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weapon2010

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Everything posted by weapon2010

  1. Does anyone know where this mod is?It was the standard round icons modded to a beige color.Why BF can not provide original British icons with the CW module, I do not know?
  2. Speaking of asl, back in the day of early cm1 there use to be a slew of asl scenarios converted to cm to choose from, that would be so cool if we could see some converted to cmbn/cw moving forward into mg.
  3. "cosmetic changes that don't affect gameplay." This statement confirms your know very little about the game engine,or the upgrade. In other words "clueless"!
  4. Jaksteroid, What don't you get?Patch fix bad things-free Upgrade is new stuff-pay See spot run. Understand now. Please go away
  5. you CAN NOT run the 1.11 patch after 2.0 upgrade.Well you can but it will change your 2.0 upgrade back to a 1.11 version and downgrade your game
  6. you must install upgrade 2.0 over a patched 1.11 version of cmbn then the shaders will work
  7. i see a mods folder in cmfi, but not in cmbn, do i just put the hot fixes in my z folder wothin cmbn
  8. Outrageous?10$?Let me ask you something togi?Do you have to pay for a new transmission to make your car run better?Is a new roof for your house free? 40$ might be outrageous,but its 10$. I think its fair.
  9. Any possible timeframe when we might see the first pack?
  10. ok shaders are now working properly, I re-installed but you must install 1.11 patch prior to 2.0 upgrade.
  11. Thankyou.But I still have the shaders toggle issue in 2.0. My alt-r shaders button works fine with a visable diference in CMFI, my 2.0 CMBN alt-r shaders toggle does not work.
  12. First of all thanks, Its going to be a blast revisiting Normandy in 2.0. Ive already upgraded but did not apply the patch the 1.11 patch, can I apply the 1.11 over the 2.0 upgrade? Also the alt-r toggle shaders button in 2.0 does not seem to be working.When I hit alt r I only get shaders off, there is no shaders on messgae.Also I can see a visible difference when you hit shaders on in CMFI,but I see no difference in 2.0, so I think there is an issue there.
  13. defender sets up in attack zone and vice versa why isnt this bug fixed? very annoying , huge waste of time
  14. defender setting up in attacker zone and vice versa why isn't this bug fixed yet it is quite annoying and a big waste of time
  15. its patched has 3 crew men no one has answered why it can not fire, does not make any sense
  16. 3 crew members and no damage to main gun.When you goto to target, only the face command appears.
  17. I set up a qb mirror game, but I noticed one had wind at none and the other battle had wind at heavy.How do i make the wind the same for each battle?I went into the editor and it said wind was at light which is not the result for either setup. This is a huge disadvantage for the defender with heavy winds.Considering the effects of smoke.
  18. I dont know if this video represents the 3rd floor collapsing and everyone dying or an 81mm mortar penetrating the roof and everyone dying or perhaps a combination of both.Yes they were all killed, none wounded.Needless to say it is not a good idea to have full squads in upper floors when unexpected artillery starts raining down.
  19. no,it was done on purpose, it puts the topic at the top so everyone sees what I think are important points again nice points about infantry tweaks,I couldnt agree more, keep up the good work weapon2010
  20. I dont think its an abstraction, the soldier sometimes kneels up to use the binnoculars, he is now not prone and in grave danger and Ive seen them get killed plenty of times.Again the self preservation ai of the soldiers imho needs to be tweaked.They should be way more "scared" in certain situations.
  21. I have been playing CMFI almost everyday since August 1st and it is by far Battlefront's most polished release.I love the upgrade and cant wait to apply it to CMBN. But I would like to see the following infantry tweaks: Binocular tweak. Binocular use when the enemy is up real close is sort of ridiculous.From a visual perspective its just silly because no soldier is going to scan with binoculars in an intense close-up firefight.And from a gameplay aspect its leading to actual kills because my men are looking through their binoculars and getting killed doing it, instead of holding their gun, firing and defending themselves. Better situational awarness or the " better self preservation" tweak. I've lost men to what I consider behavior that would not occur under fire.Careless behavior by soldiers like they dont care about dying should'nt happen.I dont think soldiers would randomly go upto the kneel position or stand position in close enemy range in the middle of combat.Its asking to be killed.I know I can give the hide order, but the instance in which you forget to give it , my men seem to forget the enemy is dangerous and shooting at them.Soldier instinct should be to always hug the ground wether or not you give the hide order. I think the above issues are defenitley padding the casualty list and creating a higher count then would be normal. Mg Tweak Not always,sometimes when you give an mg unit a target order you will see every man firing except the mg.It will be facing a different dirction then the target line.It gets fixed by a face command.I think the unit should know to fix its on facing when you issue the target command.
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