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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Cross posts there. Clearly touch objectives are handed slightly differently. If you touch them you get the points and surrendering does not take it away. In your case if your guys were already all casualties then surrendering would not make that any worse. Interesting difference. So if your playing a scenario with touch objectives and all your guys are all ready dead then surrendering is not worse for you. However if you had guys alive surrendering would count them as casualties too. Or if you had men on an occupy objective you would give up the objective if you surrender.
  2. As a test I created a tiny meeting engagement QB and let the computer pick forces. I fired up the game and rushed the objective. I got two tanks an MG team and a sniper team on the objective and saw no enemy soldiers. Then I saved. Then I surrendered. Result is a total US loss. I lost no men I own the objective totally and surrendering gave the Germans a total victory. Then I opened the saved game back up and this time I offered a Cease Fire. Result is a tactical US victory. No points for causing enemy casualties but I own the objective which gives me the victory.
  3. Nope - don't do it. If you surrender you loose - totally. Just like in CM1
  4. Yep, cease fire. You tell the game you want a cease fire (menu button, pick the cease fire command). Then you ship your turn off and your opponent dose the same. The game will end after that turn. A cease fire is better than a surrender because it counts the points as the game stands instead of giving a total victory to your opponent.
  5. Wobin, good point about scale. I have to say though it really looks amazing. Fuser, so about these 4096 size textures. How many of them are you going to make? Sounds like you are going to do the grass as an add on. What else are you planning? And just how many is too many; from a burning GPU point of view? Yes, I realize that will depend on what graphics card one has.
  6. Will a new file help - we are 15-17 minutes into the game so I don't think we will re start? So, the 700 point bonus is that just straight up add 700 points?
  7. Thanks I'll avoid reading the other thread until it is over.
  8. Oh man and it can be unexpected too. I am currently in a QB where I moved a platoon supported by a few tanks into a forested area after an artillery barrage only to find a Stug 800m away can see through 200m plus of forest and pick my guys off. Yes, it is true I could have checked that but I did not because it looks like a forest so I figure it would behave like a forest - silly me. After this I am going to be looking for some good QB maps where what you see is what you get. No more see through forests on the billiard table:)
  9. A friend and I are playing this scenario currently - what is the points issue? That way we can be aware of it then the game ends. We are only 10min or so in...
  10. Most people use FRAPS (http://www.fraps.com/). Once you have it running it will take over a hot key to take in game screen shots (and movies too if you want). Get the few the way you want and press F10 (the default) to take a screen capture. Repeat as many times as you like and then spend hours sorting and cropping the images you captured
  11. Are you planning to upload this to the BF repository as well?
  12. Seems reasonable enough. My trouble is that I am usually taking mortar fire from totally unknown locations. In fact this is currently driving me nuts in two games I have on the go. My guys keep dying to direct mortar fire (I know it is direct because I have broken contact and then had the same guys hit again 2min later approaching the same area (from a slightly different direction) after the firing stopped. It is so bad in one game I have two tanks an and MG team doing nothing but firing at nearby places with cover that can see where my guys were last hit. I have not got the foggiest idea where the mortar team is. Mortars are the bane of my existence except when they are mine:)
  13. Given that how does a probe victory conditions differ from a meeting engagement or from an Assault? When you play an ME you both usually start in a small(ish) space at opposite ends with the objective(s) in the middle. With an Assault the defender gets to setup in a fairly large area to defend the objectives and the attacker has to start away from the objectives and try to reach them. I have played those kind of QBs many times. What does a Probe look like in terms of objectives? --- Of course I could just fire the game up I suppose:-)
