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dkchapuis

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Everything posted by dkchapuis

  1. I played the Stem The Tide Scenario against Gavin. We played double-blind and both did Video AARs I do love getting to watch a game recap from the opposite point of view. You can see it all here. Gavins AAR Chaps AAR
  2. 100% agree. I played a couple of CMx1 games against the AI (~20 years ago), but started playing humans and never played another AI game. Tried to play CMx2 against AI and only made it through about 10 turns.
  3. how many days allowed for each battle? edit - i found the answer on the maxtrix forum - 33 days
  4. i do agree that piecing together maps would be a big help. This is one of my biggest personal gripes about CM2. BFC had this function in CM1 games. It is hard for me to believe this was too complicated to implement with the CM2 engine.
  5. The first post to this thread was sept 2020. Did anything ever get tried (dont have time to read through all 4 pages right now)? I have always wanted to be involved with something like this, and my current thinking is 3 teams of 3 or 4 people. Where one teams is the umpire. short campaign (get done in 6-9 months) and then a different team umpires. 9 to 12 dedicated people that expect to play together for a couple of years is definitely doable. (I've been involved in forum based board games that have lasted multiple years with the same small group of people. So I think keeping it small and keeping the umpire work load distributed is the key.)
  6. I dont agree with you assessment of "flat very dry grass" being something a vehicle can safely fly over. Flat unmanicured grass land is not fit for driving cards on. Hell i've been on gravel roads that I had to drive less than 10 miles per hour on because I didnt want to destroy my vehicle.
  7. my understanding of CM grass terrain is bumpy fields, not like a park. Have you ever driven a vehicle off road - through a cow pasture or such? If you drive fast you will destroy a vehicle in no time.
  8. i have found that javelins go to direct attack mode when the target is at a much higher elevation - which leads to a vastly increased chance to miss.
  9. I have not experienced this in games i play. Often T90s spot Abrams first. Curious, is there an elevation difference between the units? If so, which is higher. I havent tested it to know for certain, but I suspect that units at higher elevation spot quicker than units at a lower elevation. (it is just an anecdotal observation at this point).
  10. I have a save file and screenshot/video of a dragon passing through a building (in and out). one wall had no windows.
  11. Im playing Stem The Tide H2H now as US. about 8 turns in. Im looking at all those tank contacts and thinking "this doesnt seem very balanced".
  12. True, but each half squad has to be in C2 individually. So two action squares have to be in C2, rather than just 1 (just 1 of the 2 for the full squad). Also, If a full squad has a communication device, and you split the squads, only one half squad has that device. Also, if one of the main benefits of splitting squads is increased spacing, then that will almost certainly lead to less units in C2
  13. I did the test again, this time the half squads did a little better. at the end of 1 min: 2 of 12 half squads pinned, 12 walking wounded, 9 casualties 4 of 6 full squads pinned, 8 walking wounded 12 casualties. It would probably take a lot more time to get a conclusion. One advantage I think that keeping squads together that I had not thought of before this is that all of the squad is in C2. Whereas that isnt always true for split squads.
  14. I just did a quick test about this: 6 full US squads vs 12 US half squads with same soft stats and same cover. The split squads were in adjacent action squares, so no advantage from spacing. Each squad vs half squad was partitioned, so units could only exchange fire with units directly in front. At the end of 1 minute of exchanging fire: 6 of the 12 half squads were pinned. 13 casualties 0 of the 6 full squads were pinned. 10 casualties. From this 1 min test, it seems to me the main advantage of splitting squads is spacing and multiple order options.
  15. im pretty sure entire platoon will suffer combat stress to some degree when anyone in the platoon suffers casualties, right? That being said, in answer to OP question. i split all my squads at the start, with almost no exceptions.
  16. It looks like you can use 1 backslash. Community.battlefront.com/forum gives results.
  17. You could try Google search with their “site:xxx” parameter. Google will only search the xxx domain when you use the site keyword - which is probably a better search function anyway.
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