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Skwabie

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Everything posted by Skwabie

  1. Saddening but not surprising. I remember a military magazine here that had been publishing since the early 90s. Once it published the combat history of US/Chinese forces in the battle of Chosin reservoir in korea, 3 parts in 3 successive issues. It was eye opening. Apparently the chinese didn't do so good but that was historical. Later that magazine was banned by the culture bureau. It re-emerged about a year later but there was no longer anything worth reading in it. Same for every other publications that's openly issued since then. Freedom of speech/press has a long way to go in these socialist states i fear.
  2. indeed for the tank MGs. actually that one is more obvious. probably the same mechanism/code is used for both.. ofc i'm just guessing
  3. in the side views you can only see the gun. i mean the first 5 seconds or so of the video where the impacts of the bullets are shown. i admit that only video is not enough to convince everyone. for that one would need recognized data results. for example, if data exists that prove the bullets scatter pattern after 0.3 seconds of firing is on the same level compared to after 2 seconds firing, and probably something more complicated than that. so until then i think this will remain another meaningless forum debate. however it is enough to convince myself, and provides an explanation for my past experiences. i lower my expectations accordingly. no game is perfect that much i know.
  4. OK that tripod is awesome. That was an almost 4 second burst and I can see no rounds scatter up and down, except the horizontal swing of the gunner manually! At this rate barrel overheat is gonna come first before accuracy is affected... By the looks of it all the HMGs in game are under represented with the MG42s getting the bad end of the stick...
  5. Kauz, Thanks for the info... didn't know that before! I set up 3 tests of LMG42/HMG42/HMG34/M1917A1 on a range of 600m. (the LMG can't shoot to 1000m obviously). From what I can observe: The LMG42 shoots in bursts of 5-7 rounds. The HMG42 shoots in bursts of 5-7 rounds. The HMG34 shoots in bursts of 3-5 rounds. The M1917 shoots in bursts of 4-6 rounds. HMG42 has slightly better burst frequency then LMG42 but not much. I think 2 concepts are being dealt here. 1 is burst length, the time between trigger depress and trigger release. 2 is burst volume, the rounds shot in each burst. From what I can understand from your description of the bipod, its limiting factor is burst volume, i.e. first 3 rounds are accurate, the follow on rounds degrade. Therefore a LMG42 shooting 5-7 rounds per burst, compared to 4-6 of a lower rof LMG is somewhat correct. The question is, does the tripod offer significant stability to counter recoil, that burst volume is no longer a big issue. If it does, then burst length comes into play. The gunner will no longer be affected by how many rounds he shoots, but will only remain comfortable, if he holds down the trigger no longer than such a length of time, say 1 second. After that he needs to regain his vision/re-adjust aim/etc etc. This 1 second should be the same for any tripod mounted MG. Then the current model CM uses would be incorrect, because MG42 would shoot twice the rounds of a M1917 in one burst (1 second) before gunner releases trigger..... So whether the tripod offers that kind of stability is what I'm wondering.
  6. 2nd campaign for the remaining half of the scenarios coming soon! scenarios editing's finished, time to play-test and write campaign script!
  7. I tried the M1917A1 and the MG42 on test maps. Area firing at 1000m, the M1917A1 fires in 3-6 rounds burst; the MG42 fires in 4-7 rounds burst. Since the MG42 ROF is twice, maybe a longer burst is better. With the short burst the fire volumn advantage indeed doesn't quite show imo. But still, does anyone with the relevant knowledge with a high rof machine gun, nowadays say an MG3, know the correct military doctrine in using it? Short bursts that keep the aimpoint under constant adjust, or longer bursts for a better area effect?
  8. double penetrations are quite common since hit texts are available. take 88L71 against anything western allies...
  9. campaign downloaded and looks very atmospheric! also appreciate it very much that you included the core and scenarios. thanks for your excellent work clubfoot!
  10. if that's the case I think that position is bad (ie if it's too close to the enemy or something), maybe considering switch to another OP... also if arty support is available from scenario start you can call them in before pressing the go button, at this phase LOS is not needed.