  14. Just curious guys why probe and not a meeting engagement?
  15. Now that AFV was bogged - totally under the mud and upside down. That was the thing that amazed me to. That and the dog playing in the muddy water:)
  16. Let me start by saying I applaud you basic idea. I would consider contributing. However 10 posts per week on other forums is too high a bar for me that's for sure. I think numbers like that might scare off some other people too. Just saying:-) Now my story is quite different. I am *not* a computer gamer the most I have done is play a bit of Spore because my son got it for Christmas a few years ago. Got bored fast. When I was a teenager I build scale models and tried my hand at miniature war gaming but never had a satisfying experience. All that die rolling and tables plus the fact that nothing could be truly hidden. Same with a few hex games I played. None of it felt right. I kept trying to come up with ways to fix is with umpires mirrored setups in separate rooms but no traction - not enough friends with similar interests. Before I was 20 I had given up:( I found out about CMBN because I overheard a conversation between two colleagues at work about a new version of a game they used to play had been announced. That's when I found out that I had missed 10 years of Combat Mission!!! The three of us immediately bought CMBB and AK and played PBEM games while we waited for CMBN to release. Now we have switched to CMBN. I really wish that I had learned about these games 10 years ago. I am not sure how a guerrilla marketing campaign would have reached me years ago but koodos to your for trying to figure out a away to reach more people. I am sure there are people like me out there who don't know they are missing out on this great game.
  17. Wow amazing stories guys. My tank crews have *never* done that before. They come out broken and run away. After they are a long way away I can calm them down and perhaps use them for observing near the line. I rarely have crack and elite crews. Is that where you guys see this type of behavior?
  18. The issue of pushing and pushing our men is one of the things that bug my sometimes when I play. There have been many instances where I have said to myself "ok at this point a real company co would pack up and withdraw to a safe position and try again with some more help. Don't get me wrong I am having lots of fun. I just wish I could play a campagin PBEM. It would add another dimension of immersion and realism to the current fun.
  19. I personally would really like to spend more time playing campaigns. However I really only want to play human opponents. Sadly you cannot do that via PBEM right now. That enhancment would actualy be a contender for my number one wante feature.
  20. Great story. I agree about how amazing this game can be. I too am playing Huzzar right now - for the first time. I am playing as the Americans head to head with a good friend of mine. It takes me about an hour to play each turn because there is so much good action to watch. Our first fire fight was amazing too. In that case it was an M8 backed by another M8 and an M5 who turned a corner and ran smack into a 20mm cannon equipped HT and were flanked by a MG carrying HT. I am not sure who won that first fight. Sure I KO'ed both HTs but he killed on M8 and immobilized the other and the M5. Those first few moments were amazing, and in the near darkness it was even better. The 20mm canons took out the lead M8 pretty fast (but the German HT was immobilized first) while the MG HT mowed down the crew. Then the other M8 took out the MG HT while the M5 went head to head with the 20mm cannons. The M5 put round after round into the engine block of the 20mm HT and received, in return, a hail of 20mm shells. The M5 gunner finally nudged the barrel up a bit and blew the HT up but not before the M5 lost its tracks to the 20mm shells. I actually recorded that first exchange - but I have not gotten around to editing a useful video. I should get on that:)
  21. BTW while I would, of course, like to come out on top and continue on in the tournament I have had a blast so far. Win or loose I would do it again the day after it ends.
  22. Mine is still going. I feel that fortunes have flip flopped a bit. I had an early disaster followed by a big success followed by some later problems. The great thing about this game, as you all know, is one side really does not know the state of the other. I have made some inferences about the state of the other side but I will leave those recorded in a file for sharing in the AAR.
  23. I just fired up a game where I have JPzIVs running around and the decal version do show up when the files are in z\Aris_Jagdpanzer IV Mid Mod\Decals. So what I was doing seems to work. I also have a bunch of Early Shermans running around in another game and none of them are using the z\Aris_M4A3 Sherman Early\Variants\m4a3-early-hull_Tarentaise.bmp version. This will be because it is not named with the standard numbering system. I will try to rename it and see if that brings it into the game. But that will have to tomorrow.
  24. Just to verify under you z folder you have on folder for each of Aris's mods and some of them also have a Decals or Variants folder under them. To use a decal or variant you copy the ones you want from the Decals or Variants sub folder up on level into the same folder as the mail files. Do I understand you correctly?
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