way to rescue a broken-ass tank even if there was no guaranteed prospect of using it again immediately, just 'cause. I'm bemused that I'm the only one who wants to see something like this, wouldn't tow-able and repairable vehicles, and things like dozers and recovery vehicles (and bridging vehicles too) be neat? Anyway.. back to the various "in CMx1 it was better" stuff that thread was all about before.