  11. ehehe obviously real-time produces more wtf moments sometimes by over-control too. cmrt's large maps should benefit wego greatly. unless one day the on screen minimap wet dream becomes reality that is!...
  12. thanks Vanir i think that settles it then!...
  13. It happens to me too like 1 in 10 occurrences. Drives me bloody nuts every bloody time.:mad: The "tank is right f***ing in front of you, why the f*** can't you see it?" moments. (once or twice i just ordered area targeting in rage and actually scored some HE kills!) That said, 1. I always forgot to save the game after my tank explodes and just went to reload the last save.......... 2. It is very hard to reproduce as a bug i imagine. actually i dunno if i can call it a bug or just underlying mechanism of the spotting system at work.
  14. yep i didn't quite notice it before either actually, i play real time and mostly just used very narrow arcs to point the tanks' turrets, once they get the spot i'd just delete the arc and let them shoot... indeed, come to think it whole problem goes away for OP if he's in real time:D
  15. was actually in scenario author mode so i could get to the action faster. sound contacts did make sense, especially that 'AI rotate itself to face threats by 6th sense' thing! however... it still doesn't explain this. the HT in front of the gun tube was just killed. i immediately issued the CA, and the turret stays still while all sound contacts are on the other side. interesting...more thoughts:o
  16. !roger that indeed. edit: i did post from memory tho. just re-ran the scenario, in the screenies the tank previously engaged some targets in the current turret facing and doesn't rotate it when issued a new CA. maybe it's an inbuild tac AI rule or it changed in cmrt? (screenies are in cmbn)
  17. womble i reckon a wide arc is more for limiting engagement than to direct facing for the turret could end up facing anywhere in that say 180deg section... i think my intent on this situation is first spot first shot; secondly as many first shots as possible since the 75l48 is really a pea shooter, it often takes multiple pen hits to take out a tank like the t-34 so i'm not sure multiple arcs would fit the intent. but... i think it's just different ways to approach this in our own way. pretty sure it's a t34/85 tho, the german campaign is full of them and no 34/76 in sight in it.
  18. agrees.. from the video i do see the situation somewhat tricky. without using covered arcs, it's either 1. move the tanks close to the road, issue a face command at the last waypoint; 2. move the tanks close to the road, then issue another move/hunt command to change their facing with option 1 the problem is obvious. it takes a century for a tank to do 90deg hull rotation in CM. if the T-34 gets the spot when the Pzivs are stuck in the rotation process it isn't good. i mean even if the pzivs also spot the T-34, they weren't be able to shoot until the rotation is finished. to make matters worse, when the pzivs arrive at their last waypoint they're facing the threat sideways which greatly reduces spotting ability. option 2 i think is better, but in such a close quarter fight, the space is tight so it might take some effort to navigate the tanks. the effort probably needs to be taken indeed, but in the heat of battle it's understandable to just use a CA to save some mouse clicks to keep up with one's "inner pace"; another perspective is with CA i sometimes simply means to tell the tank to "there's an enmey tank here look this way!" instead of "don't engage anything outside the arc", the latter probably is the correct interpretation of the CA but i don't find another substitute of "look this way" except the often useless face command. anyway i'm just imagining here...
  19. love it. last roars of the gas turbines too probably..
  20. ^last I heart it was fetishism for Cromwells. ...Thankfully this is eastern front.
  21. sburke i've had the same role for another game so knows a bit how it is. yes it does make you a fanboy:D, as in you work not for money or fame but satisfying your fanaticism.
  22. well yes sburke but... that's what the public forum is for 95% of the time i reckon. pretty sure there's much less of it on the beta foras! (since you probably have the internal chat room for that anyway:D)
  23. It actually makes me sad when thinking about today's gaming industry:( Otoh any man with rationality does understand ofc..
  24. Thanks and nice to hear Chris!! Keep up the good work! Meanwhile more search for me to discover what's in store for us:)
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